Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
If space and such had been in the game from the start it would not have worked IMO, pacing does matter even though people want everything NOW NOW NOW.
As far as **SWG.Stratics.Com
Holocroners Are Not Lost!
GeneralNews - 3:52 PM PST | Posted By: Mattt
Runesabre wanted to make it clear that all you grinders out there haven't wasted your time:
The new Jedi system will take into account how far along you are under the current system in achieving the opening of your force sensitive slot.
Well I suppose that's good news for those of you on your way to becoming Jedi**
No sh*it Sherlock, tell us something we do not know.
People keep saying "oh there will be some recognition" but nobody says what.
It better be some form of recognition after seeing how wrecked this one stupid STUPID friday feature post has made everything in game. Look wround any Starport and you can see the effects, either by everyone scrambling to sell off Holocrons or just by the sheer arguments that go on with everyone thinking they know what is going on.
It is funny really, I woke up today thinking that by some miracle one of the DEVs would have half of a spine and post some kind of clarification today.
What was I thinking
Q,
Let's be clear. What does "becoming a Jedi" mean? Are you changing the way you UNLOCK the Jedi character, or are we only talking about PLAYING the Jedi character?
SOMEONE PLEASE SHOW ME WHERE A DEVELOPER HAS MADE THIS CLEAR
More roleplay in becoming jedi, it sounds like a joke, but doesn't look like.
Way to go devy boys.
About all those jedi's running around, have anyone of them ever thought about actually keeping to the story line?
Jedi, you are hiding from the imperials, instead of showing of with your glowing saber and prof tag, you should be out in the desert training your skills till the day that the jedi order will raise again.
I puke for every jedi I hear has shown of in the cities, where is the roleplay in not keeping to the story line, dam if this was "drager og dæmoner" (dragons and demons) you would be slaughtered on the spot.
Either jedis should find it hard to remain hidden in cities - expect frequent detection & attack from bh,stormtroopers, etc etc
or
There could be a weekly time limit per jedi playtime i.e 12 hours -
or
perhaps after 3 deaths within 30 mins a jedi must return to a specific location [i.e jedi temple] to meditate for 20 mins. [could craft or play starwars chess or somthing
i think eventually everyone will have a jedi which is fine so long as we dont get 3000 jedis running around at the same time.
There are only two things that would make me quit this game:
Accomplishing all I care to accomplish in the game.
Jedi growing to ridiculous numbers on the servers.
Given my average weekly playing time and my playstyle, the first will likely never happen as, for me, content is being added faster than I can complete it.
If the current permadeath change for Jedi, or any other change, allows the second to happen, then I will regretfully have to say goodbye to this game.
I guess what I am hoping for is that the Developers realize that making it easier to advance as a Jedi makes high level Jedi more common and that they have something in mind to counteract this effect. If this system is only to counteract issues with the game that make Jedi advancement unfair but there will be a more fair method of limiting the Jedi (i.e., NPC Jedi hunters such as Mara Jade and Darth Vader), then more power to them. So long as they keep in mind that too many Master Jedi is a big boat to turn, and it would be best to never let the Jediget to too out of hand in the first place.
Either way, I'm willing to see how this plays out. Bring it on.