Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
lund0529
Thu Jul 01, 2004 12:46 am
#651
I have a question about the Force Ranking System. What do you do when the two strongest Imperial Guilds on your server own both sides of it?
forums.station.sony.com/swg/board/message?board.id=Bria&message.id=487040
Is there any way to open up the light side once one guild controls all the slots? By taking up the light side, they're effectively keeping any opposing PvPers from... well... opposing them.
Sothicus_Kitara
Thu Jul 01, 2004 12:47 am
#652
On the subject of armor/weapon equip delays:
Once I had queued up the armor I wanted to wear, I could not /clear the event. This caused me to die because while I was equiping my armor, I was not able to auto-attack an NPC. Noticing that, I attempted to clear my queue but to no avail, I continued to put on armor as I died.
LLJK_Griz
Thu Jul 01, 2004 12:53 am
#653
LoBai wrote:
I would be happy to answer your question as to why you have 21 pages of ppl making a fuss. By the way good question!
1.The first obviouse reason is because they made the BH more like ever other profession in terms of combat power. Gone are the days of MBH running around with perfect PVP records.
ahahahaha what are you smoking, the only time MBH was ever good in pvp was last august when eyeshot spam was the FOTM
Neige
Thu Jul 01, 2004 1:09 am
#654
PVP RANKING ? WHAT ARE YOU THINKING ABOUT?
TO PLAY COUNTER STRIKE GALAXIES I DON'T WANT !
AS BAD AS HOLOGRIND THIS WILL TURN FOR THE GAME.
MAY HELP US GEORGE .
Getoc
Thu Jul 01, 2004 1:50 am
#655
The weapon delay is good because of dot stacking pikeman (newest fotm i guess if u have the right pikes) and still a kick into BH balls because they need fast switching to work a bit effectivly .
I say give BH (im not one btw) a skill that reduces this delay to one of their skilltrees. other profs can live with thats and according to the switch between melee and ranged weapons ... try to group guys or just chance ure tactics.
Other classes should live with that delay ... just make things more interessting .
TH what do u think about granting jedi xp loss for killing casual non jedi players and relativly big xp gain for killing jedis of the opposite site . The gcw shouldn't turn into a slaughterfestfor non jedis which serve only the purpose to be an xp deliverer. make them as strong as u wont as long as u keep them away from non jedis. it is no fun for people involved in the gcw to be reduced to an xp spending cow for the guys which harmed the game enough because of their grinding
Message Edited by Getoc on 07-01-2004 01:55 AM
WareBin
Thu Jul 01, 2004 1:52 am
#656
The swiching delays is damm anoying, really you could have come with better soloution, neccesery or not waiting for puting my armor on is just a plain anoying.
NewEco
Thu Jul 01, 2004 2:27 am
#657
I think it's enough feedback by the people who pay and play this game
to end further reporting of specific issues of this immature publish.
This threadshould, from now on, better be a thread that documents the payers
unanimousvoting for a
S E R V E R P A T C H R E V E R T
(i guess SOE's tolerance will not reach levels where this kind of feedback lasts
very long, but it is my impression, that the most efficient solution to the currently
discussed issues is a revert to the prior patch)
getsunshine
Thu Jul 01, 2004 2:30 am
#658
Issue: Loosing the fun and the hope, that you really put in content,fun and fixing the old issues instead of implementing new and useless nerfs
Server: Every
Planet: Every
Location (x,y): Everywhere
Your profession: Smuggler (what can I say)
Instructionson how to recreate the bug: Doubleclick the SWG Icon
Kaijawan
Thu Jul 01, 2004 3:14 am
#659
Could someone please inform us if Tantel is supposed to have LS resist?
Thank you.
Spank-A-Thon
Thu Jul 01, 2004 3:37 am
#660
I totally disagree with the Armour delay outside of combat. Thoroughly pointless and adds nothing.
During combat I agree their should be a delay. For example, there's been many times I have been in combat, noticed my HAM getting really low and then hit F5 - bam, instant armour on. Kind unrealistic that I can do that.
Making armour changes slower should make me think more when in combat - so I agree with a delay but only when in combat.
As for the weapon delay, I haven't played since the new publish but by the sounds of it the delay is time based rather than turn based - is this correct?
For example, if there is a 3 second delay to change a weapon then that is just wrong - it totally ruins any sense of tactics. However, if it is similar to using a stim and works off the combat queue then I have no problem - in fact that would be better for me.
WhatI would like to see is something like this in the combat queue:
/wildshot2
/fullautosingle
/switch weapon Laser Carbine
/crippleshot
/crippleshot
/switch weapon E11 Carbine
/attack (which would apply a H bleed)
and so on... now my weapons will change in the right order whereas now I have to hit the right toolbar key at the right moment. If the delay is time based then how will I judge 3 seconds in the combat queue?
Can someone clear up the weapon delay issue for me? I won't be able to play til Monday now...
- Ymo
Muloo
Thu Jul 01, 2004 3:55 am
#661
THE ONLY THING I CAN SAY PUBLISH 9 is Bull**edit** (ifg you dont change this Jedi stuff a lot of People will leave the game)
Kiith
Thu Jul 01, 2004 4:04 am
#662
Has anything more been said about the Bazaar terminals being reverted back to their prepatch state? I saw something about a Thursday hot fix to this problem. I don't think it happened.
ScoutB
Thu Jul 01, 2004 4:06 am
#663
Problem : bounty hunter TEF transferedafter a kill/rezz
Case : I was in the Dueba gurfel Starport waiting shuttle, a BH with a mission on me attack me, I kill it, and the mission is a failure,the bh is ressed by a doc, I can target the doc and is droid too (yellow con) as attackable