Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
mmaughme wrote:
Thunderheart wrote:
PokinJoo wrote:
why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??......... I put my armor off before I fight, and remove it when I'm done. As such, I've never taken advantage of any of these exploits you're talking about, and am now pissed that you've stuck me with a 30-second time sync to put on my armor. It's B.S. I fail to understand how you people can call waiting fun.
I guess in the grand scheme of "Combat Rebalance" I as a MCH should be glad I am only stuck with a 15 sec delay to get my "armor" out. Armor as in that which absorbs damage. Now I do note that I can also "wear" armor so have an advantage and that armor will take ~30 sec to put on now so that is annoying (very). I should try calling my pet and putting on comp armor at the same time to see if the times stack or not. (The 15 sec time does stack when I call more than one pet)
-Indene-
It's annoying to say the least. Especially while grinding brawler stuff.
Camrux wrote:
BlueHorizion wrote:
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. These robes will be issued to you as you advance through the quests and the Force Ranking system; each have their own look based on rank. Should you lose rank, your robe will be stripped from you and the appropriate level reissued.
What is going on here? I thought these robes were to do just what this says.
If you guys keep making changes, what good are these Jedi Archives anyhow. It
Thanks for diggnig this up BlueHorizon, this is what I was refering to indirectly in my post.
Th is saying that there were other "reasons" for doing this but short of people using multiple DOT weapons I can't think of another instance that would giveone person an unfair advantage over another - can anyone else?
I mean everyone has the ability to use a macro to unequip/equip differing armor types in the heat of combat. And if everyone has these abilities, how is it unfair if the other player choses not to even though he has the ability?
I'm not trying to flame here, I'd just like to get some clarification or lines of communication open regarding what we can do to work together on this.
TH, please some specifics if you could regarding what other scenarios this delay is meant to address.
Thanks
I will go with the weapon/armour delay. The first thing I want to say is, it is a good idea. That being said, it was poorly executed. Five seconds time to switch/equip is too long in PvP. In five seconds you can be KD'd, stunned, blinded, and intimidated. After the rebalance passes, TK should be the fastest prof and will then have a huge advantage against everyone. This delay needs to be reduced according to profession speed like a special. It get's queued up and takes place in the same time frame it takes you fire off a low level special. The special received in weapon novice tree 4 should be perfect. As far as putting armour on or off, I am of the mind that you should not be able to change clothes during a fight. That is highly unrealistic and insures people looking for a fight will be as prepared as possible, which will add to the gameplay.
Next is a very disturbing thing that I REALLY hope is a bug. The removal of Jedi TEF when using their saber or force powers. This is the worst idea. Sure, Jedi love it, but this game isn't supposed to be about them. It's supposed to be about a galactic civil war. Removing this system allows Jedi to run free in a time where they are supposed to be scarce and visciously hunted by the Empire. Anyone who is rebel, overt or covert, should get an immediate TEF on a Darkside Jedi displaying FS abilities. The same goes for Imperials witnessing a LIghtside Jedi displaying FS abilities. Jedi who have not chosen a side, are supposed to be considered Rebel and should get a faction TEF for Imperials. All non-faction players should gain a TEF for anytype of Jedi as they should be considered mercenaries. Removal of the TEF system negates the sting of the 200k XP loss (which needs to be reduced to either 75k or 100k). What do you REALLY have to fear now? I can duel a Jedi, get him to near incap, and then he can /endduel to save the possible XP loss if I were to decide to DB him. Back in the days of X-Band we called that plug-pulling. It is a terrible thing. I suggest, if you plan to leave things like this, that you make /endduel only available after an incap has occurred. Still, the TEF needs to be put back in for balance reasons. It's too favorable.
Moving right along, we have the vendor bug you introduced. Are you telling me that this was never noticed or never present on TC? How could you take an extra week f testing and allow soething like this to happen, and not have it repaired in a hotfix within hours of it being noticed? You may be saying that isn't possible, but I am saying bullsh**. You can fix things in whatever order you want. You CHOOSE not to do this in a timely manner because you consider it not important. Who the heck are you? You aren't gamers. You aren't paying to play this game. We are more important. If it is important to us, it should be on the top of your list. Fix the darn vendors.
Now, due to a bug in Lithium's system, I have to trail this off before the system disconnects me. Fix the vendors, reduce the delay, ELIMINATE the delay outside of combat, and reinstate the Jedi TEF system. You're f-ing with your customer base here. There are more people who have not opened their FSCS than have. It would be a shame if you lost 15k accounts between patch 9 and 10 just because you have a God complex.
This bug was noticed and reported
Mor-Dan wrote:
Moving right along, we have the vendor bug you introduced. Are you telling me that this was never noticed or never present on TC? How could you take an extra week f testing and allow soething like this to happen, and not have it repaired in a hotfix within hours of it being noticed? You may be saying that isn't possible, but I am saying bullsh**. You can fix things in whatever order you want. You CHOOSE not to do this in a timely manner because you consider it not important. Who the heck are you? You aren't gamers. You aren't paying to play this game. We are more important. If it is important to us, it should be on the top of your list. Fix the darn vendors.
fatgit wrote:
In the Jedi Archives, we were told :
Robes would have a hidden toughness. They do not. A Jedi is the ONLY player that has no armour whatsoever.
Saber Damage would be modified behind the scenes to pre-P9 levels until the CB - we have a 60%+ damage reduction, the only players to get Combat Balance levels 3months+ before all other players. CM's haven't even had the 75% PvP reduction added yet, but we get damage nowhere near comparable to pre-P9............
(raises hand in back of the crowd) Excuse me Master Jedi but I would like to let you know that Jedi are not alone in this. Creature handlers got our Combat Balance levels in December of 2003. That would make our wait (based on your estimate) 9+ months.
-Indene-
Cuality wrote:Jarik, Master Commando/Master Smuggler:
........
Also, I can't instantaneosly switch from firing a weapon to pulling out a completely different weapon in the blink of an eye, quickdraw my foot!!! Now...it...is...strangely more realistic, how dare you!!
Hmmmm.... Let us study this claim of realism a bit. I am firing my scout blaster. delay 1.3 (sliced shhh..) so every 1.3 seconds it fires. Now totally ignoring in the real world I can fire a *revolver* faster than that (and with reasonable accuracy) we go on to switching to a republic blaster. Even switching instantly I can not fire instantly or there would have been a bunch of weapon switching macros. There is a delay, either the old 1.3 sec from the scout blaster or 2.1 sec for the newly equipped republic blaster (2.6). So why again do I need a 3 sec switching delay? I switch from a pistol to bare hand (TKM) and I have to wait 3 seconds for the gun to drop from my hand? what was I doing? eating a sticky honey sandwich? I hear that we should have the delay for realism? What realism? weapon draw in RL is no 3 sec. Not if you are going to survive. My inventory (pockets?) can carry a million units of ore. The ore can build a bunch of houses but I can carry it. That is a lot of weight and mass for my little frame. Must be a Tardis in that pocket of mine. Nice realism.
Get rid of the weapon delay already (armor too but I dont wear armor so doesnt effect me much)
-Indene- (P.S. My Jedi on TC2 is TKM)
Champion-Ahazi wrote:to: AmonTdow and anyone else you got bent out of shape over my remarks
Ishnar'Tdow - Master Bounty Hunter Adali Laomi - Master Commando/Master Pistoleer
Don't get all bent over shape about my disadifaction about the game, the only thing I wasn't sure about is the amount of skill points that a jedi gets. I don't have one to know for sure, I don't even want one. I don't have to lie to kick it. But 400 is a lot if that is true and a jedi has told me that is how many he gets. They do get 250 skill points to spend right away, which means they get more then the norm. And why is there 200 jedi running around and not in hiding. If you see darth vader, pls tell him to get up off his fat ass, there is over 200 jedi running around. If you don't like what I have to say, deal with it my friend. Maybe I'm whining a little, the game is starting to suck! I don't know why you fear the letter I wrote AmonTdow, but it wasn't for you so don't flatter yourself, it was for the devs.
250 skill points is normal for all players. No evidence on TC-2 of any more skillpoints. There are Jedi abilities that do not cost skillpoints but they are jedi specials not profession based skillpoints.
-Indene-
JoJoBuBu wrote:Hi, I have played since the beginning of live, although this is my first post on the forums.
This particular post details a small list of possible solutions that would allow Jedi to play completely PVE, yet not allow Jedi to run around town freely. The point is that these solutions keep Jedi “feeling” more rare, even though the system is still PVE.
Here is the general idea before discussing the possibilities:
Jedi can be a PVE profession, but in order to keep Jedi “feeling” rare, we must reduce their visibility in the areas that are most frequently entered by players. Being a Jedi with a saber out, in the middle of a town, is like being overt, where as running around in the wilderness using force powers alerts no one.
So here are some of the possible Solutions that would allow PVE Jedi, but reduce their presence in towns:
- Jedi get a TEF for using their saber or a force power in town.
- One option: Only in dev built cities does this apply.
- Another option is this TEF occurs in all cities, player or dev built.
- Jedi get a TEF for using their saber or a force power within a certain range of a town. For example, if a Jedi is within 500m of Coronet and they use their saber or a force power, they get a TEF.
- Jedi get a TEF if “seen” by players. The developers could then discuss the appropriate range at which a player must be at for a Jedi to be considered “seen.” This is not the best option, because players should not be able to grant TEF’s to Jedi, at least not if the system is to remain PVE viable. This could cause exploits to the system, but I am mentioning it nonetheless as a possibility. However, if this choice is considered, there are some options:
- Jedi get a TEF if seen by a single player of an opposing faction, which smells of exploits.
- Jedi get a TEF if seen by x number of opposing faction members, perhaps 5 or even 20. This still smells of exploits.
- Jedi get a TEF if seen by any one person, opposing or not. Again, this smells of exploits and I recommend against this option.
- Jedi get a TEF if seen by any x number of people, like for example 20 people in the starport in coronet. (Sniff, Sniff, exploits)
- Jedi get a TEF if “seen” by an NPC of another faction. Players seeing a Jedi does not grant the TEF, which is probably a good thing if the system is to remain PVE viable. With that said, if there are NPC storm troopers in a Jedi’s local area, the Jedi must be wary as to pulling out her saber.
- Jedi get a TEF, again in town etc, if they have their saber out, use a force power, or have their saber equipped.
- Jedi get a TEF, again in town etc, if they have their saber out, use a force power, have their saber equipped, or have their robes on.
- Jedi get a TEF, again in town etc, if they have their saber out, use a force power, have their saber equipped, have their robes on, or have a Jedi Title above their head.
My own suggestion would be a combination of number 1, 4, and 6, although this post is just one possible set of ideas to fix the problem of Jedi "feeling" to common. There are thousands of posts on the board; sorry if this was mentioned already. This would mean Jedi can play the game completely PVE, up to the force rank system, yet they cannot use their saber around town, or next to a group of storm troopers, without getting a TEF.
Lastly but not least, and unrelated, could you please lower the amount of xp you lose on death. In the previous system it took me about 3 hours to get 100k Jedi xp, perhaps I am slow at this. Dying once now would cost me about 6 hours of play time. I understand we need to have a punishment, and that is awesome, but 200,000 xp points is too high. I would suggest about 1/10 of that value. This would mean, at least for a slow grinder like myself, a little over a half hour, plus time to rebuff etc, to get out of xp debt. More punishment than that is discouraging, and boring to do repeatedly, especially on multiple deaths.
Thanks for making a fun and rewarding game to play.
Some good ideas in that. I actually played my TC2 Jedi based on some or all the above rules. I wore the robe once to test it and put it away. I wore a simple non Jedi tag (surveyor. Tested the Force survey bonus. It worked
The silly thing I did for a test in the wilderness was when I came upon 2 groups of scanning ST's after flying thru them to ck the scans I dis mounted my bike and went and got some shauputs to attack me. I drew my LS and started whacking and wow dozens of energy bolts came in from all angles. Cool I thought. Wait the combat screen doesnt show me being hit nor my LS defecting the shots. But boy the shauput went down fast. Sure enought the entire 2 squads of ST's had come to my aid. Kinda nice to know they would protect my little rebel Jedi skin. This is with -IMP and + Rebel faction too
-Indene-