Development Cycle Archive

Thread: Schematics limited to 100

eTboy
Thu Jan 15, 2004 5:58 am
#716

100 is too low. As a droid engineer, i make products that require lots of items with the same serial number. This just means standing around my factory and waiting to put another schematic in instead of throwing one in at night and getting the things in the morning. I understand if ur having database problems, but shlldnt u think of anohter way to limit items, ppl r still going to make the same amounts of things it will just require more work. This will make a crafters llife more difficult and its allready a tough profession and last time i looked there wasnt that many of us.
Indene
Sun Jan 25, 2004 5:04 pm
#717


Holocron wrote:

This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.

I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?

I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.







That is a bug? I thought it was a posted feature that the MFG limit was raised to 1000.
I recommend you do NOT change that. The limiting feature for factory runs is the serial number of the resources. Also change the size of factory crates (Maybe let that be and option the player controls). You already seem to have database issues. Which is better for the database?

1 crate of 1000 items (one DB entry with count = 1000)
10 crates of 100 items (10 DB entries with count = 100 or 1 DB entry with 2 fields or .... (so many DB layout possibilities here)

As has been said elsewhere on this thread lots of crafting needs crates and crates of identical items so the crafter is going to make 10 schematics or just 1 with the only risk being the quality in each of 10 schematics. Ah another DB hit will it be 1 schematic or 10.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Sun Jan 25, 2004 5:09 pm
#718


Indene wrote:

Holocron wrote:

This is an upcoming change on TC. The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.

I see some negative reaction to this change. How impactful is it? What is a reasonable limit in your mind?

I'll state up front that there may be DB reasons why we don't want a huge number here, so I will have to check on whether changing it is feasible at all.







That is a bug? I thought it was a posted feature that the MFG limit was raised to 1000.
I recommend you do NOT change that. The limiting feature for factory runs is the serial number of the resources. Also change the size of factory crates (Maybe let that be and option the player controls). You already seem to have database issues. Which is better for the database?

1 crate of 1000 items (one DB entry with count = 1000)
10 crates of 100 items (10 DB entries with count = 100 or 1 DB entry with 2 fields or .... (so many DB layout possibilities here)

As has been said elsewhere on this thread lots of crafting needs crates and crates of identical items so the crafter is going to make 10 schematics or just 1 with the only risk being the quality in each of 10 schematics. Ah another DB hit will it be 1 schematic or 10.

-Indene-




OOps silly me I didnt check the starting date on this post. The 1000 limit IS a posted feature. Thank You Dev's. (Bet you don't get enough of those) The comments about the database are however relevent today (2004)

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
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