Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

JustG
Wed Feb 04, 2004 3:21 pm
#716

I am locking this... not to stifle any communication, but to bump it up to a new thread. Please continue here:


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=3187


- g


Mariki
Thu Feb 05, 2004 1:05 am
#717

I give up. No one can accuse me of not being patient... I have been waiting month after month for the devs to get their act together. Sure, they have done some good things to the game but there are some critical issues that still remain the same.


I never liked this decay thing and with PvP you just die way too often and it is really annoying to try and find the items that decay and break with a 99.6 repair kit. And it's not just the items you are wearing or using, its everything on you that decays. I can't carry extra outfits on me anymore and I am out of storage space. I stored my armor waiting for this patch but nowit appears to have been moot also.


I mean really, what is left? As it is now, if I see overwhelming forces attacking I don't even bother fighting back, its not worth it... And now I see this Imperial crackdown as an impending disaster with even more death and decay. I live on Naboo and I know the one Starport with no waiting, Theed, is probably going to be the most cracked down on, another time sink of waiting for transports in Moenia..


I didn't bail when things really were bad back in the first few months thinking things would get better. I was optomistic even when I saw so many people I knew leave the game. Now I'm thinking they were right, this game has flaws that can not be repaired. The devs don't seem to be in tune with this game and some of the comments I have heard has made it evident they don't even know the mechnics of their own game. How can you make a game better if you don't play it yourself? Is it that they are too busy trying to add the things that should have been in it in the first place and just don't have the time to play it? If they have to get all their input on the game from players, then why don't they hear what the players are even saying? Are they too busy to even listen?


I don't know and it has become frustrating to me to the point that I am only seeing the negative now. I read all the negative posts and it validates my negativity. I have to take into account that $180 a year is a sizable amount of money and when frustrations get to a point where I'm not logging on, something has to change. I cancelled my account this morning, my sub runs out March 1st and by then I will know for sure if it was the right way to go. I have had fun so I don't regret the experience but considering I had played Everquest for four years, I'm disappointed this game doesn't appear to have that kind of staying power. I suppose anything can happen in a month...that persistant optomism in me is hard to kill...




Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
KzinKiller
Thu Feb 05, 2004 1:10 am
#718

Well .... unfortunate.


PvP design remains one of the most embarassing failures of this dev team and now one of the few promises of improvement is snatched away. We're stuck with the covert-gtef nightmare for god knows how much longer.


Way too much now hinges on the combat 'balance' being a smash hit on the day it's delivered, and the history of the game tells us that 'crash' is much more likely than 'smash' for the first release of such a comprehensive code change.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
lunafae
Thu Feb 05, 2004 1:12 am
#719

I think they implemented as they advertiesed and one of the developers that originally put this whole CRAPPY idea in the game thought 'hmmm, that makes me look bad, we can't do this' and removed the FIX. Pure speculation but makes a lot more sense than the explanation they gave.





Edath
/ Danu

Sunrunner

Jawyr
Thu Feb 05, 2004 1:13 am
#720

Like others, I can only imagine that the lack of developer response in this thread is due to the fact that meeting after meeting is being held, to determine who is at fault for this horrendous lapse of competency, and to make absolutely certain that this coming Publish will give us exactly what they originally promised.





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mesome
Thu Feb 05, 2004 1:13 am
#721

Bad bad bad bad bad bad. TAKE AWAY THE 1% DECAY PLEASE. If we insure then there should be no decay, that's what insurance is for, you pay the money you get some peace of mind knowing that you'll be taken care of.Either that or give us a premium plan we can buy at the insurance terminal to get the no decay.



Bloodfin
Prolux Wolff (Master Doc / TKM) That's my template and I'm sticking to it.

HoKieVT - "I am having a Jaedewitch is stupid day."
ringhrive
Thu Feb 05, 2004 1:15 am
#722

I totally agree with Ledao that there should be SOME form of penalty for death. If people think nothing off getting a deathblow, then that takes some of the sting out of death. It just seems that the decay system is far too discouraging to fighting. The penalty for death still must be reasonable enough that it is still FUN to go and fight. There are plenty of ways, as suggested by others earlier in the thread, to combat some of the zerg rush fighting techniques that don't include decay.



-- Lowca - Imperial Colonel - Master CM/Pistoleer
-- Corbantis - Rebel Private - Dancer/Master Politician/Master Musician
-- Ahazi - Neutral - Master TKA/AS
-- Intrepid - Neutral - Aspiring BH
(hoping to turn those neutrals into Hutt faction someday!)
Nicodemous666
Thu Feb 05, 2004 1:18 am
#723

Please don't keep destroying PvP, uts the best thing this game has to offer.




*Nicodemous/Indigenous*
Black Barred Inc. *Cm Supplies*
In Tarkin's Hold on Talus
-4563 -4016
Always Stocked

Hoonge
Thu Feb 05, 2004 1:19 am
#724






Jawyr wrote:
Like others, I can only imagine that the lack of developer response in this thread is due to the fact that meeting after meeting is being held, to determine who is at fault for this horrendous lapse of competency, and to make absolutely certain that this coming Publish will give us exactly what they originally promised.






Bahahaha. You're kidding right?


That scenario would be 100% opposite to what SOE has been doing. THAT would be customer service. THAT would be listenig to the players. We don't do that 'round these parts, mmkay?






Nizro Norea
Getting back to my melee roots...

Yasha
Thu Feb 05, 2004 1:19 am
#725

Sillyness factor 9.....Armor decays anyhow...and god help you if you try to get it repaired with the failure rates in repairing anything, or crafting anything for that matter. Tailors? Who buys clothing for the sake of clothing anymore? I just wear my 0 condition throwaway stuff, if that even, ask a tailor how much decay has helped them.....The only thing that has is skill enhanced, and since that still works at 0 from what I hear, that really doesn't help much either.


Decay only serves to help armorsmiths plain and simple, and from what they make on a good suit any good armorsmith have never hurt for business. Decay certainly makes people think twice about getting killed of course, but not in the way they want. GCW is a joke, 1/10th of the population run around with no clothing on whatsoever, and a good percentage just gave up completely and left.


Games are supposed to be fun, the frustration level should not outweight the fun factor, yes there should be consequences, but 45fp loss and 30 to gain coupled with decay makes that ratio imbalanced, leaning much further toward frustration.


If this is such an issue why not simply disable cloning AND insurance? Time healing is certainly a feasable punishment for dieing, losing condition on armor and a host of stupid things including crafting tools is NOT.



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
issoli
Thu Feb 05, 2004 1:20 am
#726






Thunderheart wrote:


*hangs head*


Nope. It really was wishful thinking...


They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.









umm clothing should decay on death,but armor? it decays everytime you take a hit so so my 5 mil suit of armor is going to be trash after 100 deaths so much for pvp right when I thought it would get better


/mumbles something about empty promissis for the SoE dev team.....




Issoli Ussosvi
~ Master Bounty Hunter ~"Death Is Upon You"

Dyrwen
Thu Feb 05, 2004 1:22 am
#727

Decay is the biggest issue in PVP and why most don't get involved.


Either remove it or expect resistance as usual.






000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Abnaxus
Thu Feb 05, 2004 1:22 am
#728

here's another idea to make death sting:



put some sort of talley, like a badge, on people when you examine them.


it should say how many of the other faction they have killed, and how many times they have died to the other faction.


people love badges, and it would be pretty embarassing to see you have been killed like a million times and rarely win.


then maybe you can give a special prize to someone who has a really good record, like a special uniform or badge that goes on your clothes. Rebel killer or Imp killer or something.


that's incentive not to die in pvp.





gildor inglorion
former: master ranger, master ch
current: bounty hunter extraordinare
always: a loser
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