Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Xader_Vartec
Mon Jan 26, 2004 10:27 am
#690








Q-3PO wrote:


The permadeath system is being removed and changed to a skill revocation system based on deaths.







Everyone know that you guys don't do "temporary" changes (note how many "temporary" changes are still in the game FROM BETA).


I'm canceling.






Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



Nyema
Mon Jan 26, 2004 10:27 am
#691

/cheer


This is great! The whole attraction to Star Wars is the jedi. Why do you think KOTOR is such a huge hit? Because every person out there wants to be a jedi. From the first movie (or book) that captured us, it's always been about the Jedi. The GCW is just a great setting for the story but again, for the majority, the biggest draw is the ability to be a Jedi.


/laugh


Jedi Jedi Jedi Jedi


At any rate, this change is definately for the better, and so what if there are a million and 2 jedi running about? That's what this game is about! The rest of the story is just there for filler while we run about with our light sabers, trying to resist the darkside. (Or for some, work to be part of the darkside)





NYN
Pelique DevaZ
Starsider - Master Smuggler - Master Charmer

Hillslayer
Mon Jan 26, 2004 10:43 am
#692

Jedi are NOT WHAT this game is all about. Tons of Jedi are NOT GOOD. First off it kills any hope there is to immerse yourself in the current Imperial Era, when most Jedi were dead guys rotting 6 feet under. Also there are other attractions to star wars, Droids, Starships, the Factions, Smuggling, the story. Just cause people wanna be uber and wave around a flashlight is no reason to screw over everyone else by doing so.



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
Kovev
Mon Jan 26, 2004 10:48 am
#693

I think the game content should mirror the players desires. The error made with jedi was making it an uber end game goal. if that had not been done only those interested in jedi would have stuck with them. AS it is, it's the untimate accomplishment, and as such draws the most unjedi like players.

SOE and Lucas Arts should have made it a startign proof, or one that became avaliable after 3 months of game play, so that players would have a clue and be dedicated before they did jedi.

That's just IMHO.



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

Korbus
Mon Jan 26, 2004 11:08 am
#694

Star Wars Galaxies is based on the time frame of the Empire Strikes Back. In this time frame, Jedis were EXTREMELY rare an even the slightest blip of one on the radar screen would draw in Vader, Palpatine, and their hordes of Imperial Bounty Hunters to kill them at once. Removing Permadeath from the game goes against everything Star Wars you can think of. JEDIS ARE NOT SUPPOSED TO BE IN THE GALAXY IN THIS TIME FRAME. IF THEY WERE THEY WERE HUNTED AND ELIMINATED BY THE EMPIRE.


Enough said.


Whoever came up with the idea of removing Permadeath because a bunch of Jedi players were whining about getting killed by Bounty Hunters needs to re-watch the Origional Trilogy and read the books to go along with it.


Jedi Permadeath was something advertised about the game before it even went into beta. And now they're removing it because of player whining.


Unbelievable.





Arkane
Master Weaponsmith / Droid Engineer
Vector Industries CEO
Hrafnstadt, Naboo (2166, 3807)
THXprincess
Mon Jan 26, 2004 11:36 am
#695

I don't care what y'all say...I wannabe a Jedi and I don't want to have wait ages and ages to do unlock my FS slot. And I don't want to die the moment I do. I think the current system is really really stupid, and only vagrant people with no lives can possibly get Jedi. The point of the game, at its simplest, is to have FUN, not to have to sit in freaking Coronet for days on end grinding out Biological effect controllers. SERIOUSLY. The Jedi quest system sounds way more reasonable. Make it like an uber theme park, and at the end you get your FSCS. To avoid having a totally Jedi population, just cap the number of Jedi that can be on at any one time. So you can still play on the same server NOT as a Jedi, have it be an option to have a FS character and a regular character on the same server.




I dunno. Sounds good to me, I am one of those people who want "to be uber and wave a flashlight" and to hezmana with keeping the illusion.




Kira Gamgee - Wanderhome
Proud member of the WRA
Karimg
Mon Jan 26, 2004 11:42 am
#696

Good thing, they change what we definitly needed to be changed first


good job /
Epak
Mon Jan 26, 2004 11:44 am
#697

Well, here aremy assumptions:



  • They are making it MORE difficult to open the FS slot to get your Jedi character

  • They are making it easier to play your jedi once you get there

The net result wouldkeep the Jedi rare.


It was said that there will be some "recognition" for the profession grinding. What does this mean EXACTLY? Will I get a badge that says something like, "You were 95% of the way towards your Jedi. WAY TO GO! Good luck in the new system!" ???


My idea for the New System to Open the FS slot would be to do away with the mystery profession AND add all the quest oriented requirements. This way the system really benefits all those that have spent time mastering all those professions. And don't forget about the people that are still spending all their credits on these holocrons.


With those assumptions it seems like a better system. My only concern is for the people that have comitted SERIOURS TIME, MONEY (real dollars in the form of a monthly fee) & EFFORT to master professions. I have been grinding professions since the system was understood (you master "the 5" you get your Jedi Slot), and will be very disappointed if that is all for badges.







kotea/wave

ndawen
Mon Jan 26, 2004 11:51 am
#698

Im still amazed that you people havent got a clue as to how soe does their biz.They do what the players want only after enough have either quit or complained long and hard for changes anyone thats played EQ knows this to be true.Far as the change to the jedi system most people that play this game doesnt care what freaking time era this game is based upon the big draw for this game is jedi people are complaining wanting to be jedi and not spend hrs upon hrs grinding thru diff classes that is why its being changed so stop your crying.


Renairdor
Mon Jan 26, 2004 12:00 pm
#699

Honestly, I think many people get a lot ahead of themselves when ANY change is made to any profession. It's human nature to resist change.


These are good changes made to make Jedi more appealing, and more fun once acquired. The majority of players I know :


a) do not come to these boards


b) are playing to unlock their Jedi slot


c) are playing for fun


d) want to be in a game that is Star Wars themed, but really don't care too much about specifics as long as they eventually can wield a lighsaber and slice up some things.


The holocron grind 'ruined' the player interaction and fun in the game, for many. I'm sure even the majority who come to the boards here can agree on that.



The quest system: I will wait, and see what the development team comes up with. It's going to take some real work to get anything implemented. I'm SURE it will be very very hard, but that's my 'guess'.


What I suspect will happen is SOE will gradually phase out holocrons, as the new method will become an alternative. Longer, perhaps, but a lot more fun too, most likely. An end to losing your best combat folks, doctors, crafters, chefs etc... who drop their part in the community to follow one of many professions to unlock their force slot.


Jedi being rare- get over it. TKA are 'rare' too. Master Bounty Hunters are 'rare'. I think many of you missed the fact that EVERYONE is a hero in this game. Yes you- your friends, and the guy next to you. To do that, you bend the rules of the continuum so you have a fun game. When you have a game where everyone can be a special Hero, and many play to be a Jedi, you need a system in that is tough to get your Jedi, but EVERYONE can do it. And there should be a high reward for the hard work put in.


So again, my hats off to the development team for paying attention to the majority, which is not those who flame these boards, and are taking the game to the next stage of fun and enjoyment.


What are the first things people think of when you say 'Star Wars' to them?


Jedi, Lightsabers, Wookies, Storm Troopers, Death Star, and your host of favorite characters from the books/movies.


Good gaming folks.


Ren

Netninjax
Mon Jan 26, 2004 12:02 pm
#700

can you please fix the bounty hunter boards, Having your ingame name on it instaed of just beinf a mark has turned out to be nothing but harrassment. And still being on the boards after a bounty has been fullfilled is total bs.



____________________________-

.:Iaxive - Jedi Knight:.
353, 2507 Tatooine - Near Mos Entha
Xader_Vartec
Mon Jan 26, 2004 12:04 pm
#701






Nyema wrote:

At any rate, this change is definately for the better, and so what if there are a million and 2 jedi running about?






So what if Luke, Leia and Han are all cheery about going to the Wookie planet to celebrate life day?


So what if Chewie's family is living happily in their tree-house?


So what if Chewie's nephew plays a video game from the late 70s?


So what if there are music video's from the 70s that people in Star Wars watch?


It's called CONTIUITY. And Lucas cares about it. I don't expect you kiddies to know what I'm talking about by try watching a bootleg copy of "The Holiday Special" sometime and then MAYBE you'll understand the importance of contiuity.








Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



AsurSkywaver
Mon Jan 26, 2004 12:04 pm
#702

I believe the brief and unclear SOE board posts are intended to be that way. I think they want to get a general reaction from the community as well as ideas on what to definitely do and what to definitely skip. With that said, I also believe they do pay attention to the traffic on these boards and try to make a decision, good or bad, based the board discussionsat least tosome degree. Therefore, I'll post my thoughts so I may be counted with the rest of the SWG community.



Problem:


You (SOE) have previously stated that holocrons are the way to open your force sensitive slot. I believe it's a little late in the game to take out this option. You have a multitude of players, myself included, that have grinded a considerable number of professions. You have hinted that any revamp would consider this towards opening the FSCS. I consider this to be unacceptable for players that have used holocrons to start the force path. After all, you just gave away the holocrons not even one month ago from today.


Solution:


Introduce your new system with considerations from these boards, but leave the option for opening the slot for players that have already started the profession grind. Consider setting a deadline like the end of the first week in February that would allow any player that has looked at least one holocron to follow the existing path. Eventually, this system would be obsolete and replaced by the new proposed system.


Problem:


The Jedi path should be a difficult path. Removing permadeath will make a large number of the overall SWG community unhappy.


Solution:


Increase the number of deaths from 3 at Jedi Initiate to 5. Increase Knight from 4 to 7 and Master from 5 to 9.


Problem:


The current system does not provide a means for the Bounty Hunter profession to track Jedi with droids.


Solution:


Address this issue.


Problem:


Many of the game professions have known bugs and well-documented problems. Likewise, many promises have been made to those professions with updates and fixes.


Solution:


Fulfill the promises that have been made on the profession boards ... broken schematics, new traps for rangers, milk for chefs, functional droids, etc.


Conclusion:


Are these perfect fixes for the game? No, but they would certainly be a good start on improving customer relations as well as holding fast to what you have already promised.


Asur Skywaver - AHAZI server - Master Scout, Master Creature Handler, Master Ranger, Master Medic, Master Musician, Master Marksman, Master Commando, Master Brawler, Master Artisan, Master Entertainer, Master Chef, Master Architect (tonight -- Master Merchant and Master Tailor)



Asur Skywaver|Ahazi| |Selling radioactive energy @ 1.5cpu in Thalia, Naboo @ -7020 5468|
24 professions mastered and counting ...
|Bloodfin| |Master Musician| |Master Entertainer| |Dancer| @ Theed Cantina


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