Development Cycle Archive
Thread: Live Issues Update Sept 3
nurTsunami
Fri Sep 03, 2004 11:12 am
#53
Has anyone reported/had a problem with the damage numbers in combat? I have them set to the maximum size, but they are minature. I tried resetting them by putting them down to the smallest sixe, closing the menu, and then putting them back up, to no avail. Is this happening to anyone else?
Also, while its not a pub10 bug, it would only take 15 or so minutes to fix. The x-wing NPC in the corellian rebel base (Gabe??) says he is giving you a flightsuit (which would be cooler) but he only gives you a ring. His text should be changed to reflect when he really gives.
WedgeStarkiller
Fri Sep 03, 2004 11:13 am
#54
Thunderheart wrote:
Vlherg wrote:
Any hint as to whether slicing tools willagain autopull from crates in the near future?
The best hint I have at this time is that I'm working with Blair to get it added into a P10 minipublish.
Yay! The smuggler's get a fix in a mini-publish finally! Fixing a bug.... from the last publish.... sigh...
Geral_Corasjo
Fri Sep 03, 2004 11:15 am
#55
damn tuskens.....
Lotussutol wrote:
Thunderheart wrote:
GunJacker wrote:
TH... any word on the massive spawns of npc in several cities that are crashing many peoples pc's?
(this is happening on several servers from what i understand.. flurry for sure)
Improved. We're doing another live fix this afternoon.
Last I checked Sean/Victor and the other needed NPC spawns needed to vote in Bestine are MIA...who kidnapped them?
Hunt_Master
Fri Sep 03, 2004 11:16 am
#56
Jayces wrote:
Thunderheart wrote:
Jayces wrote:
TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.
Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.
This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.
It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.
I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.
It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!
Let me explain this again.
We do acknowledge and address things that are reported for test center. Just because you see them re-appear on live only means its a new and/or different instance of the bug. Database differences create changes from server to server that can cause things to reappear - - and we address them as quickly as possible. As always, we apologize for the inconvenience and we'll work to repair them as quickly as possible.
I'm speechless.
This is exactly why I don't play on TC. I would love helping to make this a better game, but the TC format of testing is laughable. There is no way for the testers to cooperate with developers in finding deep bugs, and the few obvious bugs (that anyone who logs on and plays for 15mins would find) aren't even getting any fixes.
phantom542
Fri Sep 03, 2004 11:26 am
#57
SHEESH! Glad I'm not TH or anyone responsible for game content! Give these guys a break. I want my stuff fixed too. Glad vehicle warping is fixed. Love the grid format. Waiting patiently for the fonts to be changed back.
zounds_klaxons
Fri Sep 03, 2004 11:31 am
#58
TH:
another issue with the new update is that belts and certain bandoliers orbit peoples bodies instead of comfortably resting on them.
its icky looking. can you look into that for us? thanks!
DaNumpty
Fri Sep 03, 2004 11:39 am
#59
Vlherg wrote:
Any hint as to whether slicing tools willagain autopull from crates in the near future?
The best hint I have at this time is that I'm working with Blair to get it added into a P10 minipublish.
_____________________________________________________________________________________________________________
This is very good news that the Devs intend to fix this and this is a bug and not intended.
mills9
Fri Sep 03, 2004 11:40 am
#60
Thunderheart wrote:
Jayces wrote:
TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.
Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.
This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.
It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.
I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.
It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!
Let me explain this again.
We do acknowledge and address things that are reported for test center. Just because you see them re-appear on live only means its a new and/or different instance of the bug. Database differences create changes from server to server that can cause things to reappear - - and we address them as quickly as possible. As always, we apologize for the inconvenience and we'll work to repair them as quickly as possible.
With all due respect TH, this sounds like a load of fluff akin to saying combat professions will be fixed with the combat revamp. The example Jayces gave is just one of many that slipped through.
UnknownX11
Fri Sep 03, 2004 11:41 am
#61
I have an issue with waypoints. I am unable to delete waypoints on the map, and I am completely unable to create new waypoints. Also the waypoint monitor has about 20 duplicate waypoints evertime i shuttle somewhere it duplicates itself.
Orew
Fri Sep 03, 2004 11:46 am
#62
DustusNavar wrote:
I posted this list in the last "issues" thread; most of these items I've posted in every issues thread for the last several publishes. I've posted them in TC bug threads, too, yet they continue to be unresolved:
Options doesn't remember the setting of the 'show detail objects' check box.
Harvestors do not animate.
Most containers in the caves are bugged. You can open them (sometimes) but you can't take anything out (Access not permitted to this container), or they're "locked" but can't be sliced.
Skill plates with more than one modification, when added to armor or clothes, only add one of the enhancements.
Smuggler Underworld and Master tree boxes do not show the bonuses granted to avoid imperial scans. The Master box does not show the bonuses granted to armor and weapons slicing.
Debris piles no longer open when you double click, radial open, or /open. You'll loot the credits out, but you don't get the window to take the contents out. The contents shown on examine (like [2 of 20] 10%).
Sit in a chair and after a few moments you will warp out of it a bit, still in a sitting position.
I am most annoyed by the fact that they are unfixed from one publish to the next. I swear I will not buy JTLS until at least half of these are fixed.
Keuller
Fri Sep 03, 2004 1:00 pm
#63
Ubese Armor Shirts and Ubese Armor Bandoliers are now classified as clothing. They only accept Clothing Attachments now. Revert your changes to these two items. There's nothing game-breaking about having a couple pieces of armor that don't decay in combat. It's not going to put armorsmiths out of business (Unlike tailors who need some decay) when people buy 1 ubese shirt and never have to replace it. Trust me, I know, we sell plenty of Biceps, bracers, chests, helms, boots, gloves and leggings to keep ourselves busy.
Please revert your changes to these two items, and while you're at it maybe you could explain why you felt the need to give them condition in the first place? Was it really a game breaking issue to let people have 8 sockets they could put their really hard-to-come-by AA's in?
Since we're talking about sockets anyways, when are you going to fix packs? 4 sockets but no way to put attachments in them, it's only been 14 months...
Please revert your changes to these two items, and while you're at it maybe you could explain why you felt the need to give them condition in the first place? Was it really a game breaking issue to let people have 8 sockets they could put their really hard-to-come-by AA's in?
Since we're talking about sockets anyways, when are you going to fix packs? 4 sockets but no way to put attachments in them, it's only been 14 months...
Auraveda
Fri Sep 03, 2004 1:02 pm
#64
Heswindu wrote:Jedi Visibility is BROKEN with pub 10. It seems visibilty is not decaying anymore, and Jedi are currently permanently on the terminals. This has been tested and confirmed by the other Jedi in my guild. This started on Tuesday, when pub 10 went live. It's been 4 days, I haven't used one saber special or force power and I am still on the terminals. TH please could you look into this?
Well, it's lucky for you then that droid tracking is somewhat borked again. Always being on the terminals isn't so bad if the Bounty Hunters have very little chance of finding you.
Sc0rPs
Fri Sep 03, 2004 1:09 pm
#65
Why do you ignore end game content? GCW scanners still broken and HQ guards attack their own defenses.