Development Cycle Archive

Thread: Publish 7: Major Features

Emily
Wed Feb 25, 2004 9:17 pm
#625


I was really glad to finally read something about the player garages coming in. All I can say is , it's about time. Good work guys Keep it up.


I also read here that you are adding two new pet rideables. I have to say with the nerffing of pets and the vehicle introduction is this necessary? I seldom see anyone riding a pet. If you have plans in the future to un-nerf these pets then I might change my view, but as I see it now it is a waste of the programers time.
SSquirrel76
Wed Feb 25, 2004 10:27 pm
#626

1. Why are you nerfing the probot? It is clearly stated that droids will be equivalent to creature level 10, which is 1100 HAM, no armor and virtually no resists.
2. Why is warcry being nerfed?
3. Will panic shot be effected the same way warcry is?
4. What is the number value of the hard cap on defense mods?
5. What defense mods are actually affected?
6. Why is crafting being nerfed?
7. How will the critical errors on crafting be implemented? Lowering critical failures from novice to master is not a benefit if the critical failure rate is increased at the novice level and decreases to the current level at master.


1. The Devs have never given hard guidelines of what is and is not a CL10 creature....BEs have begged for it forever and will supposedly receive taht info in a guide to BE crafting as a Friday Feature within the next month.
2/3. No clue
4/5. YOu won't get told this before the patch. I bet that most of the #s for people's bonuses for each level will be changin gand any changes people make now thinking they will be right at the cap and ahead of the game will be screwed and pitch a big hissy fit about it all right here on our boards after they screm themselves.
6. Crafting is not being nerfed. Weighting the system so that using good materials means more is a good thing as you will see experimentation points go farther with good materials and if you're making something using crap you won't get much of aproduct out of it. This system will only make thing BETTER for masters.
7. As has been stated, currently there is a 5% chance of crit failing. As has also been stated there is going to STILL be a base 5% chance for failure, however, it will be adjusted downward as you go up from Novice to Master of your chosen crafting field. So Possibly a Master will only have a 1% failure whereas a Novice will have 5% seems quite fair to me really. Better too.

Astu (Valcyn)



Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
SSquirrel76
Wed Feb 25, 2004 10:46 pm
#627

Of course the rarely mentioned rebuttal of the old adage baout not bringing a knife to a gunfight is "Don't pull a gun out when a melee master is within striking range"

Astu (Valcyn)



Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
Calabeth
Wed Feb 25, 2004 10:49 pm
#628

The camp calling ( or lack there of now ) Is a great boon. But I still would LOVE to See MEDICS Get the ability to USE the fire blankets and let the Doctors Make them. There is BY FAR, WAAAAAYYYY To many PvP Commandos vs Doctor on your avg typical ratio to and the full mind hit is just plain BS.



Scenario, Doc heals burning patient, Doc gets shot by random pistol fire or a mind purposed one afterwards BAM Dead Doc, continue with the Burning of the rest of the population the Doc was trying to keep healed.



Again I say PLEASE LET ALL MEDICS USE THE FIRE BLANKETS and reduce the hit to the mind, docs and medics already take a mind hit as it is to heal anyway.







Calaifee Dracoral-Eclipse Swordsman Master-TK Master
Fek Yrash in the Eclipse Series "Galaxies"
Serpentor Joe- Test Center - Lanky Kung Fu lizard
Calai Drago CM -Tempest
V1G0
Wed Feb 25, 2004 10:52 pm
#629



A player will not be able to call a vehicle/mount/pet/droid during combat or for 60 seconds after combat is concluded


Since Runsaber's announcement about no delay in cities I'm noticing a lot of posts have overlooked this line from TH's second post.



So everyone who is worried about that overt imp by the starport calling his AT-ST when he's attacked you can stop worrying now.



________________________________________
Yoto Romad
12 Point Master of the Obvious
Are you on the list?


rzzq
Wed Feb 25, 2004 11:50 pm
#630

so is ther any change to cm, I mainly pvp and when a cm takes down a whole group with 2 tosses disease and poison how is that even fair. they have now pvp redustion like every other skill. My guild has a cm and its rediculous the damge we can do on a group in less than a minute.



KiLL'eM aLL aNd LeT YoDa SoRt ThEm OuT
SWG-Runesabre
Thu Feb 26, 2004 1:43 am
#631



I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.

Message Edited by SWG-Runesabre on 02-25-2004 02:47 PM

EraserSebastian
Thu Feb 26, 2004 1:51 am
#632

Test




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FangbonerX
Thu Feb 26, 2004 1:52 am
#633



SWG-Runesabre wrote:
I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.

Message Edited by SWG-Runesabre on 02-25-2004 02:47 PM





/applaud

Rune, thanks for listening to the players!!!!
MachineZed
Thu Feb 26, 2004 1:56 am
#634

I think that is a very cool compromise. BTW you guys are still doing a good job of keeping us informed without Thunder



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X Machine'Zed X

Obsidian Dagger Squadron

spearbearer
Thu Feb 26, 2004 1:57 am
#635

Thanks Runesabre. Great news.



Icatipev IonoraiMaster Chief Droid Engineer
Federal Ore and Petrochemical Mining Corporation
Vendor located on Corellia at -2187 -4460


"I will tell you this, Droids (and DE's) are going to be the MAIN feature for the January publish. We will be fixing alot of things and adding combat droids.Yes, talk is cheap." - JustG - 11/25/2003
Jediblues
Thu Feb 26, 2004 1:57 am
#636






SWG-Runesabre wrote:



I appreciate all your great feedback so far. Thunderheart is out on vacation which is why you are not seeing a lot of Dev responses on this thread in the last few days. I did want to take a little time to update you on what we have decided in regards to changes to removing the camp restriction for calling pets, droids, mounts and vehicles. We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.


Message Edited by SWG-Runesabre on 02-25-2004 02:47 PM






Thank you!!






-Jediblues

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Formica
Thu Feb 26, 2004 1:59 am
#637


SWG-Runesabre wrote:
We have decided to alter our changes so that calling a pet, mount, vehicle or droid will work like normal without the new time delays when called from a Scout camp or inside a city. Effectively, this means calling a pet, droid, mount or vehicle will work the same in Publish 7 as it currently does when called from a Scout camp or city. When calling outside a Scout camp or city, the new changes will apply.


FANTASTIC!!!!!!!! I normally try to avoid hyperbole but this is GREAT news!



- Formica
Kallisti Goldenapple - Gorath
Waiting for JTL
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