Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

MrSclod
Sat Jul 17, 2004 12:01 am
#677




Adjust speeds and accuracy accordingly to the combat proffessions and unnerf the changes you made to proffessions you changed for the combat revamp or bring it to scale whichever is easier.


Message Edited by MrSclod on 07-16-2004 12:22 PM



Adofo Sclod
Imperial Hunter&Gunfighter
MasterRanger,Pistoleer-
Sunrunner

ottovoiss
Sat Jul 17, 2004 12:01 am
#678

Make all elite combat trees be based on Combat exp ,make all clones death cause a loss of combat exp , its good for jedi its good for fencer TKMS



Nurf the xwing ;-P oh sorry just getting a head of my self



take care and control
ScDarkKnight
Sat Jul 17, 2004 12:01 am
#679






irott wrote:


Make buffs percentage based instead of point based.

Message Edited by irott on 07-16-2004 11:20 AM



That's my choice as well




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Ex Second Generation Commander
Ex Sentinel

Account Ended August 8th 2005
Tiolel
Sat Jul 17, 2004 12:02 am
#680


Remove all DOTs from the game.



Nnod Ppuh, TKM/Pikeman
Tiolel Awei, Combat Medic/MD

XEN f Citadel f Sunrunner
Friends don't let friends play solo

Mkappus
Sat Jul 17, 2004 12:02 am
#681

Don't do too much until you can do the entire system, piecemeal changes will only make things worse. Wait until you can do everything all at once.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
AkashaMille
Sat Jul 17, 2004 12:02 am
#682

Just one idea, the only one wich can work : Make one planet full PvP, with perma TEF, with a large amount of HQs, and faction features like the one you have already developped. Why not creating : HOTH ?




AkashaMille

"We are committed to ensuring that the Combat Upgrade is extremely high quality. This means the Combat Upgrade's publish pacing is not dictated by the calendar, but by how it evolves in the testing and tuning process."
©Thunderheart - 10-28-2004
http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=98960

HavelockVetinari
Sat Jul 17, 2004 12:02 am
#683

Make the force defender tree provide at least as effective defense as that enjoyed by a fencer/TKM.



Bloodfin's Master Defender (retired)
Proud alumnus of FIGHT
Ratjin
Sat Jul 17, 2004 12:03 am
#684

Fix human stat caps so that they can't raise every individual stat to 1100.
Hellshot
Sat Jul 17, 2004 12:03 am
#685





Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
AlephNull43
Sat Jul 17, 2004 12:03 am
#686

Make the DE-10 Pistol AP2 and Cold damage...



hhhhhhh Aleph Null hhhhhhh

Rogue k Master Pistoleer k Shock Trooper k Bounty Hunter

VALCYN GALAXY

Sportiva
Sat Jul 17, 2004 12:05 am
#687

Make ranged professions more desirable than melee profs.



________________________________________________________________________

Dulymus Jenod Bounty Hunter v Level 90 v Alliance Ace Pilot
Errik Jenod Jedi v Level 90 v Alliance Ace Pilot
Mischa Theron Jedi v Level 90 v Smuggler's Alliance Ace Pilot
Salene Chi'vas Smuggler v Level 90 v Smuggler's Alliance Pilot
E'tien Isa Trader v Structures
"Impressive. Most Impressive."
WedgeStarkiller
Sat Jul 17, 2004 12:06 am
#688

Fix feign death so that pvp greifing isn't possible and so that mobs don't re-aggro you when you stand up.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

xandria
Sat Jul 17, 2004 12:06 am
#689

Make scatter pistol bypass saber block.
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