I think there was a complaint in the last post but I couldn't understand what the hell he said....anyway...
I see a lot of hotheads around here lately. I might be in the minority (of people who actually care about this subject that is) but I do not understand why players feel it is rigtht or important to have the ability to freeze an opponant, who cannot fight back, for an extended period of time while they beat on him. There is nothing fair about this and there is nothing ballanced about this. All I hear are players who want win fights without any risk to themselves. As it stands there are several ways to get the lucky first hit off and insta-win. That, my friends, is BS. I, personally, think that making warcry into a crowd control skill is a good idea. There really are not that many skills in game that can crowd control well. Melee fighters will have to suck it up and actually have to fight. Now I do know warcry was used to catch ranged players from kiting and I do not know what will substitute that ability but as it stood it was too powerful. I would have liked to see warcry1 still be a 10 second delay on single target and warcry2 a crowdcontrol cone/area effect. I am not sure of the exact changes to both but something had to be done about warcry2.
I think it is evident that SOE i trying to limit the abilities of players to tank and take on multiple opponants. I have to agree that coming from some games like DAoC and AO that SWG is a little over the top with how many things one player can take on. Some of you have to sit back, take a deep breath and take a good look at the what the overall objective of this game should be. I have played the pen on paper SW games and read a few comics and books making up the expanded universe of star wars and know stats and abilities of npc's in some of those games but nowhere, including the movies, did I see epic heroes like Han solo being able to solo 5 rancors. Sorry, didn't happen. Elite bounty hunters were a threat to most but I didn't seejust oneassaulting 25 storm troopers in a base with fortifications. And the one thing I have never, ever read or heard about in any genre was a character taking a flamethrower to a duel. Sorry commandos, know your role and stop complaining. This goes for every player of every profession. SOE needs to stick to their guns, listen to our advice but stay fast and true to preserve the integrity of the game: professions play a role, they are good at some things and not at others. This means some classes will be better at one on one pvp duels and others better at crowd control or area effect damage. Once again, I repeat: nowhere should a character be considered normal taking a rocket launcher to a duel in the middle of a city! There has to be reasons put in place that backup the concept that that may not entirely be the wisest choice for a action. I do still want to see the chance of some unlucky fool getting hit by a mass destruction weapon and, agree, the flamer would be the choice of weapon here but, again, inherent drawbacks better be put in place. Flamers whipping out of holdsters in hallways may not fit well into the star wars theme. At the other end of the spectrum I think it is fair to expect small arms users and melee's to get pounded to goo buy armored vehicles whilst not making much advancement to the destruction of the assaulting tank-like object (I will freely hide behind a commando then and lick his boots). This are but a fewexamples, however,and I digress.
There are more than enough skill points to ballance your weeknesses with strengths (even after caps put in) by choosing other professions to compliment your chosen one. Eg. commando/tka work well within the points. Tka/smuggler/pistol combo, the same, giving range to melee to help out. Many others have to do the same if you want to be a combat elite but players in one profession cannot have it all and have all their conceptual changes based on soloability and pvp. Class definition breaks down. If you want to be a non-com profession and combat together you have to accect a weekness along with gaining an whole different gaming experience. You might suck at pvp without support but, then again, another may really miss the ability to craft. I accept this in all games, within and outside, of this genre. I hope it is a universal gaming concept.
As for bugs, hell ya, I see huge problems and hope for efficient fixes. Yes, some have not been addressed for too long. I know others mechincal issues need to be addressed on lines with warcry (ie. dizzy/kd). I know tka can only go down and pikeman and others can only go up. I know some professions will shift in role and concept drastically but, inevitably, we have little power in the decision making other than being a voice in conceptual development (a huge difference than a voice in final development). If any of you think that thousands of people can shape a single game to adhere to an overall concept than you are plain braindead. There needs to be a vision and there needs to be a small group to oversee this. We ahve forums to discuss issues but if you can't give constructive comments you only hurt the chances that beneficial ones will get through So, man, sit back and play the game as it is but know one thing and one thing alone: What my new sig says below....
Sinumbra (Flurry),
Officer at large.