Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
I would just like to say that i have read and agree with everything that Lightswords said, when i started this game jedi were unheard of and no one had any idea on how to open up their FS slot..so with everyone in the dark people just picked the proffesions that they wanted and just chilled and roleplayed, and you are right..when the holo's started it was like a dark wave engulfed every server...people went mad for jedi..everyone started on the path because they finnaly found out how to do it, i still remember the excitement that buzzed around my guild when the first jedi appeared, and i admit..i was caught in it too...and itstill hasn't stopped.
I Want a jedi..make no mistake and i will not stop until i get one, i will go back to roleplaying after i have achived this, but this is what a lot of people are like, look at the star wars universe, jedi have been revered since day one..and when people seen one within their grasp they will stop at nothing until they have it, things may settle down..or they may not...but with the path open..people will follow it.
With Runesabre's clarification:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=239495#M239495
I think that all those with more Master Profession badges than exploration badges will not be disappointed (I hope). I'm going to do what a few others have said they were going to do... work harder. I have a feeling we will wish we had, if we do not.
Now we can focus this thread into yet another argument about permadeath. I guess I'll throw in on this one now.
I can see the argument for permadeath but losing a skill box is no small matter. It was my understanding anyway that "permadeath" was more "start over" anyway.
Though in another timeline, Yoda points out that Jedi are too sure of themselves. Guardians of the Universe or hunted minority, either way permadeath would make Jedi's afraid to leave their house. Another point that has been made by the Dev's also is their directive to choose the casual player over the hard-core players when it comes to issues of this magnitude. IF they bring permadeath back, my guess is, it will be some kind of programming necessity.
Ok, back to holo eerrr whatever grinding.
Xacks wrote:
I think the System as it stands should stay..it takes time and dedication to open up the FS slot at the moment..it's the only thing that drives me is the fact that at the end of it i will get a character that is rare..and a challenge..
The system as it stands is a pain in the ass to complete...but it means that you must have dedication to open it up.
Say goodbye to continuity...
2 1/2 days.
714 (715 if you count this one) posts.
9000+ views on the openinging thread
Maybe, just maybe... the swatted the hornets nest too hard this time?
Change whatever you want. Ill do your quests. Nevermind all of the proffesions I have mastered. Never mind wasting my time. Nevermind the no perma death.
I'll get my jedi. Ill run around killing/getting killed by as many people as I can for 1 week.
Then, I quit.
And after this mess.... I will never buy another product from sony, or any of its subsidiaries again.
Nice work!
I think it's great that the new system will be quest oriented but I hope not everyone gets acess to them, I mean people finished the quests in COA act 3 in less than a day, the same thing could happen with the new Jedi system. This is just my OPINION....I sense a single glowing star in my future....
Hear that, SOE? Screw us over like that, and people WILL quit. I will be the first.