Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

SunLao
Wed Feb 04, 2004 12:50 pm
#638

You know, I've posted before about the terrible communication that's evidently rampant inside of SOE. Again we see the results here. TH, don't let them make you their b!tch. Refuse to tell bald-faced lies for them. If the internal communication system is that screwed up, let whoever is supposedly managing the fiasco called a development team come here and explain himself.


I'm terribly dissapointed. Then I get lied to. Now how do you think I feel.



"Wait for the Combat Balance."- random red name since Nov. 2003
Diogenes Noslen - The Meatshield Mayor!
- Shooting pistols in SWG since June 26 27, 2003 -

House Paladin
MCPrimetime
Wed Feb 04, 2004 12:51 pm
#639

Good bye GCW. You want people to fight, then penailize them in a way that the casual gamer can afford. I HAVE A HARD ENOUGH TIME FINDING OVERT'S TO PVP WITH AS IT IS. This just ensures they will all be holding hands in their houses singing the Carebear themesong.



MCPrimetime
Jingles
Jrockin

Belasarius
Wed Feb 04, 2004 12:51 pm
#640

I love this game sooooooo much and your killing it for me!!!!!!!






"A beginning is the time for taking the most delicate care that the balances are correct."

Ledao
Wed Feb 04, 2004 12:52 pm
#641

Yay Thunderheart! That's the best thing I've heard about this patch...



There needs to be a penalty for death. The worst thing about pvp currently is not any of the gross imbalances, not even the many tef exploits -- it is the complete and total impossibility of winning or losing a battle because of clone "zerging". It is impossible to control an area, because every time you kill anyone, they're back on you within a minute, doing just as much damage as they were doing before you killed them.


Of course, pvp isn't balanced enough to allow looting, or anything that serious in nature... But could we at least get a timer after death? If you have to wait 1 minute before doing anything after being rezzed, how about waiting 10 minutes after cloning (10 mins w/out fighting other players, not w/out doing *anything*)?


Then, all of a sudden, you would see forces wane in strength... Maybe even (gasp!) pull back and regroup. Scoring a db would actually mean something (right now it is much more effective to just leave people lying on the ground...). And pvp would no longer be a war of attrition... People might also discover that there are more effective ways to fight than merely running headlong at your target spamming your best special...



This game isn't quake... Or doom, or what have you. Dying should not be a freebee... And really, 300 condition on every piece of armor is a joke... What is that, the equivalent of 3 blaster bolts worth of damage?


If I, or my team, or whatever, go raid somewhere like bestine, and lay waste to all the defenders, we should at least get a couple of minutes to heal our wounds before they all jump back in the fight. The other night I went there myself... Scored 600 fp worth of kills, but eventually had to leave because I was *still* fighting the same 8 or 10 people, only I had racked up 500 mind wounds and 900 battle fatigue in the process of killing them over and over again....


Ledao





Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Abnaxus
Wed Feb 04, 2004 12:53 pm
#642

oh and while i'm at it:



don't give me the bolgona about this being to help out the crafters. OMG that kills me.



Armoursmiths are some of the richest characters in the game! How many struggling armoursmiths do you know seriously?


You don't even need to be master. on my server, psgs sell like hotcakes and those badboys run out quickly already. I don't use them personally though.


and tell me, what artisan makes tons of money of the sale of crafting tools and survey devices?


give me a break!


tailors, yes, there's an argument there. but since i can still wear clothes at 0 condition, i don't see it as a big change.



gildor inglorion
former: master ranger, master ch
current: bounty hunter extraordinare
always: a loser
wussynip
Wed Feb 04, 2004 1:01 pm
#643

Thunderheart read what you just wrote weapons and armor decay after each battle and a lot of my artisans friends are now hating decay and they quit the game. Thank you Thunderheart for making artisans quit the game because they do not want to repair decayed items.



HC-4 Kitty Director of Imperial Intelligence
Peace is a lie, there is only passion.
Through Passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force will set me free.

RazieX
Wed Feb 04, 2004 1:05 pm
#644

weapons only decay from use, its armor and clothing that decay during pvp deaths.



Nerf SOE from ruining their game any more.. as if it couldnt be any more broken.







morri....RIP
Verago-SlaterIG
Wed Feb 04, 2004 1:17 pm
#645

how about scrapping the whole decay thing until you "figure it out"

pvp decay is the gheyest thing i've ever seen,armor takes plaenty of damage during a battle to penalize someone even more because they die during pvp just makes no sense....

unless what you are trying to do is kill this game altogether by ending pvp one of the very few fun parts of this game



---------------
DEATH to the Rebellion and all whom oppose the EMPIRE


---------------
Verago-Slater I-G : Elder Jedi

---------------
'Verago Slater : Elder Bounty Hunter

Destination
Wed Feb 04, 2004 1:20 pm
#646



Thunderheart wrote:
*hangs head*
Nope. It really was wishful thinking...
They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.
The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.





TH, you do realize that weapons don't decay on death, right? RIGHT? They decay with use. Ah, who am I kidding, as the voice of the development team, you surely must know the basic game mechanics of which you are tasked with explaining to us lowly end users.

Armor decays fast enough simply from use without factoring in clone decay.

You know, TH, in the beginning I was a silent voice of support for you. It was my opinion that you were a fresh mind on this team... that you had a huge, daunting job ahead of you... while this is surely true, I have almost completely lost my faith. Sure, everyone makes mistakes, but how about you check your information before posting information to the entire community? You know the backlash mistakes like that carry very well by now.

We may as well have that clueless moron Koster around here asking the Pistoleers why there are so many of them.

I never cease to be amazed by the lack of continuity with this development team. Do you guys ever actually sit down and talk about the game? Do you care? Do you understand your user base?



------------------------------------
Destination - Swordsman/Brawler/TKA
Option - Doctor/Merchant
fareone
Wed Feb 04, 2004 1:23 pm
#647






Thunderheart wrote:


*hangs head*


Nope. It really was wishful thinking...


They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.








we lose our staff in combat also ...why we need more looosee.??....normaly without decay i loose my armor in 3 weeks (before decay update i was doing just pvp) now im not doing pvp and i never attack any db animals almost 60 days past and i still use same armor ...



got Ofio( lowca)... opef ofio( lowca)
Aakhperkare
Wed Feb 04, 2004 1:25 pm
#648






Destination wrote:





Thunderheart wrote:


*hangs head*


Nope. It really was wishful thinking...


They removed the need to insure after each death. The 1% decay is tougher to do technically, though I wont give up.


The biggest obstacle to that is if nothing decays then Tailors and Weaponsmiths don't get repeat business...and we need to love them too.









TH, you do realize that weapons don't decay on death, right? RIGHT? They decay with use. Ah, who am I kidding, as the voice of the development team, you surely must know the basic game mechanics of which you are tasked with explaining to us lowly end users.

Armor decays fast enough simply from use without factoring in clone decay.

You know, TH, in the beginning I was a silent voice of support for you. It was my opinion that you were a fresh mind on this team... that you had a huge, daunting job ahead of you... while this is surely true, I have almost completely lost my faith. Sure, everyone makes mistakes, but how about you check your information before posting information to the entire community? You know the backlash mistakes like that carry very well by now.

We may as well have that clueless moron Koster around here asking the Pistoleers why there are so many of them.

I never cease to be amazed by the lack of continuity with this development team. Do you guys ever actually sit down and talk about the game? Do you care? Do you understand your user base?






Thunderheart will discount me as ranting, so whatever, but dev to player communication being one of the most important things (or so they say), yet it's the most broken thing around here.


DO you guys play the game? I don't mean scripts or logging in to see a graphic. I mean actually play. I am starting to wonder if you guys really care. I wonder what Runesabre thinks about all this mess. What do you think of this mess TH? Or did you disappear at the most convenient time...just after you started the s**t storm...

woodywan
Wed Feb 04, 2004 1:26 pm
#649

The code is already in-game.


When a MOB of the opposite faction kills you, you do not lose Faction Points.


When a Player of the opposite faction kills you, you do lose Faction Points.


The system knows the difference.



I am officially done with PvP. This is why you are losing so many subscribers.






~~~~~~~~~~~~~~~~~~~~
XIRAZAK
Avatars of the Old Republic
Ratava, Lok

~~~~~~~~~~~~~~~~~~~~
hoog
Wed Feb 04, 2004 1:30 pm
#650

I have to admit I was excited about PvP too. The problem with removing the 1% decay is that the armorsmiths run out of job and PvP can respawn and jump right back into to battle? Are these the only reason for it?


There has to be some other solution.


For the respawn I suggest the wounds beincreased by 30-60%this will help out medics, sugical driod engineers, scouts who make camps, and the PvP system.


For the armorsmithsgive themxp everytime insurance is used. < yeay that probably wont work but there has to be some solution.

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