Development Cycle Archive
Thread: Schematics limited to 100
Holocron wrote:This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.
I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?
I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.
That is a bug? I thought it was a posted feature that the MFG limit was raised to 1000.
I recommend you do NOT change that. The limiting feature for factory runs is the serial number of the resources. Also change the size of factory crates (Maybe let that be and option the player controls). You already seem to have database issues. Which is better for the database?
1 crate of 1000 items (one DB entry with count = 1000)
10 crates of 100 items (10 DB entries with count = 100 or 1 DB entry with 2 fields or .... (so many DB layout possibilities here)
As has been said elsewhere on this thread lots of crafting needs crates and crates of identical items so the crafter is going to make 10 schematics or just 1 with the only risk being the quality in each of 10 schematics. Ah another DB hit will it be 1 schematic or 10.
-Indene-
Indene wrote:
Holocron wrote:This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.
I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?
I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.
That is a bug? I thought it was a posted feature that the MFG limit was raised to 1000.
I recommend you do NOT change that. The limiting feature for factory runs is the serial number of the resources. Also change the size of factory crates (Maybe let that be and option the player controls). You already seem to have database issues. Which is better for the database?
1 crate of 1000 items (one DB entry with count = 1000)
10 crates of 100 items (10 DB entries with count = 100 or 1 DB entry with 2 fields or .... (so many DB layout possibilities here)
As has been said elsewhere on this thread lots of crafting needs crates and crates of identical items so the crafter is going to make 10 schematics or just 1 with the only risk being the quality in each of 10 schematics. Ah another DB hit will it be 1 schematic or 10.
-Indene-
OOps silly me I didnt check the starting date on this post. The 1000 limit IS a posted feature. Thank You Dev's. (Bet you don't get enough of those) The comments about the database are however relevent today (2004)
-Indene-