Development Cycle Archive

Thread: Publish 7: Major Features

Thunderheart
Tue Mar 02, 2004 5:00 pm
#690






Koelind wrote:

Are we going to get some indication as to what the def hard cap is going to be? It seems only fair to those who invested many hours to develop a combat template. In addition, are tapes going to allow a player to exceed the cap?






I've been out for a bit and the last few days have been crazy, but to the best of my knowledge, the cap will be 125. I don't know if the skill tapes will effect that, but I've added it to my list of points to look into for SEA's.


As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it




Kurt "Thunderheart" Stangl
Community Relations Manager
JedEvangelion
Tue Aug 24, 2004 5:50 pm
#691

Publish 7 looks great guys, a lot of welcome changes.


But just a quick note, in the interests of promoting literacy and all that; can whoever writes the publish notes PLEASE learn the difference between 'Affect' and 'Effect'. Shocking to see such a silly mistake creeping into such a polished and professional product.


Pet peeve and all that.


Cheers





Jed Ashfa [CLH]
Master Doctor, Master Swordsman

Seaview, Naboo
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