Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

MauiWarrior
Wed Feb 04, 2004 12:19 pm
#625

*sigh* the only thing i was looking forward to in this patch. now its gone. GREAT! hey heres an idea...... MAKE THE GAME BETTER BY LISTENING TO US! it just might work



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Siyash-master bounty hunter-starsider- Former leader of AT-ST

Siyash-Master rebel body bag. - radient- TAO
RatosKintar
Wed Feb 04, 2004 12:19 pm
#626

Add a flag to death to make this possible...


Oh yes, it can be done...


Creativity always has an answer...


-Ratos

huan_the_destroyer
Wed Feb 04, 2004 12:24 pm
#627

i think TH has been scared away.






==================================================
WOW > SWG
lunafae
Wed Feb 04, 2004 12:28 pm
#628

Broken hearted, I had hope that the devs actually listenned for once.



Anyone ever get the feeling the devs think being aggrivated is a fun way to play the game.







Edath
/ Danu

Sunrunner

Jredbrook
Wed Feb 04, 2004 12:30 pm
#629

way to advertise something and not deliver



/spit


Ciaran_Gceilteach
Wed Feb 04, 2004 12:31 pm
#630

I agree with Jester's and others' evaluations. I personally prefer the decay of armor to be strictly based on the damage it takes.What is it about dying that should result in an extra hit over the damage that is already assessed during actual combat?


Second point: Maybe I'm ignorant of something, but I think that if every profession could get the kind of 'loving' the armorsmith has gotten, this would be the greatest game ever.


- Ciaran



- Ciaran Gceilteach ("KEEL-tchock")

a_witty_signature_03
rawraw
Wed Feb 04, 2004 12:34 pm
#631

Yes, please remove the decay on death all together! I'd rather have a money sink insurance system and that is it anyday.


Bhaw this was #1 item I was looking forward to on patch day






Sraw, 12pt FS Master Weaponsmith / 12pt Master Doctor
Vendors Located: Mos Kashyyyk Tatooine @ [-6627 -5084]
Drop Offs: Rifles vendor in the merchant tent at the above waypoint
Abnaxus
Wed Feb 04, 2004 12:36 pm
#632

oh and btw, i really don't want to wait another two months for the next publish, i think i've waited long enough already.


Please hotpatch it in, or whatever you guys do. Afterall, you did say it would be in the upcoming publish.



gildor inglorion
former: master ranger, master ch
current: bounty hunter extraordinare
always: a loser
Aakhperkare
Wed Feb 04, 2004 12:39 pm
#633

And a little sidenote, because you've done it before.


Don't you DARE come back with a reply telling us that we must be constructive and not negative. You deserve every bit of flames this thread has offered and then some. Give us a reason to not flame you, because I can't think of one at the moment. It's almost as if you are trying to make us quit...


Sith-N-Horns
Wed Feb 04, 2004 12:44 pm
#634

Um, too bad. Decay is staying and I think its a good thing. Insurance protects you from larger decay.



Master Pistoleer - Smuggler (0/3/4/0) -Medic 2/1/0/0 CH Lv20
Rank: 2nd Lieutenant
Faction Loot :Rebel Banner, B-Wing suit, Insulated Ubese Helm, Rebel Ring, 2h Curved Sword
Loot: Gamora BattleAxe
Holocron: Didn't like what is said, Master Doc? Yea right, I'll wait for the Jedi Revamp yo! - Yep I Got my Badge of Courage and know Luke on a personal basis...any questions?
Havoc420
Wed Feb 04, 2004 12:44 pm
#635


Well, be thankful there was a response on this thread...on the "old" board, the Petition to remove 1% Insured Item Decay had no responses in 2740 replies!! 2740 messages from players!!! and no response!! Like I said, be thankful this thread has a response on it at all. This issue is apparently a huge one not only for the players but for the devs for some reason..heck look at Everquest..no decay and their economies thrive..granted the players dont make all the best items in the game, but they do make GOOD items just like in SWG. Which is why I say we need something similar to EQ, note SIMILAR, not exactly like it. Notice how we(players) bought everything under the sun from all crafters before the decay?? And now we dont buy as much even though we HAVE to?? We are more careful now then before and its worse on the crafting classes now, NOT BETTER. The only thing I'VE seen make the crafters worth their weight lately has been vehicles or droids..and the people I've seen only use droids as backpacks basically. Now I know the droids will be getting a major overhaul coming up, but as of RIGHT NOW, they are nothing more than porta-crafters and backpacks. My point of all this is, items placed in droids, do not decay, least that I know of. So a lot of people have them for that reason. I have yet to come across anyone in NICE armor in PvP since the decay...but when it was announced the decay would go away in the GCW, everyone under the sun suddenly started fighting again..it was mass killings...but as of late..I rarely see anyone fighting...mostly duels just for the heck of it because everyone is bored and/or hologrinding in a class they didnt want to play to begin with. I realise I'm not as organized in my threads as most, but I hope I've gotten some of the point across here..I'm not flaming the devs or bashing or anything..I'm just stating what I'VE seen in game.


In closing I will say as I usually always do...the devs do bust their butts to make this game great..andpeople can flame me all they want for saying that..but they do..they DO work hard..and yes the ideas sometimes dont go to plan very well. We as players need to stay calm and convey our concerns to them or things wont get done and everyone will just get upset and wanna smash the computer.. *pats you on the shoulder, its ok..we've all been there* ... I'm sure the devs and TH and everyone else is keeping an eye on this thread..how couldnt they with all the responses..you have to give them a LITTLE time..its still early in the day right now..let them talk to who they need to and get back to us..and at this point I would say end of the business day or everyone might just bumrush the corporate office and hogtie everyone... *shudders* Ok I think I failed enough at what little humor I tried to put in here to lighten the mood...take care everyone and breath...




--Mogg,
-=Public Relations Officer, TKDS=-
Bad_Bad_Leroy
Wed Feb 04, 2004 12:47 pm
#636






Thunderheart wrote:





That's simply not true. The fact that you lose faction points on a PvP death as opposed to a PvE death proves otherwise. Now if you said that the game does not know the difference if you CLONE from a PvP and PvE death, well that is another matter. But still its moot because the system is going to have to know the difference if its going to waive insurance costs from a PvP death.




The mechanic used to maintain insurance uses a different mechanic.




You already have something like this:


function onClone() {
if (insured)
set decay = .01;
if (not insured)
set decay = .03;


execute applyDecayToItems();


if (deathType=PvE)
for each item, set Insured = no;
if (deathType=PvP)
[don't change insured status...]


}


Can you please explain, besides saying it uses a "different dynamic", why it can't be changed to something like this? I realize it's not nearly as simple as how I've put it, but from a high level design point of view, it sounds like a cop-out to say it's not do-able, especially since (as others have pointed out) you were able to implement a re-insure-or-not check based on what type of death occurred..


If your (dev's) objection is that they really think decay should exist for PvP, then please tell us that and we'll agree to disagree, and we'll have further conversation about it to work out a compromise. But I just can't believe it's not technically possible to implement this:


function onClone() {
if (insured)
set decay = .01;
if (not insured)
set decay = .03;
if (deathType=PvP)
set decay = .00;


execute applyDecayToItems();


if (deathType=PvE)
for each item, set InsuredStatus = no;
if (deathType=PvP)
[don't change insured status...]


}




Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
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Abnaxus
Wed Feb 04, 2004 12:48 pm
#637

Okay, maybe i wasn't as constructive as i could have been. so here ya go:


Begin constructive comments


If it really is that hard to code in 0% decay for pvp death how about we try this.


No decay for any death, until you guys do manage to figure out how to do it, or figure out a viable alternative.


This game went without decay for like 3 months, what is another month gonna do?????!!?!?


End Constructive comments


GET ON THE BALL!



gildor inglorion
former: master ranger, master ch
current: bounty hunter extraordinare
always: a loser
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