Development Cycle Archive

Thread: Live Issues Publish 9: Secrets of the Force

troettger
Thu Jul 01, 2004 4:11 am
#664






Spank-A-Thon wrote:

As for the weapon delay, I haven't played since the new publish but by the sounds of it the delay is time based rather than turn based - is this correct?

- Ymo






Not correct it seems to be both, goes into your combat queue and then takes a few secondsto equip and even after there's a short pause before you resume attacking.



Raff Erchamion

Knights of the New Regime
(KNR)

Munter
Thu Jul 01, 2004 4:19 am
#665

It is not Starwars anymore!


Lagon_Flood wrote:



"I accept now that people want to be Jedi, as did I once. But i wanted to be a Jedi within the Star Wars trilogy, knowing that Vader would come to kill me, that I would have to hide and live in solitude, as Obi-wan and Yoda did.


Please, I beg you SOE, please try to conform to some kind of continuity with the movies. My passion for this game comes from the passion I have for the movies. Each update seems to push more and more away from the movies, and it leaves me very sad, knowing what this game could be still."


True, how true ..sigh..it is a sad state of affairs right now. I only hope that the mistake is soon corrected by making the Jedi again attackable...when is patch 10 comming ??


They can not die! They can not be attacked! The new Demi-Gods have arrived. They will conquer the galaxy and enslave everyone.

Sigh, well..if you can not beat them then join them.. So..lets rename the game for it ain't Starwars anymore. What about Jedi Wars or Jedi galaxy ? What about a New Galaxy ?


In a Galaxy far, far away the Jedi ruled supreme,

and everone who opposed their rule was ligh-sabred

instantly.


"Scotty beam me up.. arrrg... where is this silly droid. Sorry Captain, he ran into a light-sabre." "He?? what galaxy is this?? I am confused.. does not matter for it is a game after all and there are so many games..it is easy to become confused.. SCOTTY BEAM ME UP !! ARRRG......"


Oh Boy...sigh..................................







Freedom and life, for me, are the two sides of the same coin.
Banzai51
Thu Jul 01, 2004 4:22 am
#666


The armor delay is indefensable. This is not real life, this is a fantasy game. So what if people can equip armor instataniously? It is NOT unbalancing combat. Seems everytime players actually use a feature, it gets nerfed from the Devs. What happens when you take away all the popular options? Hmmm, people leave?


The weapon delay is just as obnoxious. First they tell us they want more strategy and tatics used in combat, then make it difficult to use the one bit of tatics that people were using. Whaaaaa, people are using multiple dots, Whaaaaa! Good. No one wants combat with typical MOBs that lasts a half hour.


Face up to the music Devs and remove these inexcusable delays. Because I really, really enjoy WAITING for things in a video game. Shuttles, weapons, armor, vendors, speeders, droids, etc. That makes the experience so.....boring.

Message Edited by Banzai51 on 07-01-2004 07:27 AM



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OotNerado
Thu Jul 01, 2004 4:48 am
#667






Liakewrrlofro wrote:

Vehicles in the toolbar do not work. I see this has been removed from the publish notes - but it did say that Tuesday morning.


Group UI is not fixed. In fact it looks the same. I still see the same person 5 times in my list, all on different planets, while he is standing next to me.


I can deal with the delay on weapons and armor. In fact, I think it's a pretty good idea. It should not occur when out of combat though. Furthermore, if you want to make it so everything goes in the queue then you need to make a command that immediately purges your combat queue. The Clear button isn't quick enough in most combat situations and it would be best to put something on the toolbar.


Unless you're a Jedi or a BH it is like this patch never existed. Jedi got things fixed, BH's got screwed. I'm neither so if you fix the clear queue command I'll be set.







In addition to using Ctrl+Backspace, you can create a macro for "/ui action clearCombatQueue" and you should be all set Ctrl+Backspace is a pain because it puts a little box in your text bar that you have to delete.




Markan Gracchi (Human, Naritus)
Master Jedi (Elder Jedi)
Erena Curtin (Human, Naritus)
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Jirga Bendu (Zabrak, Naritus)
Commando

textide
Thu Jul 01, 2004 4:50 am
#668


Has anything more been said about the Bazaar terminals being reverted back to their prepatch state? I saw something about a Thursday hot fix to this problem. I don't think it happened.


I'm at work now so can't check,so I'd like to know as well. Have noticed a bazaar sales slump in the past couple of days. Can only presume that people aren't willing to take the time to click on every resource to check quantities and subclasses.
Dannylau
Thu Jul 01, 2004 4:54 am
#669


Nobody seems to have mentioned that they've slowed bikes down by about 10% so that jedi bikes can go faster than anybody elses.


A small problem compared with the others I suppose but still irritating.


If they patch to fix the problem with still being able to equip clothing that has zero condition (coloured red)and I find that My ubese shirt and bandolier with skill mods that have taken me months to collect will no longer equip Then thats me gone from this game.


I don't think there's any way they can revert to pre patch without totally screwing Jedi's as they had to move all their skill boxes, I could be wrong but thats my guess



worst patch ever

Message Edited by Dannylau on 07-01-2004 12:55 PM



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Soln
Thu Jul 01, 2004 5:16 am
#670






Thunderheart wrote:





PokinJoo wrote:


why is there a delay outside of combat when taking armor on and off?? where is the balance problem with this when you are NOT in combat??




The 3 second delay during combat was put in because of the armor and weapon equipping macros. Some of the problems associated with "instant armor" areinstances like theJedi "armor macro" wherebya Jedi could press a single toolbar button that would unequip all of their armor instantly, allow the to then use their force powers and then press that button again and re-equip all of their armor instantly. There are other situations in the game where players were getting unfair heals and weapon advantages because of this.


Bounty Hunters have a particular pain with this because it hamstrings some of their most effective combos. There are other examples of this as well, but the change was necessary. The other aspect to this is that players were using these macros to compenasate for certain combat shortfalls. The right answer for the game is to address those things in the combat balance.




Isn't more accurate to claim that you discovered with Jedi an exploit and you do not have the means to selectively identify a player with a Jedi profession and extra professions? That because you do not have the ability to filter those players who are Jedi and exploiting? The ONLY known "exploit" for non-Jedi is the addition of multiple DOT's with rare weapons and this is not an exploit.


You are being completely dishonest with your player base -- you are punishing the majority of your player base because of insufficient testing and a poor software architecture. It is ridiculous from any experienced product manager or developer to apply a change that effects the entire customer base because of a problem with a select few. You customize your applications to that subset -- you don't punish the whole membership.


You discovered an exploit at the last minute, and the only means you have to tailor a solution is to provide a universal change. This change is unwarranted and demonstrates an inefficient organization.





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CHiP2sum
Thu Jul 01, 2004 5:17 am
#671






ParnellOfBria wrote:

Hey i want to train mundane skills on my jedi. But every trainer only trains me force skills. While that is handy every three or four days, it would be nice to be able to train other skills until then. Please make it so we can do this. I really want to pick up scout now that i can't afford to keep fencer (and lvl 4 1h isn't worth keeping).



THROW Me a bone here








I ran into this problem on Test Center and it was part of a huge problem with all trainers not working at all in the begining. It was reported and STILL made it into live.
Soln
Thu Jul 01, 2004 5:23 am
#672






Thunderheart wrote:





Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.








Then JUSTIFY the decision. Give us the examples of these exploits. You can not . You only have the one instance of multiple DOT's -- which is not an exploit -- and the quick add of armor or clothing. How is taking armor on/off for non-Jedi an exploit???


You have no justification to make this global change other than to correct your short-term mistakes in allowing Jedi to have multiple professions. Extremely short-sighted design decision. Completely in reaction to multiple-profession Jedi which is outrageous -- a global change for a minor, trivial number of players.


If this were actually a planned, carefully deliberated design decision, you would have posted some mention of it. It's how you prove to your player base your organization's mature design process. Where is it?




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Eraint
Thu Jul 01, 2004 5:32 am
#673

Last night
Server Corbantis
Planet Dant, tat, dath
Profession Commando(thanks for the hose there )and TKA(only one I can be now)

Armor does not seem to work at all. Sunday I never saw white on my ham bar, Tues and Wed would loose half ham bar in about 5 seconds(yes during the inexcusable wait between flamethrower and bare hands).

This delay between switching weapons is inexcusable, especially for the hybrid classes. In commando, all we have is the flame thrower that works, so we have to have other skills to survive, especially since for some strange reason, everything seems to be getting higher heat resist, yet everything is vulnerable to LS.

Please get rid of the weapon delay. I debated for 2 weeks to get this game or FFXI. I have been a huge Starwars fan my whole life and this game sounded like a dream come true. I understand there will be bugs, its programming, I can live with that. I also understand that no matter what you do, somebody will be upset, always. I don't understand why there has been such a divergence in the time line. I don't understand why there are so many jedi, unworried about being attacked, in an Imperial controlled universe.

I don't understand why the jedi are getting catered to. They have jedi Outcast and kotor if they want to be jedi. Keep the continuity alive for us who want to live in this time line. Or else let every jedi with a visible lightsaber be attackable. Reduce the population, or put them on their own server.

Enough of my rant, please fix the bugs, or at least check on the armor hole, and hurry with the combat rebalance.
Thanks



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
gaundi
Thu Jul 01, 2004 5:33 am
#674




Thunderheart wrote:






Camrux wrote:

TH,


Hasn't the Jedi aspect of the "instant armor" been rendered moot? My understanding is that Jedi are now unable to wear armor or would their robes be considered armor. I realize that there may be other issues that you are looking at as well like swapping DOT weapons and stacking them. Could there be a more effective solution here such as applying a DOT timer instead of an equip timer?





No, Jedi can wear armor - - they just can't wear armor and use Force powers. And fwiw, its not *just* because of Jedi...there were other instances as well. That was just the best example.







TH,


This is a weak response. Your killing the GCW even more. And thats the only reason I play this game.


There are many more effective ways to fix this than giving everyone a 3 second / piece delay.


1. only allow jedi their robes.


2. Add timers to dots..or allow only 1 dot at a time.


3. Put the delay on Jedi not non-jedi.


You say there are other reasons. Your wrong. Yes the dots suck. But waiting for a minute to pvp because i cannot get all of my armor on sucks way worse. Your ruining the game by adding stupid features such as this one.


I know you want alot of people to go jedi. But Dont you think alot of people are going to drop jedi once they see how tough it is to grind? Then your going to lose even more players. Think about what your doing to the game!!






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SkullDragon
Thu Jul 01, 2004 5:44 am
#675

You devs should not have a limited spawn on some creatures for the jedi trails, like the stintaril prowlers. I've heard that they have a limited spawn which probably means that they only spawn after server restart. I spent all day yesterday searching for these things with 2 other players and one of which was a ranger. You devs can't expect people to take work off, or school or any other important things to find creatures that probably only spawn after server restart. Yesterday was a waste of my day. My guild mate even took off work to play his jedi to try and find the stintaril prowlers just like me. So, could you possibly make a certain ammount of them spawn in intervals or something, that would be great.
GummiShooter
Thu Jul 01, 2004 5:55 am
#676

Resource types and item amounts still not fixed... Oh well, I can always chew on my Anniversary Paintings while sitting on my Loot Kits...



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