Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

wyx1
Thu Jul 01, 2004 6:10 am
#677

There appears to be too many jedi walking freely about the cities. This is ruining the 'feel' of the game for me and is cheapening the jedi 'WOW' factor.
Maybe give padawans a Tef when they enter a city.



Zubenel Genubi

ATK Master Musician, Master Entertainer, Master Carbicide..
textide
Thu Jul 01, 2004 6:16 am
#678






GummiShooter wrote:
Resource types and item amounts still not fixed...



Thanks for the report. Not putting any more resources on the bazaar until it's fixed.
PitchControl
Thu Jul 01, 2004 6:20 am
#679

A takes a while to take armor on..., I am adocter and somethimes i have to change clothes to give someone a buff, i am very vulnerable now... because i have to wait until my armor is back on


When a weapon is in atoolbarslot, and you click on that weapon that is equiped, you get an error message... and have to wait until the message is gone, if you hit that slot a couple of times by accident, you cant attack anything...


iff there are some combat commands in cue, you have to wait until the commands are cleared to switch weapon....





--------------
IGN Pitcherooo / Pistache/lagoa


Everseeker
Thu Jul 01, 2004 6:20 am
#680


If I had 2 really nice weps... deal LOTS of damage... BUT they have a "speed" of 10...

If I equip #1, shoot,equip #2, shoot, equip #1, shoot,equip #2, shoot...etc...etc...

WITHOUT the new delay, what would happen?


Would theSpeed of 10 kindago away?


if the speed timer stayed umm... attached to a wep, even while unequipped, how about a macro that cycles through 15 different weps... equipping and special firing each in turn....

you'd keep grabbing a "fresh" wep, with no speed delay ticking off.


Would you have a sort of... machinegun format? firing each as fast as the macro could equip?


If so, the delay makes sense... If not, I am STILL not sure about the reason for the delay.

Message Edited by Everseeker on 07-01-2004 09:23 AM

Tonteth
Thu Jul 01, 2004 6:46 am
#681






Thunderheart wrote:





PokinJoo wrote:


why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??




The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.


Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.











Ha, he completely side stepped the question. Hey TH, next time try answering the question asked.




Tonteth
Master Smuggler/Master Pistoleer/Master TKA
Tear the face off and wear it as a mask!


SimDroid
Thu Jul 01, 2004 7:04 am
#682

There are many, many posts to this thread so I didn't read them all...

That being said, I still hear no music in the Salons. Not a big deal, but the patch noes say it' sthere and it's not. Also, I also have the 5 checkboxes still on the loading screen.



----Appa Kyska --------------------------------
Twi'lek medic, Rebel sympathizer, Roleplayer
Stars' End, Lok - Tempest Server

--------------------------------------------------
JaqUinRha
Thu Jul 01, 2004 7:17 am
#683






Daker-Naritus wrote:





eldo21 wrote:

_____________________________-

This is especially trus considering that at least three different devs (including you) have stated that the new jedi robes are intended to "replace" conventional armor for Jedi.

_________________________________



but it doesnt... and it wouldnt be fair to let everyone one switch stuff out fast but not jedi... remember my jedi has normall skills now too.








The problem being: Jedi don't wear armor...their lightsaber is their armor.


<snip>

If the devs were using their brains, they would have nerfed the use of conventional armor by jedi, and just added resistances to jedi robes. Instead, they (1) allowed jedi to wear conventional armor even though they aren't supposed to; <snip>





Sorry but the pedantic demon inside me wants to know what it was that jedi Darth Vader was wearing in all the movies if it wasn't armour?


Armour/Weapon-Switching Delay:


My own opinion is that the whole "delay"/combat queue thing stinks. I am also a RL Female playing female toons (and grateful to be able to!) and I don't relish being *exposed* while I put armour on.


I also think it's fine to leave it nerfed for during battle ONLY. I don't understand the delay on weapon-switching though. Especially since I hunt mostly PVE and usualy solo.


Speeders and Swoops:


On a side note: I'm getting VERY angry about paying to have my bikes repaired and then having them auto-store the next time I dismount! This happens almost every time and is getting very expensive. I love the way you guys fixed the Exploit, but never fixed the BUG that made the exploit worth doing. I keep /bug-ing this and I don't understand WHY it doesn't get fixed. Can anyone explain?


Also, on all servers,the bikes, critters, npcs, and even players (while sitting) are still scooting/warping away (or into the sky out of reach). I keep /bug-ing this and I don't understand WHY it doesn't get fixed. Can anyone explain?





....

Rowei and Elei on Kettemoor wish everyone the very best.
Accounts cancelled for May 25 and June 2, 2005 due to the Combat Upgrade changes. Came back to check out the NGE... 6 accounts pending...
MrSclod
Thu Jul 01, 2004 7:25 am
#684






Indene wrote:





MrSclod wrote:





Daker-Naritus wrote:





Thunderheart wrote:

The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" are instances like the Jedi "armor macro" whereby a Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.







TH,


I STRENOUSLY disagree that there are ANY battle advantages to armor switching macros, and I think the devs REALLY screwed the pooch on this one...



First, let's talk about jedi. Jedi armor switching is a moot issue. There is NO reason WHATSOEVER, to nerf 33 classes just because it is unbalancing for one, single class (jedi) to macro switch armor.

(snip)


Why are devs being so clueless about this, and why can't they see that the solution is 10 times more annoying and game-breaking than the alleged "problem" itself?


Why?






What a waste of forum space.Quit complaining about your win button being taken away.You are wrong on alot of what you wrote sorry to say.








Well I notice he offered discussion to try and prove his points. What do you offer to try and prove yours? (that he is wrong on alot of what he wrote)

-Indene-






Try reading the post not too far down from my original before you make your comments like these.Or if your too lazy I can sum it up for you.


In PVP these macros were being used as a unfair advantage to equip on the fly when their opponent was using a different weapon against them that they realized rendering them with no or not enough protection so then they would switch armor to better suit the situation.


I also said that he was wrong with a player only being able to heal fractions of the ham bar within the 200-400 range it is much higher than that.


The other point is that I like the changes during combat just because the fact that it is extremely unrealistic to be able to switch a whole suit of armor or even a piece in a fraction of a second.


Im sure there are plenty of other players out there who just want to play the game knowing...


"Hey I have a pretty good character,a nice weapon,good suit of armor and Im decent at PVP,I shouldn't have to worry about some tricks that may come up to instantly have good defense" Everyone knows a good defense can make or break a battle ,this my friend is unfair defense.


As for the Jedi causing all of this I totally agree...just put this way,I myself ,care about continuity and Im sorry "Battle of the Jedi's" doesn't fit the script bud.




Adofo Sclod
Imperial Hunter&Gunfighter
MasterRanger,Pistoleer-
Sunrunner

BlueHorizion
Thu Jul 01, 2004 7:28 am
#685






Thunderheart wrote:





PokinJoo wrote:


why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??




The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.


Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.










Congratulations TH, you have managed to completely miss understand the community's question. Might I suggest slowing down a bit so you can read the feedback albiet more clearly?



And how many other things are youchangingnow for a "combat balance" that most likely wont be realized until months down the line? If you are going tochange things such that they ruin a certain profession, at least either hold off on the change until you can fix it in a TIMELY manner, or just lump it into the combat balance. There is no reason to gimp certain professions for months and keep people waiting for a silly patch so they can play effectively.






Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.


Kurt "Thunderheart" Stangl
Assistant Community Manager



Woah woah woah, then, what about this entry in the 2nd Jedi Archives?



Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. These robes will be issued to you as you advance through the quests and the Force Ranking system; each have their own look based on rank. Should you lose rank, your robe will be stripped from you and the appropriate level reissued.



What is going on here? I thought these robes were to do just what this says.


If you guys keep making changes, what good are these Jedi Archives anyhow. It




Naio The Fardreamer, Immortal Legion
CANCELLED
8/3/04

Slagrath
Thu Jul 01, 2004 7:29 am
#686


there are enough people responding negatively to the weapons switchingchange on the "Live" forumsto make me think there is a chance to change this back. In the case of Bounty Hunters,the fact that they have 2 different weapon trees within the same profession should prove to everyone how poorly thought out this change was.


Despite theways to get around this hindrance (clearing the combat que or whathaveyou) the fact remains that this was an unnecessary change which amounts to a nerf fora he11 of alot more people than it was intended for.


This is not a "nerf everything except for what i use" request, as one correspondent so eloquently put it, this is a plea to the devs to stop making the game less fun for everyone. This is not about "realism" (for pete's sake, is that the BEST defence you can come up with for this?) It's about keeping what works, and not using a sledgehammer when you need a precision screwdriver.


In order to remain constructive, i will reiterate what i think needs to be done...



1. delay only affects those who have used a force power within the last (X) minutes


2. DOT's generated from a weapon, as opposed to those generated by a professional skill, do not stack.



i will continue to garner support on this, and present it tocorrespondents and devs. The GCW correspondent, Jester, is already on board (and in fact started a thread about it before i did.)


WORST CHANGE....EVER



------------------------------------------------------------------------------------
"Sit me in the lap of the Gods, babe..cover me with skin and hair...
write a number one on my forehead....screw you if you think i care."
------------------------------------------------------------------------------------
Bosch Kreiger (RETIRED)
Operations Command
Southern Krayt Legion
Radiant Rebel Alliance
MurfThrelklya
Thu Jul 01, 2004 7:30 am
#687

I don't PvP or use an armor/weapon macro. The delay is just plain annoying.


Nice job on the vehicle enter/exit radial fix. Only took 6 months, but who's counting. It answers one of my biggest pet peaves.


I like the loot kit idea in general, but I hope the component drops are actually in. I killed about 3 dozen meatlumps last night and didn't see acomponent for any kit. I suppose I'll have to kill about 10,000, if I can wrestle some away from the macro campers.



Murf Threlk'lya
Clan Alya - Starsider
JaqUinRha
Thu Jul 01, 2004 7:33 am
#688






Raam wrote:
Well.. it's all good that you've made the change with wearing armor vs. force powers... but why can't we at least wear backpacks..... I mean... seriously... Luke jumped around like a madman with Yoda on his back... and we can't even use a simple backpack.

Can we please get that ability.






You CAN wear a backpack. All you have to do is take off the robes. Simple.






....

Rowei and Elei on Kettemoor wish everyone the very best.
Accounts cancelled for May 25 and June 2, 2005 due to the Combat Upgrade changes. Came back to check out the NGE... 6 accounts pending...
Galoopa
Thu Jul 01, 2004 7:37 am
#689

Oh, and what's with vehicle speed being slower now? Why do you devs seem to think more wasted time is a good thing? I mean, come on now, this is getting stupid. Over the last six months 4 of my friends have left this game due to poorly thought out patches, continual bugs, and the enjoyment devs seem to take wasting our time. You better have one he11 of a combat revamp planned.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
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