Development Cycle Archive

Thread: Publish 7: Major Features

Indene
Thu Feb 26, 2004 2:55 am
#638


SWG-Runesabre wrote:
I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.

Message Edited by SWG-Runesabre on 02-25-2004 02:47 PM





Thank you. Just 1 tiny question. What of the persons declared residence if it is not in a player city?

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Thu Feb 26, 2004 2:58 am
#639



Everseeker wrote:
That is a VERY good idea. It manages to serve both objectives QUITE well.....
You will not be able to just sling out pets in PVP, while still making creature/bike swaps pretty easy...
(Course, some people will probably gen a hotkey combo to call camp/call pet/disband camp.... but that's a different story)





In the wild PVP. Much of the PVP I have seen of late on our server is inside the city limits of an NPC city or a player city. That being the case how will this prevent 'slinging'?

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Thu Feb 26, 2004 3:20 am
#640


humberton wrote:


SWG-Runesabre wrote:
I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.

Message Edited by SWG-Runesabre on 02-25-2004 02:47 PM





Well Crap.

So a AT-ST owner can still stand by the space port overt, and when he's attacked "Insta pull" his pet?

Was kind of looking forward to that being fixed.





Well not exactly. As I understand/experienced it if you are under attack you can NOT call a pet/vehicle/droid. So the benifit of the can't call during battle goes to the aggresser. Also the description of Publish 7 seems to indicate that this is still going to be the case. I was reminded harshly of this limitation when I happened to be in a hunting party. The ranger had tracked a beast (Krayt dragon) and we had set up a camp to get ready to attack. Before most of us could prepare the dragon ran and attacked the ranger. Well those of us who had pets couldn't call them even in camp as the Krayt dragon uses AOE attacks, moves fast for his size and got most of us into attack mode before we were prepared. Bummer for us. Another case of griefing by the game (well not really it is just the way it is and we should (did) adapt after we cloned)

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Vep
Thu Feb 26, 2004 4:51 am
#641

thats nice and all but what about the changes to warcry? how about a better description of what its going to do if say im not attacking but just spamming warcry and the others in the group attack? what about pvp how are we gonna compete with ranged? i dont want to hear combat balance since it sounds like may or june before we see it. that will make for a very boring few months not being able to tank for my friends.
Atteke
Thu Feb 26, 2004 6:40 am
#642

I've got a question as far as i know you can only use Stim A'swhen you have Novice Medic skills which seems dumb because people only buy Stim B'swhen they become Medics so why not let people with no Medic skills use Stim A'sbut still let Medics craft them?.



Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

BelgorBloodfin
Thu Feb 26, 2004 7:04 am
#643









SWG-Runesabre wrote:


...


We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.



Message Edited by SWG-Runesabre on 02-25-2004 02:47 PM





My conspiracy theory:


They already planned this upfront to give us some sweets, so we may not notice the HEAVY experimentation nerf.


Its the similar if not the SAME nerf they planned months ago, only because we had a general discussion board, we were able to prevent this coming live.

Now I only notice little resistance, and for sure the Devs notice this too.


In fact for those who think it will make it better for Master Crafter: If you only experiment ONE kind of benefit, all will be as it was. BUT, if youre trying more than one benefit, you will have a problem, even with 1000/1000/1000/1000 stats you only can max ONE SINGLE benefit.

Example for architects: you can experiment on BER and storage at harvesters. Usually I reach 13 BER after 8 experimentation points, I put the 2 leftover in storage. So you get 13BER 120k storage. Maybe you say: Its not a big deal, since you couldnt care less about storage.

BUT compare to Vasarian Brandy

I need 2 points to get it from 52 filling to 50 filling (yes, with medium crappy stuff), in future I would have to spend all 10 points to do this. Obviously I will not do this, but increase the power from 300 to 400. That will be still possible, but either you use 2 300/50 filling or 1 400/52 filling.

Of course with the right resources it will be possible to get 400/50 Brandy. But imagine how much it will cost YOU!!!


SAY NO to the CRAFTING NERF




Greetings Belgor

Bloodfin - Tatooine - Anchorhead
-Master Architect-
-Master Artisan-
TechBoss
Thu Feb 26, 2004 7:20 am
#644

6. Crafting is not being nerfed. Weighting the system so that using good materials means more is a good thing as you will see experimentation points go farther with good materials and if you're making something using crap you won't get much of aproduct out of it. This system will only make thing BETTER for masters.


-------------------


Please read the smith forums for a better explaination of this. Let me briefly explain how the current system works:


Perfect materials with 1000 on all stats gives base percentage of 30% with a maximum value of 100%. Each experimentation success adds 7%, requiring 10 successes to reach 100%. That 7% value is fixed in the current system. When 500 stat material is used, the base is 15% and the cap is 50%, requiring 5 successes to reach the cap, leaving 5 points to be spent on another attributes.


The new system:


Perfect materials are still the same, requiring 10 points/successes to hit the cap. The value of each experimentation success is material dependant ranging from 0-7%, not the flat 7%. This means that in order to go from 15% to 50% on 500 stat materialsit will require 10 points because each success only grants 3.5% due to the sliding scale. This is a nerf, no question about it.



-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
mottola2u
Thu Feb 26, 2004 10:09 am
#645

this is so dead on - can't believe it took 13 pages to until someone called SOE on their overall hypocrisy.


All you morons out there that scream nerf - well you've set the mood - and you too will be nerfed b/c of some stacking or other BS foul we call.


And finally, as a result- can you please nerf wookies HAM, b/c when you give in to them and give them armor, they'll have greater staying power than the rest of us. Listen up dumb-ass wookies, you knew the limitation when you chose them, live with it, and try reading a little Ayn Rand.



well and now finally - I think our gov't sucks, but SOE can learn a few things from them - it takes a long time to get change through, and they don't listen to whiners.


Less changes, more content.



TrandoshanDroidTech
Thu Feb 26, 2004 11:35 am
#646






mottola2u wrote:

this is so dead on - can't believe it took 13 pages to until someone called SOE on their overall hypocrisy.


All you morons out there that scream nerf - well you've set the mood - and you too will be nerfed b/c of some stacking or other BS foul we call.


And finally, as a result- can you please nerf wookies HAM, b/c when you give in to them and give them armor, they'll have greater staying power than the rest of us. Listen up dumb-ass wookies, you knew the limitation when you chose them, live with it, and try reading a little Ayn Rand.



well and now finally - I think our gov't sucks, but SOE can learn a few things from them - it takes a long time to get change through, and they don't listen to whiners.


Less changes, more content.




You are asking to be flamed, for one you are a troll, two, have you ever played a wookiee? or even known one? then you can't say that. Yes we knew the limitations, but now, the differences are too great and what does reading a book by Ayn Rand have to do with anything (haven't heard of that author anyway)


Yea our gov't sucks sometimes, but gaming and politics are two completely different things, if the gaming ppl didn't listen to thier customers, they would lose those customers, doesn't work that way in the federal way of politics.



Also, how can you have more content with fewere changes? a change can be content too.... what you should say is fewer nerfs, more content....




Danwwgh/Bria

Master Rifleman/MCH
Koelind
Thu Feb 26, 2004 12:07 pm
#647

Thunderheart:



Are we going to get some indication as to what the def hard cap is going to be? It seems only fair to those who invested many hours to develop a combat template. In addition, are tapes going to allow a player to exceed the cap?


To those of you who complained about defensive stacking, another GD nerf is not the answer. Just because you master a combat profession does not mean you should not get owned by someone with superior skills at combining classes with better tapes and armor. Kinda like bitching that your level 30 Warrior in another MMorg is not as good as someones level 50. No kidding really? If you want to be great at PvP develop yerself accordingly. If not please shut up.


If you think fighting a well thought combat template is hard, try it with pistols. Pistols have been nerfed so hard even when they do it, they suck. DPS is a much more important thing to correct and level than defensive modifiers. What is more troubling is that certain weapons cant have a great template design for PvP. Pistols are a great example. Carbineers have been short changed as well as Bounty Hunters. The key to defeating a good combat template is to invest the time into creating one for yerself. If you are not willing to do so, then dont expect to win. I can't believe the Devs give in to the cry baby sheet on these boards. Elite warriors are just that.


AurorahandFenyx
Thu Feb 26, 2004 12:20 pm
#648

I would still like to see at least 2 schematics added to the tailoring tree... rather than loot items... as it is I cant fight any nightsisters to get leather. But in all sounds fun...



Fenyx Elementis - Sunrunner
Master Tailor
Master Architect

"The only real crime is bad design!"
Koelind
Thu Feb 26, 2004 12:46 pm
#649

Ayn Rand was a modern Day Philosopher whose works revolve around the concept of "Objectivism". Definately not light reading but really a must. One of my favorite quotes of hers was "There is no such thing as a dirty job, just lazy no good men unwilling to do it".



CavemanGamer
Thu Feb 26, 2004 12:47 pm
#650






SWG-Runesabre wrote:




.... When calling outside a Scout camp or city, the new changes will apply.






But why?


that's the thing that I still don't understand... why are the changes needed outside the city if they aren't needed inside the city?


TH's explaination was full of very old (read: no longer possible) examples.



There still hasn't been any rationale for this change (the 30 sec call timer) that makes sense.


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