Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
Broken hearted, I had hope that the devs actually listenned for once. ![]()
Anyone ever get the feeling the devs think being aggrivated is a fun way to play the game.
Yes, please remove the decay on death all together! I'd rather have a money sink insurance system and that is it anyday.
Bhaw this was #1 item I was looking forward to on patch day ![]()
And a little sidenote, because you've done it before.
Don't you DARE come back with a reply telling us that we must be constructive and not negative. You deserve every bit of flames this thread has offered and then some. Give us a reason to not flame you, because I can't think of one at the moment. It's almost as if you are trying to make us quit...
Thunderheart wrote:
That's simply not true. The fact that you lose faction points on a PvP death as opposed to a PvE death proves otherwise. Now if you said that the game does not know the difference if you CLONE from a PvP and PvE death, well that is another matter. But still its moot because the system is going to have to know the difference if its going to waive insurance costs from a PvP death.
The mechanic used to maintain insurance uses a different mechanic.
You already have something like this:
function onClone() {
if (insured)
set decay = .01;
if (not insured)
set decay = .03;
execute applyDecayToItems();
if (deathType=PvE)
for each item, set Insured = no;
if (deathType=PvP)
[don't change insured status...]
}
Can you please explain, besides saying it uses a "different dynamic", why it can't be changed to something like this? I realize it's not nearly as simple as how I've put it, but from a high level design point of view, it sounds like a cop-out to say it's not do-able, especially since (as others have pointed out) you were able to implement a re-insure-or-not check based on what type of death occurred..
If your (dev's) objection is that they really think decay should exist for PvP, then please tell us that and we'll agree to disagree, and we'll have further conversation about it to work out a compromise. But I just can't believe it's not technically possible to implement this:
function onClone() {
if (insured)
set decay = .01;
if (not insured)
set decay = .03;
if (deathType=PvP)
set decay = .00;
execute applyDecayToItems();
if (deathType=PvE)
for each item, set InsuredStatus = no;
if (deathType=PvP)
[don't change insured status...]
}
Okay, maybe i wasn't as constructive as i could have been. so here ya go:
Begin constructive comments