Development Cycle Archive
Thread: Publish 7: Major Features
Oh sure. Why not. It's not as if those 700 extra points actually do me a bit of good. All my PVP fights lately have lasted about a half a second. The half a second it takes for me to fall down and die after being one shotted by a rifleman who is so far away he isn't even on my radar.
1. The Skill Point limitations is a good idea, but there should be some incentive to keep working towards. I think that varying levels of "Mastery" should be possible. So lets say you make Master Bounty Hunter. Then you use up all or most of your skill points on medic, pistol, carbine whathaveyou. Upon mastering a profession, at great pains, you should be able to get little perks at great XP cost, so Master Bounty Hunter as we know it, would be Master Bounty Hunter I, then, lets say, after 550k of Pistol, Carbine, LLC and say 20k of Investigation, you can get Master Bounty Hunter II, which would improve your stats, but not by much (like Carbine/Pistol/LLC Speed and Accuracy +2 or +3 or something) nothing greatly affecting your abilities, but just a little "goodie" for you devotion to your chosen profession. I think the problem is that the devs think that a lot of people only go for FSCS and that's simply untrue. Then Master III would be 650k of each and 30k Investigation, or whatever and you could have like 5-10 Degrees of Mastery. The idea is that you can play for months and still have something in a profession to work towards. You don't have to call it a "level" so to speak, but kind of a "stripe" if that makes sense. All or some of the levels of master can also have quest requirements. Obviously once you surrender Master Whatever, you lose all your stipe "perks".
2. Bounty Hunters should have to pay a Spy Net and/or Bounty Hunter Guild Fee on a regular basis. In-fighting should be possible with different Bounty Hunter Syndicates (Mantis, Benelex, etc) and those syndicates each have some kind of perk to them (IOW: Bounty Hunters can hunt Bounty Hunters sometimes). Just a thought....
3. A player class or a few classes (such as a Master Merchant but NOT a Bounty Hunter) should be able to place a Bounty on a Player, that Bounty Hunters can accept if they so desire. Those Master Merchants would have to join some sort of Bounty Hunter Sydicate and pay money to it in order to be able to do this, and players can then pay a Master Merchant a fee plus the reward to put the mark on the player. Obviously the cost of just listing the mark would need to be high to avoid significant abuse.
4. Bounty Hunter strength should not, in general, be increased. If Bounty Hunters became more powerful, EVERYONE would be one. It should be a unique class. I also think the XP requirements of the Bounty Hunter should be slightly increased, to keep the population low. Only because I fear a potential population explosion once our droids start working.
5. Armor should be able to be better customized. Better and more vivid colors should be possible, to include coats of arms, which should be customizable. I think Armor could also be altered in appearance, maybe even customized so that one set of comp can actually look different from another. Image Designers would be a good class to be able to design and place coats of arms and other imagery onto a suit of armor, sort of like the speeder customization. Also, I think a cape should be able to be worn with armor, but thats just a personal request
6. Musicians should be able to write basic music, that other players can hear when they play. That would give something other then the bland stock music provided.
7. There should be a penalty for dying in PvP besides Faction Points. I think other players have covered this ad nauseum.
8. The Jedi death counter reset should be based on game time (like 8-10 hours of actual game time gives -1 death to the counter), not real time, because many jedi simply reach their death limits then don't play for a week. This won't really hurt casual players, because they would be killed less often anyway.
9. Master Merchants should get reduced planetary and galactic travel, because they can negotiate a contract.
10. Players should be able to add survey missions to the terminals a payout for completion of the mission.
11. TKM Strength, need I say more?
Okay thats all I can think of, I don't really float the boards very much but maybe that will give you an idea of some possibilities...
D-Cell
Eclipse
BopoThomie wrote:
What i dont understand is why are we nerfing everything soon there wont be a game everytime i do something i get nerfed.... I worked my *edit* off for 2 atsts and boom gone ......i was TKM and picked up a little pistoleer and fencer Boom nerfed ........I want to know what kind ove cap like +50 max on everything or even worse .. the only reason im posting is im Sick ove the NERFS IM SICK OVE THE WHINING >>>>> you want to NERF something nerf a *EDIT* CM
Um, dude. You just completely contradicted yourself...
"I'm sick of the nerfs! Nerf CM!"
You are part of the problem.
And look, the AT-ST's have gotten two huge boosts recently. They went from 18k to 55k HAM. That is a huge boost, not a nerf. They alsohave decent flame DoT resist now.
so you are planing on removing the need of CAMPS for the calling of pets/bikes/droids. YAY
now, that means we need to really redo the BH trees
We don't need the Trapping and Camps trees in Scout and Rifles in marksmans. there is 14 points in each tree
open this up so we can add some ranger (tracking) and medic (healing) and maybe other wpns skills so we can get better.
so 14c3 + the 6x2 (two Master Marksman/Scout that will no longer be needed = 54 free Skill Points and add that to the 33 points left over from mastering BH, that gives us 87 free points, enought to master another profession like carbineer/pistoleer or medic or smuggler. sheesh lets get this fixed
wow cheech you said fack off online... lol ![]()
I mastered dancer in 3 days... gotta love Macros and guildies that love to get mind diseased for ya... muhahahaha
X
I think the vehicle calling anywhere is definitely a good thing, even if we have to wait 60 seconds. The fact of the matter is, EVERY SINGLE TIME that I get out of my speeder it auto stores. This is a huge pain in the butt because it means I always have to run all the way back to a city unless I'm lucky enough to have a scout in my group. And, it's getting extremely frustrating.
I am glad that they are keeping the time delay out of camps, though. I always like to see every profession useful. Speaking of which, I still think it would be great if we made the camps even more useful by allowing entertainers to heal battle fatigue. Make two underutilized professions better in one swoop.