Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

EzMonger
Sat Jul 17, 2004 12:16 am
#703

Give people access to some kind of stim that does not require Medic skills.
-SanGreal-
Sat Jul 17, 2004 12:16 am
#704

Oh, and fix Skill Attachments as they currently drop mostly with non-existant combat mods.



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Feynan
Sat Jul 17, 2004 12:18 am
#705

Change buffs to increase the stat by 50% rather then a potential 200%+ right now, therefore making them just a slight advantage and not "the difference", making it so they're not required to fight but are a nice advantage.



Colonel Feynan Forsythe
Alliance Ace Pilot
Imaridril
Sat Jul 17, 2004 12:18 am
#706

Here's some my A through Z of some One Sentence suggestions.



A. In the Master Bounty Hunter box, add +20 Light Lightning Cannon Accuracy



B. In the Master Bounty Hunter box, change Fast Blast to an attack with the samedamage and speed modsas Torso Shot, only it targets the action pool and has a chance to inflict an Intimidated state or it has a chance to delay the target.


C. In the Commando boxes, Field Tactics I-IV, add +5 Thrown Weapon Speed and +5 Thrown Weapon Accuracy to each box. Also add +5 Thrown Weapon Speed to the Master Commando box.



D. In the Novice Commando box, add +10 Heavy Acid Rifle Speed, and in the Master Commando Box, add +25 Heavy Acid Rifle Speed.



E. In the Commando boxes, Heavy Support Weapons I-IV, increase every skill mod by +5 or +10.



F. Disable Center of Being for all melee proffessions. (They all have too much defense as it is, plus its too easy to macro CoB and thus have it up continuously.)



G. In the Master Pistoleer box, chance Multi Target Pistol Shot to be a radius style AOE attack with a max range of 16 meters or so.



H. In the Pistoleer box, Pistol Grips IV, change Point Blank Area 3 to instead be a cone attack similar to Fan Shot that also has the chance to land a Blind or Stunstate on all targets in the cone.



I. In the Pistoleer Box, Pistol Grips III, change Body Shot 3 so that it also has a chance to land a Dizzy state.



J. Change the DE-10 to AP2. Even with a Krayt enhanced DE-10 a Pistoleer is still one of the weakest proffessions, especially against high end content where everything has heavy armor.



K. Change the Nym Sluggthrower from AP1 to AP0, and change its damage type from Acid to Kinetic. Carbineers are currently shut out of some content due to them be limited to only three damage types.



L. Lower the filling on some of the Mind Healing food and drink significantly, so that a player can heal his or her mind more than just a handfull of times during a battle.



M. Consider changing the PvP reduction to only 50% instead of 75%.



N. Modify the code for Strength, Constitution, Quickness, Stamina, Focus, and Willpowerso that the penalty to HAM costs and regeneration caused byencumbrance isapproximately double or even triple what it is now.



O. Change Jedi Saber Block so that it is affected by accuracy, /aim, Stun, and Intimidate in the same way that defenses such as Dodge, Counterattack, Ranged Defense, etc., are.



P. Put Force Run 3 on some sort of timer.



Q. The Group TEF problems can be fixed by simply changing the code so that as soon as a covert groups with an overt he is given a TEF in the same manner as if he had traded with or healed an overt. This would create a situation where an overt would never have to worry about a covert being able to get a free first shot.



R. Make the NPCs that spawn at a player faction base between 10x to 20x stronger than they are now.



S. Change turrets at player faction bases so that they can only be destroyed during a base's vulnerable time. If a turret is attacked outside of a base's vulnerable time, instead of being destroyed, the turret can only be disabled for a 5 or 10 minute period. Once that 5 or 10 minute perior is up, the turret's HAM is completely restored and it becomes operational again.



T. Cut the delay time on the weapon switch timer by at least 1 second, if not more.



U. Remove the weapon and armor switch delay timer if the player is not in combat.



V. Double check that the 5th Jet Pack piece is truely dropping and that if it is dropping check to make sure that it is acutally visible in a player's inventory.



W. Fix the bug that is hiding the stats on DE-10 barrels.



X. Give Mandalorian Armor some level of resistance against Lightsaber damage so that this armor is of some use other than being a novelty. (Note: because of the current bugs with the AP/AR system, this resistance level has to be higher than 20%, otherwise the wearer of the armor would take more damage from the lightsaber than if he wasn't wearing the armor.)



Y. Give RIS Armor some level of resistance agaisnt Lightsaber damage, or remove RIS armor's Acid vulnerability. These changes can be undone once a true combat rebalance is performed, however, until that time comes, RIS will remain a novelty because superior composite armor can be crafted with FAR less effort.



Z. Get the new Heat damage Razor Knucklers into the game as soon as possible, and give all Nightsister Elders a remote chance to drop the required NS Vibro Motors.





Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

GotBlueMilk
Sat Jul 17, 2004 12:18 am
#707

Please get Jedi out of the GCW.



GotBlueMilk (-777, -4041)
"I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway." -- Crow T. Robot

On 9/11/05, Holocron posted: "In plain language, we believe that letting you know of possible changes so that you can affect them, letting you know exactly what is going to change and why, giving you details so you can try out changes in testing and make sure they go smoothly, and making sure that all changes are well-documented is critical to good service."
Arialias
Sat Jul 17, 2004 12:20 am
#708

75% PVP reduction on all Dots.



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




Witnezz
Sat Jul 17, 2004 12:21 am
#709

UN_BALANCE CH instead of leaving us gimped, i mean balanced in an unbalanced world

all creatures under CL70 "spawning" and tameable

Another Damage type with AP2+ for TK





=============================================================================================
Playing since B2! ... Almost every NPC quest on every planet! ... EVERY unnamed nobel NPC quest on EVERY planet! ... Through and compleated EVERY "Dungeon/POI/Cave" except the DWB! ... EVERY badge IG except 3 imp corvette's and a handfull of prof badges! ... Final tally 26.5 professions! Final Template ---- NE Hunter in WoW
GRIND YOUR OWN D@MN FS XP?

swgsomething
Sat Jul 17, 2004 12:21 am
#710

(Shouldamadeit5items...there are more than 1 thing each that are ruining pvp...)


BUT - to make it more star warsy - make faction armor the best or next to best thing you can get and make it cheaper so everyone will WANT to, and be ABLE to use it.




Radal Erper (|) The Nexus Mall (|) -2496 -4515
in Nexus (near Bestine), Tattoine, Kettemoor

Eert
Sat Jul 17, 2004 12:22 am
#711

make ranged professions equal to melee professions



Akabe Aan
~ Gimped hologrinder ~ forum troll 4/0/2/2 ~
~ ASBESTOS ~
"i-!311() iv!y i\!4iv!3 15 4k4133!"

The-Deadman
Sat Jul 17, 2004 12:23 am
#712

make defences work foronly the weapon the defence came from


i.e fencer defences only work if you are using a 1h weapon


eliminating defence stackers and FOTM templates
BabyRancor
Sat Jul 17, 2004 12:23 am
#713

Mathmatically balance all weapons' damage per second and damage per HAM cost, (such that fast weapons are low damage and low HAM) and set that balance point such that blue-con MOBs (at their current strength and capability) can be killed using only auto-attack.



Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
DrkSensei
Sat Jul 17, 2004 12:25 am
#714

Give the commandos a viable assault rifle



Bothan Bounty Hunter ~ Starsider
Narak Al'Stari
C o g i t oE r g oS u m
Bothan Commando M Gorath

czaeba
Sat Jul 17, 2004 12:27 am
#715

75% reduction in Combat Medic poison and disease.


Reek
ELITE



_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


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