Development Cycle Archive

Thread: Publish 7: Major Features

ivossk
Sun Feb 29, 2004 4:16 am
#677

I don't like the warcyr change as it stands. Warcry needs some work, but this I don't think is optimal. It has always been a croud control, but now it is nearly useless against the person youare actually attacking. How about these 3 changes, the first being most important... first give melee guys ,and maybe commandos since they are practiacally melee, a defence against warcry that stacks with their melee dmg mitigaton. So, however a successful hit calculated now, that chance would be reduced to 80,60,or 40% of the original chance. Secondly, make it so you can be warcried OR kd'd, every 30 seconds. these are 2 powerful delay moves and should not be stackable. Thirdly, you can add a further 2 second delay for the warcry move. So now, you have a reduced chance at success, can either warcry or kd, and have a longer delay between moves. All of these changes give you options, and make it effective against your actual target, while giving them and everyone else fighting chance against it. This will increase your options in combat, which is what this game needs the most, more choices of what to do at every turn. Thx for your time.
ivossk
Sun Feb 29, 2004 4:19 am
#678

Actually, you can add that last suggestion to all moves that delay the next attack. That way there is a risk in using the move, because to use the move delays you. This again gives the attacker options. Waste time delaying? or actually try and do some damage.
TarJantha
Sun Feb 29, 2004 6:29 am
#679

Are they even reading these posts anymore? I know I'm not the only person who wants an answer to the following question, and if it's already been answered, I missed it.


What defensive numbers are being capped, and what are they being capped at? I don't want to spend my time getting my character to where I want him, only to find out I've just wasted all that time. This is a pretty simple question to answer, and not a lot to ask, considering WE'RE PAYING FOR IT. Thank you.



Ripper, Kettemoor


Lou, Sunrunner


GoodClaw
Sun Feb 29, 2004 2:15 pm
#680




Our guild is a 85% Wookiee force, equalling about 70-90 Wookiee in our guild, WOOK of Eclipse. We began a petition for armor because we're simply getting slaughtered by much weaker enemies who are armor-clad with powerful composite armor. We're sitting ducks in our own huge city, and 10 of us cant take down 2 average armored enemies.


http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9789&no_redir=true


If No word of Wookiee Armor/ protectionis mentioned by Patch 8, our entire guild isgoing tofind a new game to play and freeze our characters until Wookiee Armor!! Please Alert Dev's of this Wookiee Boycott!!!



KloudyKlaw
Fix SWG Damnit
former WOOK Guild Leader & cofounder

* WOOK! *
Oodheo
Sun Feb 29, 2004 6:47 pm
#681

erm you know that all that'll do will be piss everyone off as we lose alot of good players to other games that 15$ american month is used to keep our wolrds up and running should 70/90 people leave because of wookie armour **edit**? i mean we moan andwhine BUT NOBODY CARES! THEY DO THEIR OWN THING! they cant be as*ed to make our lives any eaiser tkas jedi and stuff are overpowered Grinding classes has become everyones main daily chore THIS SUCKS! THEY dont even care because they can They nerf and run around doing lots of other stuff thats crappy and serves no super purpose why increase / decrease old guns when you can add new ones ect BUT THEY DONT CARE! they dont post or read the boards swg reps only make huge announcements THIS SHOULD CHANGE! in order so that they can improve gaming

may i suggest somthing here HAVE PLAYER REPRISENTATIVES! FOR ALL! that would be on direct 1 to 1 with star wars personnel then bugs could be reported easily any feedback could be talked about ect And please PLEASE! just because we loose in the end of star wars films DONT MAKE THE EMPIRE CR*P!



I 'STILL' SHAVE WOOKIES!

DROKON
7X OFFICER
"Boom Baby!"
Demane
Mon Mar 01, 2004 6:02 am
#682

I think there was a complaint in the last post but I couldn't understand what the hell he said....anyway...


I see a lot of hotheads around here lately. I might be in the minority (of people who actually care about this subject that is) but I do not understand why players feel it is rigtht or important to have the ability to freeze an opponant, who cannot fight back, for an extended period of time while they beat on him. There is nothing fair about this and there is nothing ballanced about this. All I hear are players who want win fights without any risk to themselves. As it stands there are several ways to get the lucky first hit off and insta-win. That, my friends, is BS. I, personally, think that making warcry into a crowd control skill is a good idea. There really are not that many skills in game that can crowd control well. Melee fighters will have to suck it up and actually have to fight. Now I do know warcry was used to catch ranged players from kiting and I do not know what will substitute that ability but as it stood it was too powerful. I would have liked to see warcry1 still be a 10 second delay on single target and warcry2 a crowdcontrol cone/area effect. I am not sure of the exact changes to both but something had to be done about warcry2.


I think it is evident that SOE i trying to limit the abilities of players to tank and take on multiple opponants. I have to agree that coming from some games like DAoC and AO that SWG is a little over the top with how many things one player can take on. Some of you have to sit back, take a deep breath and take a good look at the what the overall objective of this game should be. I have played the pen on paper SW games and read a few comics and books making up the expanded universe of star wars and know stats and abilities of npc's in some of those games but nowhere, including the movies, did I see epic heroes like Han solo being able to solo 5 rancors. Sorry, didn't happen. Elite bounty hunters were a threat to most but I didn't seejust oneassaulting 25 storm troopers in a base with fortifications. And the one thing I have never, ever read or heard about in any genre was a character taking a flamethrower to a duel. Sorry commandos, know your role and stop complaining. This goes for every player of every profession. SOE needs to stick to their guns, listen to our advice but stay fast and true to preserve the integrity of the game: professions play a role, they are good at some things and not at others. This means some classes will be better at one on one pvp duels and others better at crowd control or area effect damage. Once again, I repeat: nowhere should a character be considered normal taking a rocket launcher to a duel in the middle of a city! There has to be reasons put in place that backup the concept that that may not entirely be the wisest choice for a action. I do still want to see the chance of some unlucky fool getting hit by a mass destruction weapon and, agree, the flamer would be the choice of weapon here but, again, inherent drawbacks better be put in place. Flamers whipping out of holdsters in hallways may not fit well into the star wars theme. At the other end of the spectrum I think it is fair to expect small arms users and melee's to get pounded to goo buy armored vehicles whilst not making much advancement to the destruction of the assaulting tank-like object (I will freely hide behind a commando then and lick his boots). This are but a fewexamples, however,and I digress.


There are more than enough skill points to ballance your weeknesses with strengths (even after caps put in) by choosing other professions to compliment your chosen one. Eg. commando/tka work well within the points. Tka/smuggler/pistol combo, the same, giving range to melee to help out. Many others have to do the same if you want to be a combat elite but players in one profession cannot have it all and have all their conceptual changes based on soloability and pvp. Class definition breaks down. If you want to be a non-com profession and combat together you have to accect a weekness along with gaining an whole different gaming experience. You might suck at pvp without support but, then again, another may really miss the ability to craft. I accept this in all games, within and outside, of this genre. I hope it is a universal gaming concept.


As for bugs, hell ya, I see huge problems and hope for efficient fixes. Yes, some have not been addressed for too long. I know others mechincal issues need to be addressed on lines with warcry (ie. dizzy/kd). I know tka can only go down and pikeman and others can only go up. I know some professions will shift in role and concept drastically but, inevitably, we have little power in the decision making other than being a voice in conceptual development (a huge difference than a voice in final development). If any of you think that thousands of people can shape a single game to adhere to an overall concept than you are plain braindead. There needs to be a vision and there needs to be a small group to oversee this. We ahve forums to discuss issues but if you can't give constructive comments you only hurt the chances that beneficial ones will get through So, man, sit back and play the game as it is but know one thing and one thing alone: What my new sig says below....



Sinumbra (Flurry),
Officer at large.
Demane
Mon Mar 01, 2004 6:06 am
#683

Holy hell that was long



Sinumbra (Flurry),
Officer at large.
T-Magnum
Mon Mar 01, 2004 6:10 am
#684

30 Seconds is an irritatingly long time to wait for a vehicle to appear after calling it - is this sped up by having a camp? (sorry if this was asked and answered, but I didn't feel like reading all 20+ pages



BONGS feed the World no no sorry!
Bullets Feed the world no dam sorry!
Money feeds the world, yeh thats it!
GKeeper316
Mon Mar 01, 2004 2:16 pm
#685

if you're going to give melee attackers a bonus when hitting a target who is using ranged weapons, don't you think it's only fair for it to work the other way too?


makemelee susseptible to ranged attacks in the same way. fair is fair and TKMs don't really need any more help.





Telos Radd
Honor is a gift a man gives himself.
Ekhvram
Mon Mar 01, 2004 3:26 pm
#686

So will Junk Vendors be handing out Wookiee and Factional Armor schematics? How about some Area Cure packs?



Cut shuttle downtimes to 5 min.





_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
Nightghaunt666
Mon Mar 01, 2004 6:37 pm
#687

So basically you have no clue what this is all about but your against it anyway?



::Kur Talus'ai, TL/ID, Tarquinas:: ::Nightghaunt, SR/AR, Ahazi::
::Daemen Ashe, MP/BH, Shadowfire:: ::Jhaed, FN/WS, Bloodfin::
::Endego Blou, EN/MU, Tempest:: ::Taen Starider, MA, Test Center::

Ferune-Wulf
Mon Mar 01, 2004 6:40 pm
#688

Yeah, unfortunately I have to be. Because it seems like a bad thing, and they have not enlightened us on it. Even with all the crafters asking the same questions. If they ever decide to answer those questions, and it seems like master smiths will be able to make the same quality items or better items, then I would be all for it. But for now it does not seem like something that would benefit most crafters. From what I read and put together, it seems like something they tried doing a few months back but the community fought it.



Anyway, its just my 2 cents, and might end up being better in the long run, but that's the problem, no one knows except them right now.


Ferune-Wulf
Tue Mar 02, 2004 3:00 am
#689

Well, here is a disturbing thread. Seems a few guys have been putting together some figures on the experimentation changes for the next publish...and it looks grim.


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=35955







Say NO to the experimentation crafting changes




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