Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
Jedi dies: jedi account locked out for X number of days.
Seems to me the best way of achieving some balance and keeping the other classes actively in the game rather than everyone dumping their primary character to play jedi.
Nazmo wrote:
And since we're just kicking ideas around that'll never see the light of day...
Jedi dies: jedi account locked out for X number of days.
Seems to me the best way of achieving some balance and keeping the other classes actively in the game rather than everyone dumping their primary character to play jedi.
The Jedi alt for the main char, not the main char. To lock out the account would be to lose money from the subscription so the main char has to remain playable but the Jedi alt could be locked out for x days. And strict logs of the battle MUST be kept so that an appeal of the death due to game bugs can be addressed. In fact every *Jedi* death under this system should be inspected even BEFORE there is a complaint (fat chance). Since the Jedi are rare than this will not happen often and not be a burden.
Oh and for the game play the FS opening should have been completely random but alas it is not possible to un-ring that bell.
-Indene-
Taliskar wrote:
On the other hand, I don't know if I'm happy with the proposed phase 2 changes to becoming a jedi (FS slot open)... I'm currently and have been grinding professions for countless hours. I have completed many professions and am quite close to earning that FS slot... and now the system will change?
Maybe what they really should do is leave the current grind system in place and ADD the quest solution for non-grinders. If you have started your grind (i.e. used a holo or Mastered any of your Force-seeking professions in the past), you get to finish it. Newbies and anyone who has never used a holocron or reached a FS-profession Masteryare restricted to the new system.
I hope this thread is read because I am veryconcerned about reducing permadeath, and I want my opinion heard. I'm worried that existing jedi frustrated at the difficulty advancing are going to make enough noise to make it easier and I want the other side of the argument heard. Loudly!
1. Jedi are not supposed to be running around everywhere. Period.
2. This game is badly in need of more challenging things. Tougher opponents don't help, you just clone anyway.
3. Tons of people want to be Jedi.
I think the existing permadeath is agreat way to reconcile those three things. Personally, I'd even go one step further and wipe the character completely, force the user to recreate the character from scratch. Make him/her able to use the same name.
Make sure being a Jedi is extremely, extremely difficult! And fraught with risk any time powers are used or sabre wielded. No one should ever reach master Jedi or if they do, no one should know who they are - if there were Jedi of this power they would be in or mentioned in the movies!
Having Jedi advancement extremely challenging means that you can make qualifying for Jedi easier - most everyone wants a chance to wield a sabre, but many people will give it up quick if it is very difficult.
I've not experienced Jedi or read much of the boards there, but I can see how deaths that are out of the player's control are unavoidable in this environment. So something needs to be done, and the idea of death counter decaying seems ok to good, I personally would leave it at that but if the skill revocation system is set up properly I think it could work.
My immediate reaction to the publish 6 changes is that they go too far in making it easier to progress up the Jedi tree. I can advance up the tree with NO RISK! If I have a Jedi I can play until I have 2 deaths and then log off until my 1st death decays. That's a week, max. Now that will slow my progression down but I am worried that there is no risk involved.
I'd suggest tying the decay of the death counter to time actually playing the Jedi. Even then, I could log in and do a sit/stand macro for however long with my second computer. Another idea would be to not allow a Jedi to log out after a death and have him attackable for that time so Bounty Hunters could hunt him and do some serious damage. I guess that's unworkable because it's unfair to have a situation where players can't immediately log off to deal with RL concerns. Maybe a timer that doesn't disappear when they log off? So the force sensitive character would log off, but know when he came back that he would be attackable immediately when he logged in, for the next hour. That would be tense and exciting!
As for holo-grinding, it looks like I'm in a small minority that the holo-grind fits my gameplay. I want to try a lot of different proffessions and the holo-grind made it a worthwhile excercise. I guess I'll still try many different professions at some time but seems less compelling if the change disappears. Still, a lot of people are complaining about it so I suppose it's inevitable that it will change.
But the bottom line is, I'm pleading, MAKE SURE JEDI IS VERY VERY VERY VERY TOUGH!
Alot of the arguments is based on the assumption that jedi are rare in this time period. If someone like Zahn or Jeter had wrote a book or made a reference to a huge number of jedi appearing between ANH and ESB, we wouldnt be having this argument. The SW universe is ever changing and always evolving. Lucas's midichlorians is proof of this. And who knows what the future will bring? In a year or two someone might write a book or make a reference to a huge number of jedi appearing and being wiped out before ESB. Its quite possible.
Look at Boba Fett. After ROTJ everyone thought Fett was dead. Eaten by the sarlacc. Anyone that even suggested Fett was alive was laughed out of the conventions. Then someone wrote a short story in Tales from Jabba's Palace that said Fett survived. Now all of a sudden its cannon that Fett survived.
This could happen with the jedi being rare thing. One person writes a story or makes a referenceset between ANH ESB where the children of the wiped out Jedi attempt to power up and take control but fail. Then this arguement becomes moot.
And its a safe bet one of the regular SW writers is already writing something to encompass this.
PB32
PetaByte32 wrote:
Alot of the arguments is based on the assumption that jedi are rare in this time period. If someone like Zahn or Jeter had wrote a book or made a reference to a huge number of jedi appearing between ANH and ESB, we wouldnt be having this argument. The SW universe is ever changing and always evolving. Lucas's midichlorians is proof of this. And who knows what the future will bring? In a year or two someone might write a book or make a reference to a huge number of jedi appearing and being wiped out before ESB. Its quite possible.
Look at Boba Fett. After ROTJ everyone thought Fett was dead. Eaten by the sarlacc. Anyone that even suggested Fett was alive was laughed out of the conventions. Then someone wrote a short story in Tales from Jabba's Palace that said Fett survived. Now all of a sudden its cannon that Fett survived.
This could happen with the jedi being rare thing. One person writes a story or makes a referenceset between ANH ESB where the children of the wiped out Jedi attempt to power up and take control but fail. Then this arguement becomes moot.
And its a safe bet one of the regular SW writers is already writing something to encompass this.
PB32