Development Cycle Archive
Thread: Live Issues Update Sept 3
PhoenixOrion
Fri Sep 03, 2004 1:14 pm
#66
Thunderheart wrote:
The best hint I have at this time is that I'm working with Blair to get it added into a P10 minipublish.
Thank you for responding on this, TH. It makes me breathe easier...
But I'd breath a LOT more easier if we could get a proposed timeframe of when we'd see this? Like maybe in 1-2 weeks at the most? 
Katae
Fri Sep 03, 2004 1:32 pm
#67
I looted a disc from the sith in the camp that allows you to go to the city it says this when I try to activate it "You must loot this Item before trying to extract information from it" why what is wrong I was on corellia near coronet
ShinyJedi
Fri Sep 03, 2004 1:43 pm
#68
That berzerker rifle is uncraftable is a bug that's still not fixed and despite complaints, it keeps being pushed from TC to live again and again and again.
Please add this to your bug table TH!
Please add this to your bug table TH!
scall01
Fri Sep 03, 2004 1:47 pm
#69
Profession: Smuggler - you will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.
That was in the patch notes... And you said it was a bug? So it was a bug you put in on purpose? Uh...
Nerj
Fri Sep 03, 2004 1:48 pm
#70
MojiTiwlon wrote:
But....they couldn't track professions before so I MAY have had one but they didn't count it. That's the only reason I ask.
Yeah good point, if they increased the number of professions, how do we know the new silent ones weren't ones we already did? Since, the system only kept track of the holo profs BEFORE the badge system went into place.
TheWardog
Fri Sep 03, 2004 2:27 pm
#71
Thunderheart wrote:
Jayces wrote:
TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.
Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.
This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.
It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.
I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.
It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!
Let me explain this again.
We do acknowledge and address things that are reported for test center. Just because you see them re-appear on live only means its a new and/or different instance of the bug. Database differences create changes from server to server that can cause things to reappear - - and we address them as quickly as possible. As always, we apologize for the inconvenience and we'll work to repair them as quickly as possible.
Well, my pets are ONCE again centering on TOP of me. It was fixed a few months back and has been re-introduced awhile ago (wanna say Publish 9 timeframe, could be mistaken as I don't play much anymore...). Haven't seen that addressed as quickly as possible. It'd be nice if you'd fix those bugs that have existed since start "as quickly as possible" too...
Wardogus
Mizraal
Fri Sep 03, 2004 2:42 pm
#72
mills9 wrote:
Thunderheart wrote:
Jayces wrote:
TH, once again we are seeing bugs that were reported MULTIPLE times on the TC forums being pushed to live, in this case the drop shadows on text.
Please, please, please can you tell us when the devs are going to acknowledge bugs posted on the TC forum as it is gettibg a bit silly and seemingly pointless now to even have a TC forum and community if the bugs that get reported are ignored.
This is just one example but every but every time so far there has been a publish a bug has 'slipped' through that was reported by loads of people.
It just seems at the moment that rather then fixing all bugs that get reported you pick the worst ones and send the rest to live to fix later.
I'll take back my statement if you can prove I am wrong but seeing as this has been posted (the dropped shadows) on the TC forums numerous times I don't see how you will manage that.
It's just so dperessing for the TC community to be asked to test things and report bugs if continually with every publish bugs go to live that they HAVE reported to you guys sometimes weeks in advance!
Let me explain this again.
We do acknowledge and address things that are reported for test center. Just because you see them re-appear on live only means its a new and/or different instance of the bug. Database differences create changes from server to server that can cause things to reappear - - and we address them as quickly as possible. As always, we apologize for the inconvenience and we'll work to repair them as quickly as possible.
With all due respect TH, this sounds like a load of fluff akin to saying combat professions will be fixed with the combat revamp. The example Jayces gave is just one of many that slipped through.
Its not fluff, workingwith much less complicated databases I'veseen problems withsomethingworking fine on one, but getting borked on another. Sometimes you think you have the problem nailed down, then poof something changes and there it is again. Its the way things work. Harrasing the developers changes nothing, nor does insinuating they're decieving us. (They probably have played the PR game, but I doubt this is ussually the case) Hell Autocad 2000liked to randomly drop lines, itwas a know issue, but I don'tthink if it ever got tracked down completely, and THAT program is way more expensive and ussually has a lot more riding on it.
nurTsunami
Fri Sep 03, 2004 2:53 pm
#73
Not sure if anyone has mentioned it in this thread yet or not, but I'll say it again: when you place creatures in the toolbar, they do not call when clicked, but rather "examine".
Also, not sure if the combat damage numbers is related/fixed with the drop shadows, but I tried relogging and a few other things to no avail. The numbers are miniscule! 
MojiTiwlon
Fri Sep 03, 2004 2:59 pm
#74
Here's an issue...all my profession badges are not showing. Either this data is stored somewhere, or it is not. I demand to know if we will ever receive these badges or if you don't have the data.
Message Edited by MojiTiwlon on 09-03-2004 03:00 PM
Phoenyx_Ashe
Fri Sep 03, 2004 3:11 pm
#75
Another thing to note, the heal failure glitch isn't limited to doctors, or to Havla food. Since the new publish, I've run into this on again/off again, and no consistently repeated activity (other than "heal before I get killed!") to determine what might cause the glitch. This has happened with both Stim As and Stim Bs.
Arrana Karridath
Master Artisan
Jouneyman Architect
Novice Armorsmith
Novice Tailor
Arrana Karridath
Master Artisan
Jouneyman Architect
Novice Armorsmith
Novice Tailor
Sammeria
Fri Sep 03, 2004 3:14 pm
#76
TH,
What happend with Generic Crafting tools?? You used to be able to experament and make schmatics for them. I just now noticed this. Is this a pub 10 bug??
Quaryn
Fri Sep 03, 2004 3:16 pm
#77
Thunderheart, any fix for the armor hole incoming?
It is most certainly back.
CoRGaNNo
Fri Sep 03, 2004 3:28 pm
#78
Harvestors haven't animated correctly for as long as I can remember...
They're fine as long as you don't go too far. If your system has to load the structureimage again then they won't animate anymore.
It's a pain in the *neck* sometimes, but low priority on the fix list 