Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
PLS TH MAKE IT EASIER, A LOT EASIER, JUST REMOVE DECAY FROM INSURED ITEMS BOTH IN PvP AND PvE.
I really dont like decay when it happens to me, but heck there must be a price for dieing, and item decay is a good one.
You take that away for some small amuont of faction points, and you will see rush battles instead of more complicated strategices, since no one will care.
If you are going to make this pass, at least make it cost like 1000 faction points, so people think twice before getting it
MrFile wrote:
I really dont like decay when it happens to me, but heck there must be a price for dieing, and item decay is a good one.
Brnr wrote:
They want more people to fight in the GCW and have more fun doing it which seems to me to be a very simple problem that deserves a very simple solution.
REMOVE DECAY.
Why is this game being held up by a few elitist and stubborn programmers who probably worked on EQ too.
Whatever I will quit soon, I log in and there is nothing to do. Id love to fight in the GCW bbut I would have to delete about 100 items in my bank just so I can run around naked. What a great game this is.
This is basically what I have been saying in my last 4-5 posts.
This move makes absolutly no sense what-so-ever, unless the dev's realized how screwed up the 1% decay was to start off with and to keep themselfs from looking dumb (to late might I add) they decided to add the FP insurance for the insurance.
The dev's have to much power and say in how the game operates. This game is gradually going from Star Wars Light to a mix between Battle Star Galactica & Buck Rogers & Lost in Space & Planet of the Apes.
Thunderheart wrote:
In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.
You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.
How much do you think this should cost?
Aakhperkare brought up a great point to folks who are coming in new tothis discussion:
This is a PvP issue, Exclusively.
The "PvE" part is forwhen a Factioned NPCIncapacitates you- - NOT general PvE. General PvE will remain as-is.
Message Edited by Thunderheart on 02-05-2004 05:11 PM
Isn't the whole death penalty to get away from kamakazi clone wars? This is just going to put you back to where you were before you put in any decay, albeit with a money sink. If someone has to reinsure their armor 10x a day to PvP, it's exactly the same as paying 10K credits worth of faction pts to get the faction day pass.
angristVong wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
just because it is a good deal doesn't mean it is a desirable deal.
do you realize how annoying it is to pvp in this game? you're asking us to add another prep routine.
it's just more work.
as it is now because of the, imbalance of the combat system, just to pvp you need to BUFF.
-that's 5k. (track down a doctor, make sure your BF is gone so the buffs stick well, wait while he buffs you in line)
-then you have to declare
-then you have to clone 1000k
i-nsure all your items 1000k-3000k
then you have to wait 20 minutes to get where you're going. (one to the starport - new planet - next shuttle blah blah blah)
then you die in one shot from a flame cone or mind poison.
now you're asking us to pay out faction to get a days worth of free decay? it's just more details and annoyance. we WANT to be able to jump into PVP anywhere and anytime to help our friends.
not have more prep work just to play for 24 hours.
and what happens when you're defending a base right at that 24 hour end mark and you POOOF you die outside the mark. then you have to STOP fighting and store your armor or keep helping your friends defend and lose your armor all together.
this one fight right over the 24 hour line could make the whole thing pointless as you can lose clothing/armor/items in a few deaths.
you guys need to take a course in making the GAME FUN.
TAKE OUT DECAY ON INSURANCE.
it's not a faction related issue its a global game issue.
faction perks should give us bonuses to our performance (suggested in many fine threads on the GCW board which you should spend more time at)
Totally and completely agree!!!! READ THE ABOVE POSTTH....