Development Cycle Archive
Thread: Schematics limited to 100
I heard they changed the schemetic limit back to 1000 on TC.
Still at work so can't confirm this. Anyone here who can?
Ynatti wrote:
IlyaMasool wrote:I heard they changed the schemetic limit back to 1000 on TC.
Still at work so can't confirm this. Anyone here who can?
The test notes still say 100.
I was able to make a 1000 unit schematic this morning.
1K limit might of been a bug, but people were playing it for so long that it had become a "feature"
I think 1K is reasonable, because it wasn't changing the amount of resources needed or hurting the economy. It was basically making the crafting more convenient. And don't forget the reason that factories exist... convenience.
Iamrebelscum wrote:
I was able to make a 1000 unit schematic this morning.
1K limit might of been a bug, but people were playing it for so long that it had become a "feature"
That is very good to hear..
...although I still completely disbelieve that it was evera bug, since the slider was the only "bugged" part.Typing in any number from 1-1000 hasworkedforeverand even the error message clearly stated 1000 was the limit if you tried to go higher.
It is nicethat they didn't push me one step closer to cancelling for oncethough... way to many changes tothis game alreadyhave done nothing but remove the fun or up the frustration factor for the players... allin the name oflightening the load on their poorly designed database.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=19088#M19088
Link above to vass's post.
Folks -
Go read the link to that is about 3 posts up from SOE.
They are leaving the schematics at 1000. Please stop kicking the dead horse.
Hakkan
Why even have a schematic size limit?
Infact, why even have schematics...
My idea is that we could make a normal prototype item which we could put in our factories; the factory would use it like a schematic, making copies of it. then when we are done we could just take it out and it would still be usable. This would solve the wall moduale problem all architects are complaining about.
Just my two credits.
And BTW I'm not an architect.
There are ways to reduce items on the database that will not piss off players & will actually make the game more enjoyable for all. The problem is you dev's are creating multiple items of things behind the scenes that players never really see or care about, & then you want to take away from the things we do see & do care about. That's F'd up!
Here's a fix so easy I can't understand why nobody gets it:
Instead of having several versions of Steel, how about just one kind, & you can call it.....STEEL. Same for all the other resources. You're creating extra data just by having those unnecessary subgroups that nobody gives a rip about.
If you're going to put a limit on schematics, you first better figure out what the max number schematics available is for every single profession combination, or just tell the community you changed your mind about letting players mix & match any profession combinations they like like you told us before we bought the **edit** game.
To make some droids parts (example: ADVANCED DROID BRAIN) you need FOUR identical Electronics GP Modules as well as FOUR Electronics Memory Modules, all with the same serial #.
With a limit of 100, that only gives me the chance to make 25 identical advanced droid brains, ie: my limit forMANY items that I make a lot of is now going to be 25 with the proposed limit of 100. NOW...
On top of that, if I want to make some R3 chassis, I need TWO identical ADVANCED DROID BRAINS, so now I am at a limit of 12!!!
This is only one item chain that would make the DE's highly disapointed, becase we need mulitple identical items in order to makeOTHER items, then we need multiple ones of THOSE to make yet other items, as explained above.
A schematic limit of 100 would devistate me and all DE's!!!!
Please dont make it under 500!!!

