Development Cycle Archive

Thread: Schematics limited to 100

KECyberMadame
Thu Oct 02, 2003 5:52 am
#690

Well it seems that 30 pages of people all agree that this will seriously hurt the game. I personally didn't know about this issue till just a week ago. I have to tell you that has enabled me to enjoy my crafting a bit more, knowing I can make the subcomponents in a much larger number.


I can understand limiting final product but what might help is being able to select crate size as well. So run of a 1000 subconponent can be made in a single crate, but not allowing large final crates. I personally think 50 is too high for a final product. I would like to be able to make crates of 25 finished product like stims. 25 is a good number and is consumable. Food comes out in crates of 25.


The shifts keep getting worse and worse we are already forced to use lowgrade material to make high end products because the resource doesn't show up for weeks. (class 4 liquid petro was gone from bloodfin for 19 days then shows up for3 days at 100 oq that is just bs.) I spend more time hating this game then enjoying it lately.


Arggg and while we are at it, the enhancement meds. You guys have to do something about them. At a master doctor level, making enhancement d's the range or a roll is just too great. 800 to 2700 is too wide of a range. A D should hit no less than for 1500. Please fix this or allow for redoing the hit.

vipergtsrz
Thu Oct 02, 2003 6:39 am
#691

I know that most weaponsmiths on Gorath will go on strike. I know it sounds stupid, but Sony has to hear us. Because the majority of the server is fighters, the devs will probably not listen to us craftsmen. So....because of the weapon repair and decay changes they are making, fighters will go through a lot of guns fast after the patch, and they will all want more guns. If there are no weaponsmiths selling guns, then the fighters will start to bitch about it to us, and we will direct them right to sony.


I think that all weaponsmiths should strike if this goes into effect. Please try to organize an intergalactic strike on weapons. If the devs will not listen to the crafters, they will surely listen to the fighters. The louder the voice, the more chance we have.


It seems like it's time to stop bitching about the 100 limit thing because it will happen with or without our consent. It's time to stop talking about it and take action.


Vortex




Vortex McGallager
Master Weaponsmith | Master Merchant | Master Artisan
Desolation Peake Trading Company
Talus, near Imp outpost -50, 2500

F A S T

Shann0w
Thu Oct 02, 2003 6:48 am
#692

The reasoning given when factory XP was cut to 10% was that we could keep factories running 24 hours. Well if a schematic can only be set to 100 items, unless that item has a very high complexity it will be finished in only a few hours.


As far as the database goes... If I make 1000 Advanced Liquid Suspension Components there are 50 in a crate, that means 20 crates (database entries). Chances are the only ones I'll take out of the crate are the ones I use to make another schematic. Since factories are now able to pull from crates...

Fallsguy
Thu Oct 02, 2003 7:24 am
#693

I agree with the 100 limit - this will allow more players to craft and sell items rather then the elite few having all th business.


If this is a true player driven economy then it needs to be restricted and allow more players to participate in crafting and selling.




________________________________________

Druid Bledso
Master
DARK FORCES
Imperial Ace Pilot-Storm Squadron
Colonel Imperial Army

AAJ47
Thu Oct 02, 2003 8:04 am
#694

Well I will have to add my 2 credits worth. Now I can't argue any points for any other profession other than weaponsmithing. As a master weaponsmith, I go through 400+ powerhandlers a day. Thats right...each day! I have 4 factories as it is churning out weapons and weapon parts nearly 24/7. One is dedicated to nothing but powerhandlers.


On my server, Valcyn, there are over 20 master weaponsmiths, and an ever growing number of novice ones. There is no shortage of business what so ever even with this number of ws. I sell on the average a hundred range weapons a day, roughly 30% require a single ph, 20% use 3 of them, 45% require 4 or 5 ph's, and the remaining 5% are the T21's that use 10. Thats 350 ph a day right there not including the schematic requirements and for those weapons made on the spot that I don't normally make in factories.


Now I have never had the need to make more than 50 weapons of any type at any given time (pistols mainly), and usually I do it in batches of 25. This is primarily due to the frequency in resource shifting, better resources make old weapons obsolete, and I don't want to be stuck with a ton of old inventory. But the requirement for such a large number of powerhandlers requires me to use powerhandler schematics of 1000 about every 3 days.


If the change goes into effect, there are not enough hours in a day to manage what i do now and remain sane. Along with the proposed harvester changes, this will definitly cripple many weaponsmiths. Those that remain will in turn have to pick up the additional market share which in turn will also drive away even more ws doing nothing but exasparating the problem.


I don't forsee more people jumping into a profession that requires daily checks of harvesters and a need to constantly run multiple factories and pump out quality weapons in any type of quanity.


Any attempt to specialize in a limited number of weapon types will only force customers to seek those that have a large variety that meets their needs. I rarely have anyone come into my shop and only buy a single weapon or single weapon type. Typically it's 2 or 3 types with 2 or 3 per type. People like variety, and thats where the market is.


If these changes for both the 100 schematic limit and harvester go into effect, the only ones that will manage will be those with a large pa support or the very hardcore gamer. A complete contrast to what this game was supposed to have been since early beta.


Spectre MasterWeaponsmith - Valcyn

GarVa
Thu Oct 02, 2003 8:08 am
#695

First you can post a reply :


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=741


Secondly, restarting the same topic, will result in it getting closed.. again, I'm sorry.






GarVa
Community Relations

SOE Forum Usage Guidelines
Galactic Home Show
Back to top
View user's profileSend private message
SmugglerSnake

Joined: 22 Sep 2022
Posts: 427

PostPosted: Thu Oct 02, 2003 8:36 am Post subject:

AAJ, you sell twenty (give or take ) T21s a day?
Back to top
View user's profileSend private message
RyceSWG

Joined: 22 Sep 2022
Posts: 74

PostPosted: Thu Oct 02, 2003 9:35 am Post subject:

a 100 item limit would be VERY VERY BAD:


Most of my orders are for crates of this or that (usually stims, but also buff).


A D-level buff requires 3 identical BECs... which means that with a 100 limit a full crate of enhance packs will be impossible. Even with a limit of 150 a full crate would be impossible since some of the sub components will be needed to make the final schematic.


Further... even for items which dont require multiple identical sub components the 100 item limit would kill business. Most often people request from me multiple crates. (3 crates of stim Bs is a COMMON order.)


Meds are consumables...people want to buy alot of them...and they go thru them quickly.


If I get an order for 4 crates of stim Bs ... I'm going to make it. A 100 item limit WILL NOT save the database. It will just cause me to make 12 more schematics (9 morecomponent and 3 more final schematics) and put up 3 times the number of factories I currently have.


Again: This would KILL crafting (especially on consumables) and it WILL NOT save the database... items will still be crafted at the rate they sell...period.




Ryce, Master Doctor / Master Swordsman
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

Back to top
View user's profileSend private message
BudaKhan

Joined: 22 Sep 2022
Posts: 156

PostPosted: Thu Oct 02, 2003 9:44 am Post subject:

Most of us non cheaters have been using 100 and got used to it... Look, change it to 1000, and in 6 mos they will want 5000... 100 is fine



Chugo Bor'chaa
Master Bounty Hunter
Kettemoor
Back to top
View user's profileSend private message
AAJ47

Joined: 22 Sep 2022
Posts: 4

PostPosted: Thu Oct 02, 2003 11:37 am Post subject:

Smuggler


Thats 5% of 100 = 5. That's a conservative estimate to0..it is actually between 5 and 10 T-21's daily.


Spectre

Back to top
View user's profileSend private message
Tenesmus

Joined: 22 Sep 2022
Posts: 68

PostPosted: Thu Oct 02, 2003 7:47 pm Post subject:

I think schematics should definitely not be limited to 100. It seems like leaving it at 1000 is appropriate. I'm not aware of the 1000 limit being a source of problems so why change it? Speaking as a Doctor, limit of 100 would be crippling. My 2 biggest sellers stim b's and d's take 3 and 4 prefabricated components respectively. Even running 2 factories the only way to make any quantity is to make 400 or 500 BEC's, liq susp, and CRDM's in a batch. IMNSHO, the smallest feasible limit for schematic size would be 500, and as i've mention, even that only if there is some technical problem with the 1000 limit.



Tenagra
Back to top
View user's profileSend private message
Barlon

Joined: 22 Sep 2022
Posts: 12

PostPosted: Thu Oct 02, 2003 9:23 pm Post subject:

As others have pointed out, 100 is simply too low for pragmatic crafting of advanced components. When sub-assemblies need to be used in quantity and/or need to be identical, the quantity of finished product isn't viable if we can only make 100 of a base component.


500 is reasonable from what I have seen so far, though the 1000 is nice for efficiency.

Back to top
View user's profileSend private message
Display posts from previous:Sort by:
Page 50 of 52[777 Posts] Goto page:Previous1, 2, 3, ..., 48, 49, 50, 51, 52Next
This forum is locked: you cannot post, reply to, or edit topics.This topic is locked: you cannot edit posts or make replies. View previous topic :: View next topic
Watch this topic for replies
Forum index »Development Cycle Archive
Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group
swg-albert
Thu Oct 02, 2003 9:52 pm
#696

Sorry to restate the obvious but a limit of 100 is ridiculous. As a Master Architect, I go through about 40 walls a day. Each wall is 10 structure modules. So, at 100 structure modules in a crate, I have to burn 10 to make a schematic that will make 9 walls. Why? An arbitrary limit that causes me to lose 1 out of 10 walls. For those of you non-Architects, that is approximately 1000 units of steel and 2200 units of ore per wall. Since finding ore at concentrations above 40% causes me to break out the champagne, a 100 unit limit is completely unacceptable.

My Two Cents Worth!





Albert
Master Architect (since Aug, 2003)
Mos Krayt, Tatooine, Wanderhome


MarshalJohnnyreb
Thu Oct 02, 2003 9:58 pm
#697

100, 1000 whatever. I haven't used my shiny new factory yet so I don't know how much the schematic size will affect my med making. But what I do know is that I did not save up the credits for that factory so that it can sit and do nothing, sucking up all those maintenance credits while I am asleep or at work all day.


I was buying a factory so I could make a whole bunch of something while I was offline and store a whole bunch of crates and then sell them off over time and not have to make meds again for a while. That way I could go out and have fun and maybe finally gain another level of rifle.


Most days I can only get on for a couple of hours a day. A lot of others are doing the same. Factories that just sit there running out of maintenance while producing nothing because all they can do is 100 at a time are going to do nothing but decrease the supply of any kind of finished item or component as well as jack up the prices of those still being made.



When will we hear that the it-sucks-powered-by-a-hamster-wheel database will be fixed not by nerfing things but by getting adequate equipment to run this game on? You guys know how many copies of the game were made, your database should have been big enough from the get-goto handle all those games being used on a daily basis, not just half of them for a few daysper week.


And what about the vehicles, the ones that should have been in this when the box made it to the stores? What will get nerfed and who will get screwed for $15 a month when the vehicles show up since the database sucks so bad it can't even handle the partially completed game we were suckered into buying after all that hype?


What about the Starships? When they finally show up, will you just wipe out all the factories and harvestors and make everyone get their resources by sampling to make room in the database for the starships? Will having more than one crafting tool on me become a DB issue?




Die, gubber, die.

Member of Kauri Chamber of Commerce
www.kaurichamber.com
KwoungSy
Fri Oct 03, 2003 2:50 am
#698






Holocron wrote:

The change was made because this is what schematics were always supposed to be limited to--there is a bug that lets you put in a value larger than 100 right now.




No offence Holo... but that is a complete line of BS. The only supporting evidence you have is the fact that the slider was coded wrong. You can type in any number up to 1000 and if you try to go over.. even the error message plainly states that 1000 is the limit. Please do not treat me like an idiot, I find it highly doubtful that the person that coded the limit,the person that created the error message and the QA tester that checked it, all working from the same design document, messed up. It seems a lot more likely to me that the guy who programmed the slider is the one that messed up and now you are using it as an excuse to NERF crafters.


Well I do weapons and powerups myself.. a run of 100 powerups doesn't even cover what a good portion ofmy customers buy in one shot. If I can not run off 300 at a pop(30 crates), it is barely worth my time. Not to mention that I have ZERO control over which ones I make.. so all this will do is burn up my precious resources trying to hit that "magic" powerup.


Same goes for weapon components, I use tons and with your recent stealth nerf to success rates, it almost takes an act of god to get one of anythingto come out perfect that is worth even making a run of. Then of course, after I finally get a good one... a T21 rifle takes 10.. count them 10 power handlers to create. I make a run of 100 power handlers, I burn up about 50-70 of them trying to make a decent T21schematic lately.. and that leaves me being able to create a grand total of3-5 production weapons before having to start all over again under this proposed change? BAH.. forget that.


Leave it at 1000.. we both know that was the original design and for good reason.


PS: All these extra little painful things you all keep doing to the game.. are making it really un-fun to play and this isn't EQ or the only game on the market. The SWG name only gets you so far, and you guys have really already pushed the limit of how much of a hassle you can make playing the game be. Heck, my wife, who is a avid fan of online gaming and a veteran of EQ, AO, ENB andDAOC.. flat out refuses to even play this game after watching me for a while. She says it looks like to much work, mimics RL way to muchand doesn't haveenough fun.. and you know what? She is right.




::: Dragon's Call Mall :::
-6700 -5100
Dragon's Call, Tatooine - Test Center
Omou Eif'Kre - Proprietor


Thingamabob
Fri Oct 03, 2003 4:20 am
#699

Speed upfactory production by a factor of 10if you limit us to a 100. I have 4 accounts and 3 of those are crafters. I'll try your 100 count for awhile but I imagine soon only the hardcore will be left crafting. I will have no use for 4 fighters.



Im'och Quells

1st President of Xen (retired),
Servant of the Council
1st Mayor of Xenia (retired)
Enevitable
Fri Oct 03, 2003 4:44 am
#700

Kind of a pain when you want to go hunting and its done so soon



-Vicrock Tame-
Lyekka
Fri Oct 03, 2003 7:23 am
#701

Limiting the Schematic size to 100 will be a huge hardship on many crafters.


I have just started making weapon powerups, and because there are 16 possible combinations on each one, I may have to make 30 to 40 just to get the one I want and have all the experiments come out successfully. If I can only run 100 from that Schematic, I won't be able to continue with these, as it will take far too much time.


Those who need identical components for items will be out of luck, as well. They will not be able to make a full run of even 100 of the finished product.


Has 1000 really been a problem? If not, then why change it? If so, then could we please have at least 500?


And while we are at it, a slider on the crate size would be wonderful. Powerups are fine in crates of 10, but some of the larger crate sizes like 25 and 50 make crates too expensive for most players to afford.



Aurorra Lightstar- Tarquinas





Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
OmNiEternal
Fri Oct 03, 2003 8:28 am
#702

Just enable us to produce schematics in factories as well as the end product. This will limit us to 100 still but at least we can still get alot of the same serial number in the end product which will solve alot of the problems.



__________________________________________________________________
Canceled Subscription 11/29/05. Fix the Targeting System!
Page 54 of 56