Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Kill-Switch
Sun Jan 25, 2004 3:47 pm
#625



Ok from the jedi boards


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=239495#M239495







"Please ensure they hear our pleas to treat those of us who are not jedi fairly as well. Some of us have grinded many, many professions, and if we have not achieved the slot by the time the new system is in place, all of that effort could be for naught."


Thenew Jedi systemwill take into account how far along you are under the current system in achieving the opening of your force sensitive slot.

------------------------
Runesabre
Lead Designer
Star Wars Galaxies




Ok but since they are notoriously tight lipped about anything having to do with opening your slot, this may be the extent of info we get
LuCkY644
Sun Jan 25, 2004 3:51 pm
#626

Good. Glad they are making changed, I was getting sick of the holo grinding. It was a horrible system to begin with.



Luckyy San
Ster
Sun Jan 25, 2004 4:04 pm
#627

Getting rid of permadeath is one of the worst ideas that they could have done. Now, Jedi are without fear and we are without continuity.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
AlaManQ5
Sun Jan 25, 2004 4:05 pm
#628


Well, here is the Jedi info in the ACTUAL written books in the Star Wars Universe:

1. At the time SWG is set in, there is only one Holocron (although not it Luke's possession for quite some time yet).

2. The Jedi are all PRESUMABLY dead, with the exception of Obi-Wan and Yoda (Luke was only told of his force sensitivity and assumed the mantle of Jedi in ROTJ)

3. Some force-sensitive individuals do exist (although they either do not know of it, or they do, but they aren't trained in it)

Using this already established piece of info, it would be simple to say that the current Jedi system is off to say the least. Holocrons were not dime a dozen, but rare and powerful relics from an almost forgotten era. It even has a virtual Jedi Master hologram in it and was only used to store historical data and some Jedi training lessons.

A Jedi system should be created that emphasizes the randomness of being a Jedi. Maybe create a system that is based totally on random events, yet very difficult to unlock. Upon unlocking, you would only have trivial skills that should not be uber-powerful, and only suggest at the power that could be harnessed with the proper training. You could even have another profession or two, since a player could not rely on weak skills to properly play the game.

After a set amount of time, or even after a LONG and DIFFICULT chain of missions/events, Luke Skywalker should approach you as an NPC and offer you the chance to train under him. If you accept his offer, he will give you a shuttle ticket made ONLY for you, which, if used, would take you to a Jedi-trainee ONLY planet and/or game area, where you can level up jedi and get skills taught by none other than Luke himself. Upon reaching a certain level, you will be allowed to leave.

There should also be a hierarchy of rules created that mimic the Code of the Jedi. As in, you cannot kill something in cold blood, only in defense. You would be given missions via emails from Luke that emphasize a Jedi's role as a protector, i.e. save someone from a group ofo thugs/Imps/etcetera.

This does not rule out Dark Jedi, however.

You can break the Code, by killing or joining the Empire. This could also work by making a Dark Jedi Theme park through Vader or the Emperor.

Opinions are welcome for this IDEA. Thanks




------------------------------------------


ps...personally, i'm unsure of the whole JEDI fiasco. will require a little bit of pondering on...





\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

R2DADROID
Sun Jan 25, 2004 4:32 pm
#629

Most of all, keep the fresh FS characters weak. This is the time they are vulnerable.


Make that the most challenging part.


JedisKnights SHOULD be powerful.


Jedi Masters SHOULD be virtually unstoppable.


Keep it so only those who persevere and use their smarts progress.


There are Knights right now. From what I've heard there are some close to Master now. Some might even be Masters now if the apprentice xp wasn't messed up.


The ones who didn't use the Jedi crafting xp to get themthat fardeserve respect.


Keep it so that only a few can make itbecause they are up to agreat challenge.


Don't dumb down Jedis and flood every galaxy with them.


If you have to remove permadeath:


Make it so you loose all the skills in your current Jedi tree, but you are still a novice in it.


I think this sort of thing is already in the game.


It takes 200 faction points to join a faction.


You can't spend faction points on anything that would drop you bellow 200.


I believe that its not possible to loose faction points bellow the 200 needed to stay factioned.



If you die and aren't a Padawan yet, you are backat Jedi Initiate.


If you die and aren't a Jedi Knight yet, you are backat Jedi Apprentice.


If you die and aren't a Jedi Master yet, you are back at Jedi Knight.






R2



"Oh JarJar, everyone hates you but me" - Comicbook Guy
Arriranha
Sun Jan 25, 2004 4:49 pm
#630

Luke isnt even aware he has Force sensitivity at this point. In the literature, it is after the War with the Empire he decides to take students, lets not turn this into Jedi Academy Online.


to the Devs

If the rules for unlocking are going to change the CURRENT rules must also stay in place for those of us already on this path. It would be grossly unfair to those of us that bought accounts at launch, and planned, prepared and persisted through the mystery of finding out how, and then following the path given and known to us, for unlocking the FSCS, to have the rules ripped out from under us some 9-12 months AFTER LAUNCH.

Im sorry you dont like your rules, Im sorry that I dont either, but I played by them and you guys (DEVS) need to stick by the rules you made us play with. The unlocking of the force slotIS the game for alot of us, whether you like it or want it that way. If we cannot achieve the goals we have set for our characters, through the rules you have given us, then this game really is a total failure.




I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
MercPrime
Sun Jan 25, 2004 6:16 pm
#631


I must agree with R2DADROID from the above post me and a friend were actually thinking on those lines. But we were thinking more in this manner please bare with meits just a suggestion and I'll appreciate any ideas:


1. OkI dunno what to do about unlocking the FSCS, but we had a idea that for every FSCS unlocked a NPC is created in the game somewhere that is a Jedi. They will look like anyone else and dont have a overly special look about them. This will make it hard for the Jedi hopeful to become one because they will actually have to find and convincea Jedi to train them adding the element of quest oriented. Plus once the NPC has a PC apprentice no one can use that NPC to train with so they are going to have to find one ontheir own. Not saying that you will have to find *your* Jedi to train with (first come first serve) but everyone will have a equal chance. Oh and I'm sure we can come up with a quest to do that will give you a hint where a Jedi trainer is. (I'm still working on that)


2. After you been accepted you will need to train your way up through Jedi Initate to Padawan. For that (just like with the rest) you will need to gain "force" exp but in order to collect this you will have to perform 2 things:


1. Do missions given to them from their masters

2. Use force powers or visit places that are strong with the force. (#2 will provide a small amount of exp)


Upon completion of the regular training the last skill to do is the Jedi Trials.The Jedi Trials are 3 missions that will complete the initates training and make them a Padawan.


3. Ok we know the Jedi life is hard but maybe perma-death is pushing it. Heres my idea: At the rank of Padawan you will have 5 lives with a max of 10 lives. I say max of 10 because you will be able to get "extra lives" by performing missions from other PC Jedi's master once you get a certain amount of force exp you can spend it on getting another life. For Jedi Knight 3 lives with a max of 5 (I'll get to Master later). Ok so what happens after all your lives are spent, well you will revert back to the skills that you had immediatly before the Jedi Trials (to include losing your saber) this way your character isnt deleted and you dont have to go through the training again but you will have that pseudo-perma-not-really-death making it somewhat hard to be a Jedi. And the best thing about it is PVP friendly.


4. Ok for MasterI thought the blue glowie was a great idea. Masters will get 1 life with the max of 2 if they die they have the option of becoming a blue glowie or reverting back to Initiate (maybe even Jedi Knight). If they become a blue guy then they will not be physical but they can offer training to anyone they choose toappear to or maybe even if they are near ppl who are alligned with them they will give a bit of a buff. (I'm still working with that idea) Now if they are a blue glowie does that mean if they want to play as a living character they are going to have to delete and start over? Maybe not delete what if they can get a 3rd FSCS slot.


5. Also had the idea that if you run out of lives your body stays there for say a hour and a Jedi Master can rez you so you dont lose any skills.

Summary of mathematics:

Jedi Initiate: Lives: Unlimited

Joe blow, must find and convince his own jedi trainer to train him, and must complete the Jedi trials to become a Padawan and be a Jedi.


Jedi Padawan: Lives: 5 but can earn up to 10

Uses the force comfortably, limited lives but can perform missions to regain a lost life or even get extra lives, actively hunted, and if they run out of lives they will revert back to pre-trial state.


Jedi Knight: Lives: 3 but can earn up to 5

Uses the force well, limited lives but can earn back a life or even extra lives, actively hunted, and if they run out of lives they revert back to pre-trial.


Jedi Master: Lives: 1 but can earn to 2

Powerful, can rez fallen Jedi, limited lives, actively hunted, if they run out of lives they have the choice of becoming a spirit (and get a 3rd FSCS) or reverting back to pre-initiate (or maybe Jedi Knight).



I really would love feed back and ideas good or bad. Plus I think I will post a thread with this as the starter.

Canith
Sun Jan 25, 2004 7:34 pm
#632

No matter what the changes are in all facts of the aspect there will eventualy be a flood of Jedi in SWG unless there is a cap on them and that is not happening. People Hear Star Wars and THINK JEDI. So they buy the game hopeing to become jedi. So no matter how hard it is anyone who have any semblance of dedication will stick it through and unlock thier FSS.Like it or not there will bethousands of Jedi on each server by this time next year no matter what changescome about.



Pain is temporary, Pride is forever.
Shidevie
Sun Jan 25, 2004 7:44 pm
#633

So what about the 30+ other classes that have had bugs and design flaws since release that are being put on the back burner yet again? It's amazing that the Jedi get a corispondant and no more then 3 weeks later they are getting a major change and more down the road while the rest of the classes are left scratching their heads.



99.9% of your player base is restricted to the 35 other classes, yet you chose to give the 0.1% Jedi game changing attention before touching the classes that have needed attention since day one? The first Jedi hasn't even been around for more then2 months and they are drawing more attention???? What gives?





Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
Canith
Sun Jan 25, 2004 7:48 pm
#634

No offense Shidevie but Jedi is what is bringing people into SWG not Creature Handler or Bounty Hunter nor Artistans or Driod engineers. So they are gonna revamp the Jedi untill they make everyone happy so they can draw in a larger paying crowd.



Pain is temporary, Pride is forever.
Shidevie
Sun Jan 25, 2004 8:11 pm
#635






Canith wrote:
No offense Shidevie but Jedi is what is bringing people into SWG not Creature Handler or Bounty Hunter nor Artistans or Driod engineers. So they are gonna revamp the Jedi untill they make everyone happy so they can draw in a larger paying crowd.







Maybe so, but ignoring the people who have to play those classes since releasein order to even have a chance to open their FS slot is what's paying SoE's bills right now, not the Jedi. Yes Jedi needed some changes, no argument there. However, there is a laundry list of bugs from every other class that has been around since day one. 90%+ of those bugs have yet to be even looked into. I came over to SWG from EQ because I thought that the devs and the rest of the staff actually listened to the customer base. What's sad is the devs and customer service is worse then the EQ staff. Go into the forums of other classes and read their top 5's, they have been posted and updated since release. Now go into the Jedi forum, whos first Jedi was unlocked mid November, and tell me why they need to take precidence over everyone else? GameSPY interview maybe?


Droid Engeneers, Commando's, Smugglers, Bounty Hunters, Image Designers, Pikeman all have had serious bugs since day one and have been put on the back burner for 3 months now. The only class getting 'fixed' on the serious list is DI, and we all know how bad they need the fix.


Yes, Holocrons were retarded, mastering professions endlessly was retarded. Whoever came up with those idead should have been fired a long time ago. I'm hoping that at some point in the not to distant future Lucas puts puts his foot down.


Anywho, as I said before, fixing a class that doesn't even account for 1% of the entire player base before the classes that are bringing the money in is the problem.


Also, Bounty Hunter brought alot of people into the game. It's what got me interested and started in playing.




Shidevie
- Master Combat Medic
- Master Doctor
Shivanto
- Master Fencer
- Master Swordsman
Storm2
Sun Jan 25, 2004 8:12 pm
#636

I agree with R2ADROID on his post.....and yes Canith....sadly, your right as well , I'm afraid. You guys are thinking like I am....some small differences of course...but that is to be expected.....in general though u see the big picture like I do....I hope the devs change it as well.....for all our non-Jedi sake. All of us that are against this Jedi system, we're not whiners....No. 1...Jedi are part of the Star Wars universe, yes, but they are NOT what Star Wars is all about, I'm sorry I disagree there...according to that theory, why am I paying $15 bucks a month when i canpop in JK:2 and play it for free. That's nonsense. Like I said, like many other players, I wish to see a more realistic Star Wars universe, in the form of a more appropriate Jedi population, not the tidal wave that is about to hit here soon, if things don't change. U guys that are pro-Jedi, think we're crazy, but we're not, we've seen this scenario b4 in other games, it's happened b4, it can happen again. Your kidding yourselves if u think it can't.


Joshua Stormlighter

Enclave

Chilastra Server
Kleebomber
Sun Jan 25, 2004 8:13 pm
#637

"No offense Shidevie but Jedi is what is bringing people into SWG not Creature Handler or Bounty Hunter nor Artistans or Driod engineers. So they are gonna revamp the Jedi untill they make everyone happy so they can draw in a larger paying crowd. "



I didn't buy this game to become a Jedi, I bought to become a bounty hunter or a creature handler, or a droid engineer. If I wanted to be a jedi, I'd just play another starwars game.....but that still doesnt mean I wouldn't like to be one, its just not the reason why I bought it. But like it or not, there will be loads of jedi running around
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