Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

DeQuosaek
Thu Jul 01, 2004 11:56 am
#716






Liani wrote:



I ran missions on Dantooine last night. (6-29-04)


2 of my missions did not pay any reward. This bug repeats every time I run missions there.




I've been told that if you do not use specials when you are attacking the lair for the last 1000 HAM or so the missions will pay off for you every time. I've tried it a couiple times and it has worked for me. Just stop spamming specials when the lair is kind of close to dead. You can hover the mouse (in mouse pointer mode) over the lair's orange bar to check how much HAM is left. When it's around 1000 or so, just use regular attacks. If you have specials in your combat queue just press CTRLbackspace to clear the queue.

Message Edited by DeQuosaek on 07-01-2004 12:06 PM




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Thu Jul 01, 2004 11:58 am
#717






leeds wrote:
Thanks for the crafting mini stealth. Before I was able to make things that only required generic crafting tool with my weapon, droid, and GENERAL crafting tool. If it's a general crafting tool then let me make general/generic stuff with it. Not sure if anyone else posted on this or not. Still i simply hate stealth nerfs, it's just underhanded.......






It's not really stealth if it is published in the patch notes. (which it was)


You could make anything with that tool before and that wasn't intended.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Eniako
Thu Jul 01, 2004 1:04 pm
#718






Liani wrote:


I could care less what causes this, or why it happens, or if there is a work around for it.


I want to play the game at full capacity.


This bug still exists and NONE of my reports have been given the courtesy of a response.


Liani





Bravo. I agree 100%. There should NOT HAVE to be work arounds. The game should work or at least the problems should be corrected as soon as possible. This has been a problem for a while, and like Liani this 'work-around' has never worked consistently for me, either.






Eniako Pathfinder
Ex-Master Bounty Hunter, Ex-Master Combat Medic, TK Master, Master Fencer, Master Brawler
gaundi
Thu Jul 01, 2004 1:05 pm
#719






Thunderheart wrote:



The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" are instances like the Jedi "armor macro" whereby a Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.


Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.


----------another thread----------
No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example






Alternatives to delay


The problem with Instant armor.....This really isnt a problem with non-jedi players. Remove the ability to wear armor from jedi. They have robes now that do the same thing. This fixes the problem with JEDI "instant armor"


If the problem with with poisons and disease put the Delay on them. a 5 second delay on applying poisons would solve the problem and be more help than the armor/weapon dealy. AND it would be much less annoying.


This is a game and not real life. There should be no delay on armor nor weapon switching to make it more life like.



-------------------------------------------------------------------------------------------
Darkoria [SWORD]
S - Spirit W - Will O - Obedience R - Respect D - Devotion

(Former Raid Coordinator and Military leader in STORM) /salute STORM

Daker-Naritus
Thu Jul 01, 2004 1:11 pm
#720






MrSclod wrote:


Try reading the post not too far down from my original before you make your comments like these.Or if your too lazy I can sum it up for you.


In PVP these macros were being used as a unfair advantage to equip on the fly when their opponent was using a different weapon against them that they realized rendering them with no or not enough protection so then they would switch armor to better suit the situation.


I also said that he was wrong with a player only being able to heal fractions of the ham bar within the 200-400 range it is much higher than that.





Yeah but you didn't say anything comprehensible in that second post, other than your comment that you think you can heal from 300 to 500 per heal instead of 200 to 400 like I can (note: I have throughly tested this, so their is no arguing with my numbers).


Unfortunately, that doesn't "refute" anything I said....


First, if you re-read my numbers, you will see that I use the MINIMUM damage of 250 to 500 over a period of 3-5 seconds. Your 300 to 500 still falls squarely within that minimum range, and just strengthens my argument that armor macro switching provides no advantage to healing.


Second,you said that you can heal that much with novice medic, and imply that I was wrong because others can heal more with better skills. You ignore the reality that over 90% of players who are not full medics have ONLY novice medic, because that is the amount of healing power they can get for the least amount of skill points. I would say the vast majority of players that have any medic skills have only novice. Additionally, anyone who has greater skills than that spends the skill points on that power, and DESERVES any advantage it provides.


Third, everything else you said was gibberish. That's why I didn't respond at all...your numbers validated my argument, and I couldn't understand the rest.


If you want to continue this discussion I suggest you do what I do.... Go test things and back your self up. You continuing to post "that is all wrong" only shows that you have nothing to back it up...
Emporer-Prosek
Thu Jul 01, 2004 1:14 pm
#721

I had a question I was wondering if the devs could awnser...and I didn't know where else to post it. I was wondering if the Jedi will ever be able to deflect some of the blaster bolts that they block back at the person firing at them? Also I heard a rumor that sometime in the future fencers would be able to use two stun batons, Pistoleers 2 pistols, and Jedi 2 lightsabers, is this true, and if so, what lightsaber skill would I have to have to do this?



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IF YOUR READING THIS YOU JUST WASTED ABOUR 3.425 SECONDS OF YOUR TIME ON THIS EARTH
moosecat
Thu Jul 01, 2004 1:21 pm
#722


I agree with everyone else. I am fencer and there are times when I need a faster weapon and there are times I want my higher damage weapon. Of course, I am dead before the switch now. Thx

Message Edited by moosecat on 07-01-2004 01:22 PM



Moosebacca

Master TK/Soon to be Master Rifleman
iskareot
Thu Jul 01, 2004 1:31 pm
#723

bh missons STAYING LIVE AND STILL HAVING A TEF ON YOU...



AT LEAST LET US KNOW IF THIS IS WORKING RIGHT OR NOT..



somthing



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
mmaughme
Thu Jul 01, 2004 1:33 pm
#724

Not a word from the devs. What was the point of starting this thread if they're not even going to respond?




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Issiman
Thu Jul 01, 2004 1:51 pm
#725

hmmm...

jb74
Thu Jul 01, 2004 1:52 pm
#726

How many people would be happy if you logged on today and saw this on the update screen.



weapon/armor switch delay removed. We are sorry for ever adding this feature to the game.



please anwer, i would like to know if i am in the minority or majority.


Blackthorn


Shadowfire



SWG-Blackthorn/Zeddacus
WoW- Wildhammer- Howardshultz
WoW- Malganis- Blakthorn / Sweetpickle
CandiDance
Thu Jul 01, 2004 2:00 pm
#727

Since publish 9


On TEMPESTbuildings are randomlyDISAPPEARING REGARDLESS OF MAINTAINENCE LEVEL!Afterwards themessage is they are lost owing to maintainence. Players have over 50 days maintianence on hand yet the building disappears owing to maitainence. There's a bug.


HELP!


Dev's please look at Tempest galaxy threads screaming for help!
Maehock
Thu Jul 01, 2004 2:08 pm
#728

I would love to see the armor delay gone at the very least. The weapon delay being gone wouldn't hurt either. I'm really hating the armor delay. Yesterday in a fight I hit the wrong toolbar and hit an armor macro a few times without noticing. I had the pleasure of standing there getting my butt kicked for a couple minutes before it stopped.

It's just very annoying.



_______
Maehock Kynn - Master Gunfighter

Peace be upon you
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