Development Cycle Archive
Thread: Publish 7: Major Features
Ekhben wrote:
SWG-Runesabre wrote:
I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.
I, in return, appreciate you taking our concerns into account. However, I feel this falls short of the mark.
I suspect you introduced this new delay to slow down the rate at which people do missions, by forcing them to wait 60 seconds after each mission before recalling their vehicle. Of course, it's easy enough to just keep the vehicle out as you fight, and ignore that delay, and this approach tries to mask the symptom of too frequent missions, not the cause.
On top of that, you also introduced a 30 second lag on the call itself. This one, I simply cannot fathom. I think of all the places something gets called, and add 30 seconds of doing nothing but hating this change.
At this point, you get a lot of angry responses. No surprise there, the proposed changes are the gaming equivalent of a kick in the groin. Your response is to reallow instant calling in cities and camps, but you haven't clarified if the additional sixty second timesink is affected by cities and camps. Regardless, where it leaves us Creature Handlers is right back where we started: we have a mindless obstruction to us accessing our profession. We either craft and place camps while the other group members shrug and do the mission without us, or we twiddle our thumbs for 30 seconds while the other group members shrug and do the mission without us.
So, while I appreciate that you're acknowledging that we're concerned, I do not feel that you're addressing our concerns. You've wasted developer time by introducing new delays that simply obstruct gameplay, and you'll be cumulatively wasting months of player time. Please, rethink.
Oh my goodness! 30 SECONDS?!?!?! That's ridiculous! I can't believe they would expect us to wait 30 whole seconds to call a creature or vehicle!
Why are there any waits in the game at all? They might as well make everything absolutely instantaneous. I shouldn't have to wait 30 seconds between wound healings either, right? I shouldn't have to wait 30 seconds for each of my medical components to craft, right? I shouldn't have to wait many hours for my factory to make crates of components, right?
It's 30 seconds. Deal with it. If your group can't wait thirty seconds before they start blasting everything in sightduring your mission, then it's time to find a new group.
some guy who plays this crazy game.
Jedola wrote:
is there anyway i could find the exact hard caps for the stacked profession defence modifiers? or are those secret?
some guy who plays this crazy game.
This is definitely one of the biggest secrets in the world. Right up there with UFO's and Bigfoot. Apparently they dont want to give us an answer.
Tell me the secret to unlocking the power of the universe!!! or just tell me the caps on defensive stacking? ![]()
Didn't she write those vampire novels?
Koelind wrote:
Ayn Rand was a modern Day Philosopher whose works revolve around the concept of "Objectivism". Definately not light reading but really a must. One of my favorite quotes of hers was "There is no such thing as a dirty job, just lazy no good men unwilling to do it".
:stormtrooper
k heres several hundred ideas
1 pistoleer and fencer could have a two weapons fighting thing where they could weild 2 pistols / 1 handed weapons and do lots more damage at higher speeds *bing de nerfs them* allowing a pistoleer carrying 2 cdef pistols or whatever he is carrying to match most anyone else
2 make more vehicles a speederbike a landspeeder and a swoop arent enough things like imperial atst could become vehicles? though you'd need a new prestiege class to use em this could also be used when space comes out to pilot fighters ect
3 trunk space in vehicles we already have pouches and stuff on em why not add the extra storage compartment availablity and stuff like with droids during crafting
4 reduce the speed at which tkms can do big attacks kinda like having to pull off the move in a certian manner takes time meaning that the rest of us will have time to get up / run from these seemingly invincible monsters also try to add other martial arts before getting teri kasi they are really rare so with every other person being one we have kinda lost the plot a little
ah its early ill think up more later and build up to full rant speed again ![]()
I SHAVE WOOKIES!
I scanned a bit and love the idea of the Z axis implementation.. One question I had is this: Will there be a /tilt command on that axis like the rotate comand for the Y axis? It would be very helpful when hanging wall decorations that have more depth than width.
Thanks,
Goo.
Last night i examined Chewbacca, and he had 5% effectiveness armor rating across the board, i would assume light. I don't feel with the increased HAM pools, and (now dubious) warcry/roarstuffthat wookies deserve to wear 80% ultra heavy composite,however I do feel they deserve an even treatment with their icon Chewie. Just a few nights before a wookie grp mate died the moment i got to him and hit my heal button, i felt terrible. It was just a lok nasty, but they insta DB, and didnt have armor piercing unlike most player crafted weapons... I'm a rifleman and armor doesnt mean alot to me, i dont wear it and its virtually meaningless when worn by my opponents, so forgive me if i feel this makes me somewhat objective, also im a bothan, not furry, but fuzzy, and on reading alot of the posts feel i should throw in my lot on this issue. Given tht TKA have their knucklers, fencers their vibro blades etc etc, Does it seem unreasonable to give them 5% light armor? When it works even 1% armor halves the damage taken, and that is alot of help. With diligent maintenace and rotation of PSG's this would be quite formidable against non-armor piercing weapons.
Any thoughts on this idea?
Mujaa Maungre, rebel captain, bothie riflemasta