Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
LOL yes gam8it
But this is probably what really happened.
TH talks to the Dev Designers
TH> The community wants no decay when insured in PVP to increase GCW participation for publish 6
Dev (Designer) > That makes sense tell them OK, but we need to go with our faction insurance plan for publish 7
Dev (Designer) tals to Dev (Coder)
Dev (Designer) > Make it so no decay when insured in PVP to increase GCW participation for publish 6
Dev(Coder)> But in the cloning process we can't tell what killed them
Dev (Designer) > Well what could be done
Dev(Coder)> We can tell what faction and impliment the faction insurance
Dev (Designer) > Can we impliment that in publish 6
Dev(Coder)> Not without a lot of change and it would delay publish 6 even further
Dev (Designer) now talks to TH
Dev (Designer) > TH, umm we cant impliment the no decay in publish 6, but we can still do the faction based insurance in publish 7
TH> You know how this makes me look. Do you know what kind of uproar this will make. What can you give back to them for this.
Dev (Designer) > Well to help that out we can make it cheap like one faction mission, see what they will pay for it
TH> Well that is cheap,One faction mission basically. I will see what I can do.
As a Software designer and developer of comlex systems my guess is this is how it went down. When we talk of the DEVS we all assume we are just dealing with coders and that is not the fact at all. There are several levels of software development. the DEV's TH talks toare in a higher context than most of us assume, because that includes designers, art designers, coders and more.
lund0529 wrote:
Thunderheart wrote:
In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
Aakhperkare brought up a great point to folks who are coming in new tothis discussion:
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPCIncapacitates you- - NOT general PvE. General PvE will remain as-is.
Message Edited by Thunderheart on 02-05-2004 05:11 PM
Isn't the whole death penalty to get away from kamakazi clone wars? This is just going to put you back to where you were before you put in any decay, albeit with a money sink. If someone has to reinsure their armor 10x a day to PvP, it's exactly the same as paying 10K credits worth of faction pts to get the faction day pass.
If the death penalty was more of a 3 strikes and you get 100% wounds and BF, it would solve the death "sting" they desire and it would solve the clone wars problem we have now.
It's very simple guys (devs).
100% wounds to all stats including BF on uncloned deaths. REMOVE 1% decay on insured items across the board! On three cloned deaths in the space of 1 hour or so, you get 30% wounds each death.
There you have it. This would give a much BETTER sting, would give doctors and entertainers more of a purpose bring more people into hospitals and cantina's and it would eliminate clone wars and this ridiculous death penalty THAT YOU REFUSE TO ADMIT IS RIDICULOUS...
Kidding, kidding!
JacenKeldroma wrote:
Why are we insuring and then insuring our insured items?
/amen
Don't flame to much, maybe someone will have the idea of insuring the insurance terminal... in case an opposite faction blow it
This day pass is not going to get me to PvP. Only thing will be to remove the 1% decay from insured items. I will accept 5% decay on non-insured items.
I would rather you concentrate on making the imperial hat wearable and improving the faction perks than making a day pass.You are disenfranchising your player base by keeping the decay in.The concept of decayon items is important and needs to be in the game, but the implementation is completely wrong. There are so many ideas out there on how to correctly incorporate decay into the game and make death sting.
TH, JustG, and the Decay Nazi please post a poll for the entire player base to vote on keeping decay or not.
Just my two cents, but after 28 pages and an ungodly number of crap replies only a PM from TH would make me believe this is still being read.
But I post anyway, go figure.
Thunderheart wrote:
In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
Aakhperkare brought up a great point to folks who are coming in new tothis discussion:
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPCIncapacitates you- - NOT general PvE. General PvE will remain as-is.
Message Edited by Thunderheart on 02-05-2004 05:11 PM
Since the majority of players WANT no decay, and the dev team as tottaly IGNORED the paying customer, posted misinformation, deceived the PAYING customer.......mis-lead.....etc
PvP insurance should be FREE
its sad when you guys dont listen to the majority then put into affect your own choosenings then and only then take a POLL
I suggest adding a voting POLL on some topics and let us VOTE on some things, but then again Im sure the soe team has discussed live polls and opted not to have them since then the PAYING customers votes would be seen and the results wouldnt be what the team wants to see.
I made very sure that it means NO 1% decay when you buy this insurance "day pass" and yes, it is for PvP deaths.
Didnt someone told us : The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death". in a previous thread ?
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=2032&page=1
So how a pass could now magically saythe difference between PvP and PvE deaths ??? I think we need a true answer there !!!
Mokhet
Lobotom wrote:
I made very sure that it means NO 1% decay when you buy this insurance "day pass" and yes, it is for PvP deaths.
Didnt someone told us : The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death". in a previous thread ?
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=2032&page=1
So how a pass could now magically saythe difference between PvP and PvE deaths ??? I think we need a true answer there !!!
Mokhet
FACT is:
PvP is a major thing most players do in playing
Decay = a timesink
Timesinks are what the devs only want you to do,, more time doing bullcrap makes them feel you will keep paying to play
they cant see that if they provide content .. and a few things players want within reason, that this will keep them paying to play
this happens all the time in online games, the thinking behind the game is " make em play longer for nothing keeps em paying"
There has been so much BULL said by this dev team, just as you stated in quoting them that they cant even get out of it themselves now......
You got a "he said she said"........"Im sorry"misinforming you all......
the swindle is going on, when in fact there are many things said by this team that are just plain hogwash to the core
Ok TH, we can understand JustG doesnt know how to correctly inform his team on things and you misinform us, i can live with that........people make mistakes and over look basic board room tactics.....
But why hasnt anyone adkowledged the "theres no way to determine a PvE death over a PvP death"?
once again the SOE has determined all paying players are morons and can easly be deceived and lied to to cover up there own short comings
( I also would like to apologise ahead of time so noone on the team gets there little feelings hurt for misinforming us THE having the paying customer ask whats going on)
Just as it was proimised in the first place that ended up being a "typo"...
Kail_Mooner wrote:
Outstanding news TH!
I don't know what you did or said to the dev's but you got it right!
For all the people who doesn't understand what is at stake here, it means that we will have NO decay at all and not just the 1% decay with insurance.
This will save us quite some cash with a very reduced cost on PvP. Without decay in the GCW (PvP *and* Factional PvE), you can be sure that this will move even the PvE'ers into it!