Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Kaelle_DB
Sat Jul 17, 2004 12:06 am
#690






Thunderheart wrote:


This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.


If you could change ONE thing in combat in the "here and now", what would it be?


Please provide ONE item and please keep it to one sentence. If you have more than one thing, get a buddy to post it



Example:





NecrozDarksoul wrote:


Move poison cures down to the medic tree just short of Master Medic.






Thanks





^^^^^^^ would be fantastic.



Carbineer has the least number of damage types and weapons of all of the ranged classes, either modify one of the existing carbines or add a new one to help carbineers compete in both PvE and PvP.




_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
Rikilii
Sat Jul 17, 2004 12:07 am
#691


Make combat more interesting, realistic and tactical, by introducing a new /digin command for all combat professions, that greatly increases your ranged defense and accuracy (and maybe even damage) while prone (not just +25, more like +100), against all direct fire weapons, but not against flame throwers and grenades.


Why: This will encourage tactical defensive formations and different attack tactics against entrenched enemies, rather than just having people running around like fools in combat. It will also provide new roles for commandos and melee fighters who can use tactics to assault entrenched positions.

Message Edited by Rikilii on 07-16-2004 03:10 PM



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
SomaIcarus
Sat Jul 17, 2004 12:07 am
#692

Fix the scatter pistol, launcher pistol and rocket launcher, flamethrower and HAR: ie., jedi can block 25% of the dmg(one of 4 projectiles from the pistols) and no block possible whatsoever Rockets(its still going to explode) or STREAMS OF FIRE AND ACID... i'd still loveto see a jedi block a stream of acid in the movies.


There, one long, semi-structured sentance



Decland MacManus- Rogue Priest

"absolution through the barrel of a gun"
Night4554
Sat Jul 17, 2004 12:08 am
#693

Area Cure Poison/Disease.

Apply 75% PvP reduction to CM poisons.

Give Pistoleers working specials.

Give Wookiees Real armor.

Give the Commandos the cert for that weapon they've had since launch but can't use.

Give Master Rifleman a cert for the Tusken King Rifle.

Make Tusken Rifles Kinetic.

Stop the vehicle warping.

Make /wookieeroar do something without giving me 5 errors about bad grammar data.

Stop creatures from running away and despawning after you spend 30 minutes shooting at them.

Give some type of content to CH or try and denerf it.

(More than one, I know, but some things have to be said and I can't let them go un-)

Message Edited by Night4554 on 07-16-2004 03:09 PM



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

Heirro
Sat Jul 17, 2004 12:08 am
#694

get rid of group tef's



"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
- Albert Einstein (1879-1955)



"Never interrupt your enemy when he is making a mistake."
- Napoleon Bonaparte (1769-1821)
Bayland
Sat Jul 17, 2004 12:08 am
#695

Change doctor buffs to a percentage system like dancer/musician to 3x stat for master and allow stims to heal mind.

(You never hear about CMs stacking action poisons do you.)



Valcyn -- Lt. Pendag Bal - Master Doctor / Master Swordsman
Tarquinas -- Waog Whawn - Doctor / TKA / Power Supplier, Steel Legion
MagicalHAt
Sat Jul 17, 2004 12:09 am
#696

Omg whats wrong with you people every post should be about MIND.


Poision and disease cures should be moved to master medic


Stims that heal mind should be at master if there implemented or were going to have a bunch of people who are un killable at pvp.



IGN: Magichat
Ranger_Nizzle
Sat Jul 17, 2004 12:10 am
#697

Reduce weapon switching time for professions whoutilize multiple weapons (i.e. BH's).






0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
0000000000000000000000
Taeko Ta'rawi
Master Ranger
est. Aug '03


"Here lies the Ranger Profession
Born June 26th 2003
Passed into eternal life Sept. 16th, 2005
R.I.P."
JustanOobie
Sat Jul 17, 2004 12:11 am
#698

Better armour for Jedi's




llll-Peebo, Swordsman/TKM-llll
-Jack' Hammer, Jedi Padawan-
-Justan Oobie, Chef/Doc-

Thorren
Sat Jul 17, 2004 12:12 am
#699

Also fix the Poison/Disease stack as this combo can cause you to go incap. Then three times and your dead.
Pirrg-Freemoon
Sat Jul 17, 2004 12:12 am
#700




75% PvP reduction on CM poisons/disease




________________________________________________________________________________________

Your opinions are stunning in their brazen pandering to the lowest intellectual denominators available. they are worse than sloppy and wrong, they are violently retarded.
-SanGreal-
Sat Jul 17, 2004 12:14 am
#701

Better GCW Perks.



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Gevity
Sat Jul 17, 2004 12:15 am
#702

do something with pikeman, heavy AP weapon, Dont get rid of DoT weapons.
Page 54 of 110