Development Cycle Archive
Thread: IC4: Path of the Jedi
HavelockVetinari wrote:
Just a quick note on the metasystem: to keep too many jedi from flooding the servers, the system should allow a certain number of unlocks per month per server and players should compete with each other to unlock. That way nobody is screwed by a hard cap, but the number of jedi will be kept reasonable.
CERTAINLY NOT a few unlocks per month. You always get the hardcore gamers to beat everyone and do that quest firstto unlock it.
lightsaber block should at the very least also block other lightsaber attacks. I seem to recall from the movies that alot of blocking was going on in the jedi vs sith fights...
Hi as a relatively new player I would like to submit my thoughts on the hologrind paths currently used and future development to the "Quest" method.
Whilst i believe the current Hologrind method is a real problem IT is now well established and there are a lot of benefits in making a diverse culture of skills and professions as people who do not normally take up a particular proffesion take it as part of hologrind and enjoy it.. In my case for instance FENCER.
Also there will be a lot of VERY UPSET people if the change is made and no allowance for part completes is done. Someone who had 3 or 4 Master profesions done would be pretty hard done by and how would the developers identify and reward these people.
My suggestions for this would be as follows :-
We KEEP the hologrind but to make it more difficult and enjoyable at each MASTER stage there is also a quest to complete. This quest to be profession linked and difficult. I also like the idea to link it in with the current story arc but dont know how hard this would be for the developers to keep fresh and up to date.
At the completion of the 4 Holo indicated Masters there is a Quest to find a Final Holo indicator that is specific to you and indicates YOUR personal final HOLO. This will stop the random nature of the final hologrind and again involve people.
You then do the last profession.
A final Quest to open your Jedi / Sith slot that is Faction specific.
Well those are my thoughts. I am sure they are not original and I am quite prepared to be corrected.
Marius Faiwoo Infinity
It should also be proffession based:
just my idea...
Hi as a relatively new player I would like to submit my thoughts on the hologrind paths currently used and future development to the "Quest" method.
Whilst i believe the current Hologrind method is a real problem IT is now well established and there are a lot of benefits in making a diverse culture of skills and professions as people who do not normally take up a particular proffesion take it as part of hologrind and enjoy it.. In my case for instance FENCER.
Also there will be a lot of VERY UPSET people if the change is made and no allowance for part completes is done. Someone who had 3 or 4 Master profesions done would be pretty hard done by and how would the developers identify and reward these people.
My suggestions for this would be as follows :-
We KEEP the hologrind but to make it more difficult and enjoyable at each MASTER stage there is also a quest to complete. This quest to be profession linked and difficult. I also like the idea to link it in with the current story arc but dont know how hard this would be for the developers to keep fresh and up to date.
At the completion of the 4 Holo indicated Masters there is a Quest to find a Final Holo indicator that is specific to you and indicates YOUR personal final HOLO. This will stop the random nature of the final hologrind and again involve people.
You then do the last profession.
A final Quest to open your Jedi / Sith slot that is Faction specific.
Well those are my thoughts. I am sure they are not original and I am quite prepared to be corrected.
Marius Faiwoo Infinity
I believe a few people (especially those in the 25+) would agree with me....
Some of us have worked over 7 months straight of hardcore and still haven't unlocked our Force character.
Under the current system, each time i master a profession i get one step closer plus i know exactly how far i am from unlocking.
From the moment the new Force sensitive quests will take over (if it does), all of us who did not unlock in time with the current system will be plunged into darkness of the unknown again.
Even if they give us exp for all the professions that we did we will still not know what to do next.
Some of the Force quests may be bugged or disabled, others may not spawn and worst those who did tons of professions will not know where to begin and may end up doing Force sensitive quests they didn't even needed to do.
That means that anyone who did no unlock before the new system takes place will not be able to unlock as planned until they figure out what to do which can take months for them to figure. It doesn't mean they won't be able to unlock, it means they won't unlock the day they had expected to unlock with the current system.
Here a little bit of History for those who were not with us at the beginning:
None of us, NONE of us knew what to do to unlock.
I myself was dancing in the cantina in Bestine because i had no clue how to become a Jedi. I even became the Fourth Master Dancer on my server.
At that time, many people though we had to do random quests from random wandering npc to fill the invisible jedi exp bar, other though we had to find jedi and kill them all to unlock.
It was only until they released the Holocron 5 months after launch that we finally figured how to get it unlocked.
So for nearly 5 months ( July through November) we were all plunged into darkness.
The Devs, Marketing and Financial team are perfectly aware of that.
Question is, are they aware that some of their subscribers can also be Marketing specialists and professionals who just happen to play this game , and know exactly what they are planning ?
The solution to the problem that will make everyone happy (Except maybe Sony, the Lead, and their Legal dept) is to have both systems running for a few more months until we notice a decrease of hologrinders.
With less hologrinders it will be alot easier to turn off the current system.
Rather than telling everyone who are in the 25+ professions or just about to unlock "Sorry guys we have decided shut down the system in your face because you are getting too close and there's enough Jedi for now. Thank you for your hard word, but no candy for you..."
To resume:
It would be advisable not to replace the current system with people in the 20+ professions and wait for them unlock before replacing the current system.
That's all i have to say. I will input on quest ideas once i unlocked.