Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
I am locking this... not to stifle any communication, but to bump it up to a new thread. Please continue here:
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=3187
- g
I give up. No one can accuse me of not being patient... I have been waiting month after month for the devs to get their act together. Sure, they have done some good things to the game but there are some critical issues that still remain the same.
I never liked this decay thing and with PvP you just die way too often and it is really annoying to try and find the items that decay and break with a 99.6 repair kit. And it's not just the items you are wearing or using, its everything on you that decays. I can't carry extra outfits on me anymore and I am out of storage space. I stored my armor waiting for this patch but nowit appears to have been moot also.
I mean really, what is left? As it is now, if I see overwhelming forces attacking I don't even bother fighting back, its not worth it... And now I see this Imperial crackdown as an impending disaster with even more death and decay. I live on Naboo and I know the one Starport with no waiting, Theed, is probably going to be the most cracked down on, another time sink of waiting for transports in Moenia..
I didn't bail when things really were bad back in the first few months thinking things would get better. I was optomistic even when I saw so many people I knew leave the game. Now I'm thinking they were right, this game has flaws that can not be repaired. The devs don't seem to be in tune with this game and some of the comments I have heard has made it evident they don't even know the mechnics of their own game. How can you make a game better if you don't play it yourself? Is it that they are too busy trying to add the things that should have been in it in the first place and just don't have the time to play it? If they have to get all their input on the game from players, then why don't they hear what the players are even saying? Are they too busy to even listen?
I don't know and it has become frustrating to me to the point that I am only seeing the negative now. I read all the negative posts and it validates my negativity. I have to take into account that $180 a year is a sizable amount of money and when frustrations get to a point where I'm not logging on, something has to change. I cancelled my account this morning, my sub runs out March 1st and by then I will know for sure if it was the right way to go. I have had fun so I don't regret the experience but considering I had played Everquest for four years, I'm disappointed this game doesn't appear to have that kind of staying power. I suppose anything can happen in a month...that persistant optomism in me is hard to kill...
Jawyr wrote:
Like others, I can only imagine that the lack of developer response in this thread is due to the fact that meeting after meeting is being held, to determine who is at fault for this horrendous lapse of competency, and to make absolutely certain that this coming Publish will give us exactly what they originally promised.
Bahahaha. You're kidding right?
That scenario would be 100% opposite to what SOE has been doing. THAT would be customer service. THAT would be listenig to the players. We don't do that 'round these parts, mmkay?
Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.
umm clothing should decay on death,but armor? it decays everytime you take a hit so so my 5 mil suit of armor is going to be trash after 100 deaths so much for pvp right when I thought it would get better
/mumbles something about empty promissis for the SoE dev team.....![]()
Decay is the biggest issue in PVP and why most don't get involved.
Either remove it or expect resistance as usual.
here's another idea to make death sting:
put some sort of talley, like a badge, on people when you examine them.
it should say how many of the other faction they have killed, and how many times they have died to the other faction.
people love badges, and it would be pretty embarassing to see you have been killed like a million times and rarely win.
then maybe you can give a special prize to someone who has a really good record, like a special uniform or badge that goes on your clothes. Rebel killer or Imp killer or something.
that's incentive not to die in pvp.