Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 4-19-04)
Why were they removed WHILE you fix them?
Couldnt you have just left them be while you fixed them?
My player city is one of the few remaining battlefield cities. Cities built around battlefields so they would get used, and they did and they were fun. Around a month later battlefields were removed to be revamped and were said to return in 3 months. That was january, its april now and no word whatsoever on battlefields.
any chance of reactivating the old ones in the mean time?
There is currently a movement starting on the Jedi board to have BH missions on Jedi Hotfixed or Suspended until fixed.
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=335844
If the missions were working as intended it would be great but they are not. They are buggy and highly exploitable by both sides. They are being used as griefing tools and stirring up some serious animosity between classes. It needs dealt with asap. Alot of us are sick of nothing being done. It is very frustrating when all we get from the CSR's is the pat statement that its a known issue and its being looked at. Its been a damn month. Look at it all you like but for those who have fallen victim repeatably to the bugs enough is enough. Hot fix this and if you can't Suspend Jedi missions until you can get a fix in.
We like them and want them when they work as intended. But the way it is now SUCKS. No response from the devs is not helping. People are embracing the exploits as justifiable by the lack of a response. CSR's do not have a unified answer for the players either.
Some actual real life hate is getting created here. Please look into this.
mmaughme wrote:
What is the points of these weekly threads, when you only respond to a handful of minor issues? Where's the discussion?
That first response mirrors my thoughts exactly.
If you stopped posting these threads, it wouldn't decrease the poor level of current communication currently being inflicted upon the playerbase. Either just stop the illusion or hire a half-dozen more Devs who will actually have time to read more than 0.00001% of the ideas and insight that's all over the forums. Clearly it is a job that's too big for one person.
electricnomad wrote:
mmaughme wrote:
What is the points of these weekly threads, when you only respond to a handful of minor issues? Where's the discussion?
That first response mirrors my thoughts exactly.
If you stopped posting these threads, it wouldn't decrease the poor level of current communication currently being inflicted upon the playerbase. Either just stop the illusion or hire a half-dozen more Devs who will actually have time to read more than 0.00001% of the ideas and insight that's all over the forums. Clearly it is a job that's too big for one person.
Yes it would make more sense in posting a topic they wish to get information on and going from there, everything else is basicly ignored anyway.
and you should have answered the remaining questions in last weeks threadbefore closing it
1 or 2 more people would help greatly
AFK Macroing....
My personal feelings towards macroing is that it doesnt stop me from experiencing the games content and fun, so no big deal.
If someone feels they need to replace boring repetitive steps with a macro, so be it. Need XP, go for it, doesnt bother me any.
What bothers me is the guys that macro LOOT. BorgleCaves on Rori are a perfect example. In addition to being jerks camping a static chest with a macro, they are also violating the TOS by using 3rd party programs to click on the x,y positions once opening the "chest" to click where loot should be.
Ive been going there for a solid week and have yet to loot a single chest once. Its overrun with AFK Looters that do nothing but sit AFK opening the chests and clicking. This has to stop. At this point, macroing afk has now crossed the line and affects more than 1 person directly. It effectively renders the dungeon useless to people like me and these guys AFK macroing now have the upper hand by selling BACK those skill tapes at a rediculous price.
Risk vs Reward? I'd say they get all the reward with little or no risk/effort.
I would really really appreciate it if the CSR's would enforce the Third Party clause by banning anyone AFK looting those chests. From what Im told you cannot do a /loot all with the in game macro system so if anyone is looting AFK they are definately using 3rd party programs.
Please put a stop to this now ![]()
Indeed. I posted about this in the last weekly discussion and I'm going to echo Zutan here. This has happened to me and the CSR told me there was no way to reimburse or replace the items I lost. Fortunately the stuff I lost can be replaced at a reasonable cost, but a friend of mine lost a LOT of rare stuff due to a similar inventory bug. Considering these bugs are not our fault, there should be a better mechanism in place so that we do not lose them, and if they are lost they should be replaced. Otherwise, how are we supposed to consider ANY container "safe"? Even the bank has had bugs before and that's supposed to be a safe place to keep items.
Zutan wrote:
First issue...Server "border" issues are still causing some significant problems.. we recently had a house that had apparently been placed on a server border and the items in it would randomly disappear and sometimes reappear later on. Many items have never shown back up. When we redeed this house it thinks there are no items even in it. CSR couldnt or wouldnt help with this.
Which leads me to the 2nd Issue..
CSR still Cannot or Will not reimburse a player for items that disappear. We work hard for these items and deserve to keep them. I can see if we happen to hit destroy by accident they may not help (but imo they should) but for items that just disappear from inventories, houses, factories etc they should be able to regenerate them. Its inexcusable that a game like this has customer support that is not able to do ANYTHING to help 99% of the time we havea problem with a BUG in the game. Based on all the posts on this issue in the forums and my own in game experience this is a very big issue.
Whatever is causing items to disappear needs to be fixed asap and so does the ability for CSR to give items back when this happens.
Hope you are all well. I would like to see the capability to remove maintenance and power from harvesters. It is very annoying that you can not correct a typo when loading them with maintenance and power...say you type 10000 instead of 1000, or worse 100000. We can remove maintenance funds from a vendor, seems it would be an easy fix to add this functionality to harvesters.
Thank you for your time,
Crayt Kamakura
City of New Solah
Planet Naboo
Bria Server
OH and another request about merchant vendors.Could there be a check put inplace that if the vendor has not had items added to it within X days (i think 30 days is plenty) then the vendor would be deleted? The excess maint in the vendor could be transfered back into the players bank account or just considered a loss.Im reallygetting sick of empty vendors cluttering the map, people made them while hologrinding or tried to start a business that failed but the empty vendors are still there.
Please do NOT read that im asking for vendor maint to be increased, im asking for empty and unused vendors to be removed after a considerable length of time. Think of ATMs that have been out of paper money to dispense for a month, it belongs to someone but they obviously dont care about running their business so it should be removed (sorry, but its the only annalogy i could think of, its been a long day).
An idea i had would be to set a max amount a structure/vendor can hold, say 2 months worth of maint, that would prevent having to increase maint but still help to discourage this ghosttown phenomenon were seeing these days.
Is there any discussion for increasing resource stack size? as a master weaponsmith since september ive stockpiled a very large variety of resources and am running out of room to store them all. with higher BER harvesters more resources are coming out of the ground, so could we please get one stack of 500k steel instead of 5 stacks of 100k steel? would help out the crafters imensly. also restackable crates would be nice, but the increased resource stack size would be more desireable. did i mention that this would help to ease the database load? the database just has to keep track of 1 stack of steel instead of 5, thats a pretty easy way to get more efficiency out of your technology and provide something the player base wants and needs. its a great way to solve some of your problems without nerfing.