Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Xacks
Sun Jan 25, 2004 8:23 pm
#638


I would like to throw a few thoughts i've been having about the proposed new jedi system..namely the opening of the force slot.


The proposed plan is to change from the Holocron system to A Quest based system..this scares me for a number of reasons and i don't think they should do away with the Holo's until they think it through.My biggest concern with quests is camping...as everyone that has played other MMORPG's will tell you..camping is a pain in the ass...50 people waiting for 1 super rare item to drop..when a creature spawns everyone attacks it..no one knows who got the loot and everyone gets annoyed..


This game has done a lot to avoid camping and if these new quests were to incorperate items..i feel big time camping is not too far off..


The other way to incorperate Quests would be the same as the Hermit quests....random spawning camps in a general area, which as everybody that has got the badges will know...finding the hermit camps is extreamly annoying and can take a lot of wasted time doing nothing but flying around empty areas..


Now after all this we don't want Getting a jedi to be too easy..if everyone had a jedi the fun and challenge in the game would be lost so the quests would have to be hard to complete...which brings me right back to the reasons above, this is why i would not like to see the holo's thrown away just yet..maybe they should just have a way to find out the 5th proffesion, that means opening a jedi would take time..but not impossable.


HumanATAT
Sun Jan 25, 2004 8:25 pm
#639

Of course you realize this probably means Jedi will be mega-nerfed to "balance" them with other classes in the GCW which is **edit**. Or they will become the flavor of the week oobah pvp template which is even gheyer.



"Every night you'll look over your sholder wondering if I'm there and then one night...I will be" Jimmy Stewart
Masen
Sun Jan 25, 2004 8:32 pm
#640

WOOT! I personally don't care if the quest takes 3 times as long as doing all that holo grinding. I might even try for a jedi now. I don't care how hard it is, it's just the old system was well..Dumb. Not to mention seriously ruining the game for those of us who actually WANT to do the artisan/entertainer professions. Get the macromonkeys out of the cantinas, and back into the woods where they came from, lol. I don't care about the permadeath deal, I could have lived with that. But the holocrons were mangling the game, turning it into a grindfest worse than before. Ahhwell. I do hope those who were close get something for their word though..those that worked for it that is.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
R2DADROID
Sun Jan 25, 2004 8:33 pm
#641






Canith wrote:
No offense Shidevie but Jedi is what is bringing people into SWG not Creature Handler or Bounty Hunter nor Artistans or Driod engineers. So they are gonna revamp the Jedi untill they make everyone happy so they can draw in a larger paying crowd.







Actually, there are a lot of people who, like me,cametothis game wanting to become Bounty Hunters, as I have said before. I don't have that much of an interest in becoming a Jedi. I'm sure there are a lot of people who identify more with Han Solo than with Luke who would rather be Smugglers than Jedis. I know there are people who have no interest in Star Wars but were inticed to play this because the crafting system was so unique, so they bought the game to become artisans like Weaponsmiths and Droid Engineers.


Don't assume that everyone has their heart set on being a Jedi.





R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
R2DADROID
Sun Jan 25, 2004 8:49 pm
#642

If these changes get made:



6 months in the future, a typical conversation:



Player A: "WOOHOO!!!!! I UNLOCKED MY FS SLOT!!!!!!!!!!!!!!!!"


Player B: "That's nice. So did everyone else."





R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
R2DADROID
Sun Jan 25, 2004 8:53 pm
#643






R2DADROID wrote:

If these changes get made:



6 months in the future, a typical conversation:



Player A: "WOOHOO!!!!! I UNLOCKED MY FS SLOT!!!!!!!!!!!!!!!!"


Player B: "That's nice. So did everyone else."






Wait a minute. That will happen even if things stay the same. With the new system we might see 1,000 around every day when we should be lucky to see 10 online.



In summation: keep Jedis rare.





R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Xacks
Sun Jan 25, 2004 9:01 pm
#644

I think the System as it stands should stay..it takes time and dedication to open up the FS slot at the moment..it's the only thing that drives me is the fact that at the end of it i will get a character that is rare..and a challenge..


I don't want to see some guy that maybe plays on a suday afternoon for half an hour open up a jedi that i have worked soo hard to get...that is unfair..


The system as it stands is a pain in the ass to complete...but it means that you must have dedication to open it up.



Jonzard
Sun Jan 25, 2004 9:23 pm
#645

So, are holocrons obsolete?
Xacks
Sun Jan 25, 2004 9:37 pm
#646

Not at the moment..but apparently we will be rewarded for our accomplishments so far..i'm gonna grind twice as hard in the hope of opening up the FS slot before these quests start..
R2DADROID
Sun Jan 25, 2004 9:37 pm
#647





Q-3PO wrote:



The first phase is for short term and those changes will appear in Publish 6. They are as follows:



  • The permadeath system is being removed and changed to a skill revocation system based on deaths.
  • Deaths will decay from the death counter after one week.
  • Deaths after a buffer (3 to 5 depending on advancement) will have a skill revocation penalty.
  • Skill revocation will be slight at first, but will increase in penalty as the player accumulates more and more non-decayed deaths.
  • The skill revocation penalty will increase as a player advances up the skill tree.
  • The skill to be revoked will be randomly chosen from the last skill earned in each of the 4 skill branches.
  • No more than one skill will be revoked at a time, though players can get to a state where they lose a skill each time they die.

This is all of the information that is available at this time. As additional developments occur, we will post more information.



Feel free to give your constructive feedback on the Publish 6 Jedi changes here. In the next couple weeks, we'll open threads in the In Concept Forum to get your feedback on the future potential changes. May the Force be with you! biwan:







"The first phase is for short term"



This seems to leave open the possibility that Permadeath can be put back in the game once the kinks are worked out in the system.


I understand that Jedis are bugged and its not really all that fun right now.


Perhaps this is just a temporary holiday from Permadeath.


Here is a message I would like to say from the devs:


"Permadeath will be removed and replaced with a skill revocation system until problems with the Jedi system have been ironed out. When we feel the system is working, we will let everyone know well in advance before we bring Permadeath back."


Taken from the Jedi Top 5 Issues:





ArjunThakur wrote:


4. Permadeath. This is addressed in Publish 6, please read HERE



  • Players can die due to uncontrollable circumstances, specifically bugs and link deaths. Given a starting Jedi only has 3 lives, many players feel the current system is intrinsicly flawed in this respect.
  • Because death can be caused by any number of bugs, the community is asking that the current permadeath system be reviewed with earnest.
  • Many players have the motivation to spend the hundreds of hours it will take to progress their Jedi, and most accept the risks involved. However it is the fact they can die to circumstances outside the rules of the game that is causing great turmoil.






I say:


Remove permadeath the problems with the game system that cause the Jedis to die needlessly get fixed.


Once the Jedis' problems, get fixed, reinstate Permadeath.


Until then, have the skill revocation system described by Q-3PO








R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Lightswords
Sun Jan 25, 2004 9:39 pm
#648

Hello?
Lightswords
Sun Jan 25, 2004 9:46 pm
#649

My reply to the 400+ replies already.Make no mistake about this argument being the "do or die" scenario for this game. I am not surprised to see how upset some of you are. People should be angry. People should be sad or happy with a passion about this. Why? Because what is done next will decide the fate of this game and whether or not it continues to exist long enough for any of the really good stuff to occur. (Spaceships Anyone?). It makes me sick to realize that the majority of you are forgetting that this is a ROLE PLAYING game. Anyone remember the first role playing games of all time. Ultima? Legend of Zelda? Final Fantasy? What made those games fun is that a story was being told. You were very limited in your choices on how to interact. You were a character interacting with other characters following a set script with few deviations. Now, 20 years later, Thanks to the magic of modern day technology, we now can interact with each other. The other characters in the game you deal with can be REAL people, creating an endless originality and spontaneity to TELL A STORY where you actually cannot guess what may happen next. You are supposed to "live" in this world. Not beat it. The developers of games like this have but one responsibility to us. To create the tools with which WE can make a story..... Together. They create a canvas. WE PAINT on it. But more and more as my character travels from town to town looking for conversation, looking for something spontaneous and original, I am ignored. No-one talks to me. No-one INTERACTS with me or anyone else at all beyond what it takes to gain XP. Its all about what we need from someone else and not much about "US" just being here.... part of a story rich with history and character. My point? There SHOULD BE so much more going on here than people trying to advance to JEDI. And what would you do when you make jedi master? This isn't the kind of game that plays a cute little animation when you beat the final "boss". I feel for you people who spent countless hours and days learning more and more professions. I really do. I received my first holocron and was ready to drop all of what made me tick to go for the FSS too. Why? I had nothing better to do anymore. No-one I went hunting with goes hunting anymore. People don’t hunt together because they want more XP for themselves. Mighty warrior friends I had come to know and spend great times with were suddenly dancers and chefs. Great architects, tailors and armoremisths I can counted on to make the latest wears were no longer around. Like some evil had come over them.... these are not the friends I knew. Some of you claim you will loose interest and quit if the holocron system changes. I think YOU ALREADY HAVE lost interest if that’s all this game means to you. This game has become a job for you. A series of task oriented accomplishments with NO STORY. No role to play. No interaction. People in real life do NOT change jobs and professions over and over again. People do not live their every waking breath trying to "pass a level". Star Wars Galaxies is NOT that kind of game. Meanwhile, I can’t find good armor, or NEW kinds of armor. There are fewer doctors around when you need them. There isn’t anyone willing to group together for "adventures" for the SAKE of adventures. There is NO social activity in the cantina ... where it is supposed to thrive. DARK times indeed. The original tag line for this game was "the greatest star wars saga ever told ... yours". We’ve had the canvas for months now. We failed to paint a good picture. I believe the developers have finally started to realize it and that something must be done to MAKE us realize it too. Its not their fault guys... its ours. We want this game to be something its not. While neglecting what it is. But then again maybe that is the point. Maybe all you people who have dropped everything to become a Jedi are moving steadily down the dark path. Maybe you BETRAY yourselves, your friends, your professions, your towns, your factions, and ultimately your pocketbook.... because I don’t see how paying for such a mindless way of playing a game would be worth that kind of fee. A game where you create a character, learn a profession, provide a service to others around you, contribute to a community, and take part in a galactic civil war contributing to a story, or thousands of stories we can write together in whatever way destiny leads you…. Seems worth every penny.

Xodar
Sun Jan 25, 2004 10:02 pm
#650

I would just like to add on both sides of this agruement. Most of the people that I heard complaining bout the jedi revamp are people who are either BH or NOT jedis. To the people that are NOT jedis, how can u complain when you haven't experience the jedi issues. To people that are BH, your part in this game is to grief jedis, which is a good part of the game. But to grief jedis on the boards, and the game, come on.... where is the love?!?! Ok, you non-jedis and BH can go ahead and rip me now. =P


Former BH and current Jedi
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