Development Cycle Archive
Thread: Publish 10 Feedback: Jedi Revamp Part 2, The Jedi Trials
- It is less than 27% of the number of trips it requires a doctor.
- Combat xp can be gathered on dathomir, and doesn't require a trip to a populated area.
- Combat xp requires only credits for weapons/armor, doctor xp requires money for stims/buffs (though the doc should be making money for buffs)
Assuming 8k of xp per person buffed, 1532 people have to be buffed. At 28 buffs/pack, that's 55 complete sets of buffpacks.
Essentially, it becomes that no sane doctor with even the smallest semblance of a life could become a jedi unless they were to alter there character so that they never had to use med xp.
Solution?
Raise the cap (significantly) on med xp, and improve the conversion ration so the overall effort level is in line with the other professions.
I hope something gets done about this, as it is an extreme disappointment. I don't mean for this to be a fix it or I'll cancel post, but when playing a game becomes frustrating, no one wants to play it, much less pay for the privilege. My hope, though, is to see a fix.
Thank you,
BinaryModulation (Sodav Hodco, Valcyn)
7 profs
no hologrinding
almost all the badges
went loot hunting after visit
Message Edited by darthrotten on 09-02-2004 08:00 PM
darthrotten wrote:
Oh great, this is twice now I've seen someone else attacked by Siths. I've beenwaiting ALL day. IT'S NOT FAIR!!
Youre right, it isnt fair. It isnt fair to the rest of us that someone like you plays this game.
Thunderheart wrote:
Feedback Request:
- If you finished 32 professions before publish 10, how many days went by before the old man visited you?
- What happened when the old man visited you?
- What did you do once the old man visited you?