Development Cycle Archive
Thread: IC4: Path of the Jedi
The Jedi quest should be a story driven scenario encompasing all aspects of the path required to reach jedi status.
The Jedi quest should be a story driven scenario encompasing all aspects of the path required to reach jedi status.
The Jedi quest should be a story driven scenario encompasing all aspects of the path required to reach jedi status.
Quests should not come from static terminals or NPCs. Instead, create a new device that someone could craft like the "transmitters" that they use in the movies. Jedi would use this to locate thier Jedi Trainer. Not sure who should be able to craft them?
First of all, I would like to say that I am very pleased to hear that this is the route the Devs want to pursue to become a Jedi. I was a long time advocate of Jedi quests back in the early days of the game (see my responses and posts).
Since there has already been a lengthy discussion on everything that was proposed I will just focus on a few interrelated points.
FORCE SENSITIVE QUEST
This is the most important quest of the system in that it is the one quest that all players can (and probably will) try. I want to state that this quest should NOT be easy or quick to accomplish. In fact, it should take about as long as a regular RPG game (i.e. Balder's Gate).
- After the player has mastered their first profession they should be approached by a NPC. Whatever they bring to the player should in no way reflect the importance of the Jedi path. (This can be achieved by having NPC's approach players on occasion. This would add content and open up the opportunity for obtaining unique loot.) With the commonness of the NPC requests the player will then not know if the mission was for Jedi or not. This should be randomized for each player so there will be no posting of "mission giver" waypoints. This fits with the Star Wars theme as this is exactly how Luke Skywalker began his path.
- Give this mission and several other benign missions multiple solutions each with their own reward. Thus, the more the player puts into the mission the more they will receive possibly even being started on the Jedi path.
- After the first mission is completed and the player is designated and in the Jedi quest, they should be sent to another NPC. At this point they still should be in the dark as to whether or not they are questing to become a Jedi. The next mission should take several steps to complete and if possible,be specific to the one of the player's current mastered professions.
- After this mission is complete the player should be sent on two to three more missions still without the knowledge that they are "on the path". After the final mission of that set, the player is told that the current NPC that gave them that mission is a Retired/Failed/etc. Jedi along with their story. (Content, wonderful content)
- I don't know if this is possible but the both of them should then go to a new area for a mission or a series of missions to complete (i.e. Ben and Luke). My suggestion for the new area would be a Starbasebecause it is self-contained, accessable by only that player, and there is a design already in the game system. I know it follows the New Hope a little too closely but it REALLY gives it a Star Wars feel. This might also allow the Space Expansion to be worked in when it goes live (give the player an exclusive waypoint). Other MMORPG's have restricted areas for small groups or solo players so I know there must be a way for SWG to implement it.
- After the conclusion of the first segment of the Starbase mission the player should gain (but not access) a FS slot. The following segments could be used then to determine the force points of the FS character the player can create or whichJedi type(dark or light) they start out as or possibly give them a first tier box upon creation.
I know that some people may find this approach frustrating, particularly the beginning when the player won't know if this is a Jedi path mission or a regular content mission. In my opinion, this would help limit the number of Jedi hopefuls that go on the path and would adhere to the Jedi value of patience.
I do have story ideas for the path missions but they are WAY too long to be put here. If the Devs are interested they can mail me for the stories.