Development Cycle Archive

Thread: IC4: Path of the Jedi

Bishop3560
Thu Mar 04, 2004 12:45 am
#742

Make us meet Yoda, let him give us quests. Make a small map 1 km x 1 km and let only those who did enough quests in the normal galaxy (and unlocked the FSS)start there. Dagobah could function like the tutorial Starbase. Which must be completed once the FFS is unlocked. When the player manages to do all of these quests there he/she is"released" into the Galaxy. These quests will be hard and will require puzzling, so only the best players make it out there..





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Star Wars Galaxies: An Empire Devided

Bishop3560
Thu Mar 04, 2004 1:10 am
#743






HavelockVetinari wrote:

Just a quick note on the metasystem: to keep too many jedi from flooding the servers, the system should allow a certain number of unlocks per month per server and players should compete with each other to unlock. That way nobody is screwed by a hard cap, but the number of jedi will be kept reasonable.






CERTAINLY NOT a few unlocks per month. You always get the hardcore gamers to beat everyone and do that quest firstto unlock it.





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Star Wars Galaxies: An Empire Devided

RabidEwok2
Thu Mar 04, 2004 2:42 am
#744

Re: unlocking the FSCS


At this point (mastered a few professions) I must say I'm more concerned with a new system that turns everything upside down and hampers my progress towards the FSCS, than the "hologrind". I've had fun so far trying new professions. It keeps me busy in game and I can do it at the pace I prefer.


I hope that you spend energy to make the new system fully compatible with the old one, or perhaps even the two systems to work in parallell so that you could choose to use parts of the old system and parts of the new system to unlock.





ZEER
Sith Lord | Hatched May 2004

Mraughh
Thu Mar 04, 2004 5:52 am
#745

lightsaber block should at the very least also block other lightsaber attacks. I seem to recall from the movies that alot of blocking was going on in the jedi vs sith fights...






If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
MariusF
Thu Mar 04, 2004 5:54 am
#746


Hi as a relatively new player I would like to submit my thoughts on the hologrind paths currently used and future development to the "Quest" method.


Whilst i believe the current Hologrind method is a real problem IT is now well established and there are a lot of benefits in making a diverse culture of skills and professions as people who do not normally take up a particular proffesion take it as part of hologrind and enjoy it.. In my case for instance FENCER.


Also there will be a lot of VERY UPSET people if the change is made and no allowance for part completes is done. Someone who had 3 or 4 Master profesions done would be pretty hard done by and how would the developers identify and reward these people.


My suggestions for this would be as follows :-


We KEEP the hologrind but to make it more difficult and enjoyable at each MASTER stage there is also a quest to complete. This quest to be profession linked and difficult. I also like the idea to link it in with the current story arc but dont know how hard this would be for the developers to keep fresh and up to date.


At the completion of the 4 Holo indicated Masters there is a Quest to find a Final Holo indicator that is specific to you and indicates YOUR personal final HOLO. This will stop the random nature of the final hologrind and again involve people.


You then do the last profession.


A final Quest to open your Jedi / Sith slot that is Faction specific.



Well those are my thoughts. I am sure they are not original and I am quite prepared to be corrected.


Marius Faiwoo Infinity







I would just like to say that Sony has given me one thing. A truely new experience: considering Microsoft to be the lesser of two evils.
Tramium
Thu Mar 04, 2004 5:59 am
#747

I think It should Be puzzle solving:
It should also be proffession based:

someone who wants to be an artisan or medic shouldnt have to go out and kill something:

what it should be is a series of quests...where you do mishs and recieve a reward...the reward is a piece of a holocron...1/8 or something....you would have to do all of obi wans mish's then you would be given a local to yodas location... you would have to collect all 8 pieces of the holocron and when you do u would unlock your fss it would be depending on your proffession yet all of the mishs would involve mishs i liked the way how the tutorial level was set up kinda like a quest there should be more of these just a lot harder.. for medic they would have to escort a jedi through a base of some sort and heal him to keep him alive, for a crafter they would have to get schematics and get materials for jedis to make lightsabers, for marksman and brawler take out the base, for entertainer distract the enemies .
just my idea...
-Meroh/Aposo Sunrunner



When life gives you lemons, use those lemons to squirt in the eyes of imperials!
MariusF
Thu Mar 04, 2004 6:03 am
#748




Hi as a relatively new player I would like to submit my thoughts on the hologrind paths currently used and future development to the "Quest" method.


Whilst i believe the current Hologrind method is a real problem IT is now well established and there are a lot of benefits in making a diverse culture of skills and professions as people who do not normally take up a particular proffesion take it as part of hologrind and enjoy it.. In my case for instance FENCER.


Also there will be a lot of VERY UPSET people if the change is made and no allowance for part completes is done. Someone who had 3 or 4 Master profesions done would be pretty hard done by and how would the developers identify and reward these people.


My suggestions for this would be as follows :-


We KEEP the hologrind but to make it more difficult and enjoyable at each MASTER stage there is also a quest to complete. This quest to be profession linked and difficult. I also like the idea to link it in with the current story arc but dont know how hard this would be for the developers to keep fresh and up to date.


At the completion of the 4 Holo indicated Masters there is a Quest to find a Final Holo indicator that is specific to you and indicates YOUR personal final HOLO. This will stop the random nature of the final hologrind and again involve people.


You then do the last profession.


A final Quest to open your Jedi / Sith slot that is Faction specific.



Well those are my thoughts. I am sure they are not original and I am quite prepared to be corrected.


Marius Faiwoo Infinity







I would just like to say that Sony has given me one thing. A truely new experience: considering Microsoft to be the lesser of two evils.
Kathleen
Thu Mar 04, 2004 7:20 am
#749

According to the initial post, suggestions are accepted until March. That means most 20+ will have atleast until March to unlock. Is that a good news or a bad news ?

I believe a few people (especially those in the 25+) would agree with me....

Some of us have worked over 7 months straight of hardcore and still haven't unlocked our Force character.

Under the current system, each time i master a profession i get one step closer plus i know exactly how far i am from unlocking.

From the moment the new Force sensitive quests will take over (if it does), all of us who did not unlock in time with the current system will be plunged into darkness of the unknown again.
Even if they give us exp for all the professions that we did we will still not know what to do next.
Some of the Force quests may be bugged or disabled, others may not spawn and worst those who did tons of professions will not know where to begin and may end up doing Force sensitive quests they didn't even needed to do.
That means that anyone who did no unlock before the new system takes place will not be able to unlock as planned until they figure out what to do which can take months for them to figure. It doesn't mean they won't be able to unlock, it means they won't unlock the day they had expected to unlock with the current system.


Here a little bit of History for those who were not with us at the beginning:
None of us, NONE of us knew what to do to unlock.

I myself was dancing in the cantina in Bestine because i had no clue how to become a Jedi. I even became the Fourth Master Dancer on my server.

At that time, many people though we had to do random quests from random wandering npc to fill the invisible jedi exp bar, other though we had to find jedi and kill them all to unlock.
It was only until they released the Holocron 5 months after launch that we finally figured how to get it unlocked.

So for nearly 5 months ( July through November) we were all plunged into darkness.

The Devs, Marketing and Financial team are perfectly aware of that.
Question is, are they aware that some of their subscribers can also be Marketing specialists and professionals who just happen to play this game , and know exactly what they are planning ?

The solution to the problem that will make everyone happy (Except maybe Sony, the Lead, and their Legal dept) is to have both systems running for a few more months until we notice a decrease of hologrinders.
With less hologrinders it will be alot easier to turn off the current system.

Rather than telling everyone who are in the 25+ professions or just about to unlock "Sorry guys we have decided shut down the system in your face because you are getting too close and there's enough Jedi for now. Thank you for your hard word, but no candy for you..."


To resume:

It would be advisable not to replace the current system with people in the 20+ professions and wait for them unlock before replacing the current system.

That's all i have to say. I will input on quest ideas once i unlocked.



___STORE_________________


S T A R L E T


_________________WARS___



Wombat_wookie
Thu Mar 04, 2004 7:28 am
#750

Well I am not a very strong person I have been playing a long time and I just lack the skill to even kill storm troopers. I was wondering if you maby went to a tempel where a personal jedi that only you could see could direct you in the force. I think some combat is most impossable for me. I think if you will have combat I think you should get a good advantage. I no longer have the skills to take on a Krayt dragon or whatever it may be. I think when you talkto the jedi NPC he should tell you if you wanna have more benifits docombat or make me a lightsbaer or something. If I remember correctly achallenge for someone to become jedi in the star wars saga you have tomake a lightsaber. I also think that there should be twoNPC jedi. One a sith that you can find at a sith ruin. And the other a Jedi found in a jedi ruin. I thinkif there iscombat have the jedi give out combat missionsto your combat skills so it isequal with you.


Wombat-Wookie



|Jaminos|
|Elder Bounty hunter|
|MERCS|
|Mandalorian Roleplayer|


Erkman
Thu Mar 04, 2004 8:04 am
#751

Who said you woulddeserve it?



OOTI Errik


majorslappy
Thu Mar 04, 2004 8:34 am
#752

Please focus the quests on the skills or professions of the existing character. Please also, do NOT require jedi to engage in PvP. The light side of the Jedi path is not one that focuses on war or combat. Combat is a last resort. If combat is an essential part of the model for this please allow Jedi players to have the choice to be hunted by other players. I would encourage you to have NPC BHs hunt the Jedi and the higher level the Jedi is, the more higher-level BHs will be sent after him, BUT please don't force a player to be at the constant mercy of power gamers with macros and 3rd party software that just want to spoil the experience for the Jedi player. PvP should ALWAYS be a choice.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Respa
Thu Mar 04, 2004 8:39 am
#753

I find it disturbing that so many are requesting that theprocess to unlockbe made relatively easy, but playing jedi should be extremely difficult to keep numbers down. Smells of whine and "I want my slot just because other people have theirs". They already tried this approach and it failed (hence removal of permadeath). Keeping numbers down by making Jedi unfun is dumb, not mention bad business;Jedi is the endgame, the creme de la creme, the sweet center of thejelly roll.


Jedi should beextrememlydifficult to achieve, but once you have your slot, it should be fun, powerful and content driven as much as possible (I know its hard to dedicate lots of resourcesto develop content for a very, very small fraction of players). So you can waste your breath asking to be handed your slot on a silver platter and making the actually play tedious, because if they do this and you get your slot, two weeks later you'll be back on the boards whining "omg Jedi suck, make them better". Not to mention, again, they already tried the "Jedi will be hardcore" (read: tedious, boring, and unfun) approach and it didin't work and they have alreadystarted toturn it around.
majorslappy
Thu Mar 04, 2004 8:39 am
#754

Also, please do not force players to change professions just because you want them to become a master in something else. Make the quests focus on the player's current professions. that way if a player wants to change from Ranger to CM they can and the quests will reflect that.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
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