Development Cycle Archive
Thread: IC4: Path of the Jedi
I've read a few of the posts in here and some of them were excellent
I think the current jedi system is very poor and you spot on with revamping it.
The difficult part is deciding on how it should run...
My personal view on it, is that i would love to see it become story based and involve a serious amount of questing over a period of weeks/months. Jedi should not be obtainable in a day or a week but a goal to aim for.
I deffinately think that the system should be randomised for each player that begins his long journey so that specific paths can not be posted on forums so makeing it easy to complete.
The greatest way for the jedi system to function would be for it to let you evolve your character as you complete your missions. This would guarantee you some fun watching your character progress slowly along the mysterious path he has embarked upon. Mission choice should also play a part in what side of the force your character will end up upon. It is very easy for a padwan to become enticed by the dark side of the force as theyre so undiciplined (example Anakin) whereas a master must make a concious choice to turn to the dark side.
Missions should there for have multiple possible finnishings. 1 thats good for the light side of the force and 1 thats bad, with the final totals deciding which side of the force your character will unlock.
Personaly i think if you are gonna change the quest to make it all available. I read on the boards one guy said that he thinks it will be like the publish's 1 a month or a couple months. This will make alot of the players very mad we have all grinded and bled our way through professions after many months then to have to wait another 6 months or so to open our slot will realy p**s people off. I mean if your gonna do this at least leave the old system in too so those of us who don't mind grinding can grind and those who wish to stop grinding can do the quest to get it.
Also from most of the post i have been reading on this forum it sounds like the quest are for jedi not players seeking to open there jedi slot or am i just misinterpreting this. Oh and for all the flamers yes my grammer sucks thank you very much. ![]()
I whole-heartedly agree with ya man!!!
r31909 wrote:
first off i dont think that there should be a limit to how many people can become a jedi. i think ever person that plays should have the oppurtunity to become a jedi. i am glad that you are thinking of changing it to quests instead of proffesion grinding that system blows last thing i have time for is to grind a bunch of different classes i dont like or want the idea is to enjoy the game and keep people playing. limiting the number of jedis only tells those that arent hard core players that you will never be a jedi cause you have a job and family and cant play 24/7 like some others. i think that you all allready have a good idea in your head about the quests and and your plan is probably better for the whole swg population then most of the ideas these people have. my sugestion to you is dont forget about us casual players
Another thing I think would be cool is making secret areas that only Jedi can go. Possibly new planets (Dagoba). I would love to see yoda at some point.
I think quests related to your profession is the point.... the first system was nice somewhere, but it was nearly impossible to have a clear link in Role Playing.... my master swordsman must become a master musician !!! Now, I am master architect, want to keep that profession and have no need to learn to fight...
Here is the idea, to follow jedi path you need to finish what you begin, dixit master yoda... so quests related to an advanced profession with master rank should be nice. Somewhere, the player should choose (if he had 2 masters) which profession he chooses to follow the path of differents quests. It will be then a known first step for all.
After that, quests with increasing difficulty, that also need cooperation with other players at one moment or another... It will improve interactions too, and i hope then roleplaying.
To keep active these holocrons (I think holos were really funny stuff, for trade, quests....), we can also imagine that they told you who is the next person you have to meet, or what do you have to achieve to do one step more toward FS.
But, the last step should remain clear for all players. Indeed, players that dont have time to play hours and hours per day should be able to follow the path with same chances than others....even ifit takes more time to complete tasks.If you have to find out what the last step is, it s a huge advantage to people "sticked" to their computer because they have more time to explore, find.... and that doesnt sound fair to me (even more causei cant play that much!!!).
Hope this can help.
Gaadrielle - Chimaera
Groomaka - Infinity
The definition of "compensated well" would be that after grinding for at least three months (most of them.) They should not have to take another six months out of their playing year to simply unlock. (The Jedi grind without macroing is going to take another year anyway.)
There is no doubt that Jedi is the "end game" as it stands. However, requiring those who have not unlocked to spend months more than they would have grinding just to follow the quests would not be fair by any means. (They've already at least halfway earned their slot.)
I believe that IF there is to be Jedi population control, or any sort of method it should lie not within the FSCS. (It's been hyped up and propagated so much that many people do in fact DESERVE (yes, DESERVE (in capital letters) their FSCS slot. Paying customers that have spent hours upon hours of time. Casual Gamers that have gone hardcore. Etc. etc.) their slot. I believe that it was once stated that the FSCS would not be rare, and at this point I would agree it shouldn't be.
However, any methods employed to keep high level, capable, indeed-legendary-Jedi rare; must be employed AFTER the FSCS is attained.
It's only fair.