Development Cycle Archive

Thread: Publish 10.4 Feedback

Jediforcefighter
Sun Oct 03, 2004 4:33 pm
#53






ZonJaiNezBA wrote:





xxx_buckshot wrote:

best way to resolve this fun little item is to remove the weapon switch delay for jedi only. simulating the way jedi can pull their saber very quickly even if was hidden from view (yoda, and think qui-gon did this in the films)





If I remember correctly, the reason the weapon switch/armorswitchdelay went in is primarily because of Jedi. This kept a Jedi from changing from his robe to his armor. Other reasons was to prevent other players from using for example: 6 different DOT weapons in 6 seconds.


If any profession should have either the weapon switch delay removed or a lower delay effectively allowing them to switch weapons faster it is a BH, and to a lesser extent a Commando. BH is supposed to use multiple weapons to take out a target. Unlike Pistoleers and Rifleman and Carbineers who specialize in one, a BH must use different weapons to be as effective as possible.









so our options have become, put your lightsaber away so that a bh can have not only first strike but 5 seconds of 'free' hits as you equip your saber... or, leave your saber out for safety and allow even more bh to potentially get missions on you as your visibility rises. damned if you do, damned if you don't.







Jedi is a tough choice isn't it? I guess this is a little of what they meant by hard.






The whole weapon swtich delay should be removed from everybody because it's not doing any good to anybody, not BH, not jedi, not commando. Everything from the fs quests to profession's weapon use is screwed up. A 2 handed profession uses only a single weapon, the commando title has "shock trooper" when the BH has the lightning weapon, the fs quest using extreme amounts of experience to gain a single skill box instead of using quests to gain boxes, battle droids running all over the place killing everyone, and vibro weaponsnot being able to resist lightsabers(and a personal one that every profession ends with master instead of something likeGrand Swordsmanfor MasterSwordsman). There are very few things in this game that are correct. Maybe if they would just make a Bounty Hunter Ranking System (BHRS) like the jedi system but a bit weaker, then all this crap wouldn't have to be so screwed up. Like is the highest rank in the BHRS are something related to Jingo Fett where he'd be half as strong as a jedi overlord/chancellor but would gain and lose BH exp and their position if killed by a jediin the BHRSit would create some fairness in the game. There could be a limit to the negative exp a jedi can lose such as -100,000 instead of beyond a million. And MBH could keep master but get negatives of a limit of something whereas they wouldn't be able to reutrn to the BHRS until the negative BH expis gone. Sounds like im just copying the FRS but even BHs had ranks.

Message Edited by Jediforcefighter on 10-03-2004 07:46 PM



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PuntaSur
Sun Oct 03, 2004 6:58 pm
#54


The system is still broken:


- BHs can still TEF a Jedi after a Jedi dies.


- BHs can still TEF a Jedi after they dropped the mission, even days later.


- Non-BH grouped with the BH can still kill the Jedi and the mission persists, despite lost xp.


- Jedi killed by 3 incap method from a BH with the missionstill allow persistent BH mission despite lost xp.


- Jedi still get on the terminals after being offline for the last 3 weeks, and just login (nothing else, just login to the game, stay in the house, call a BH in the guild to check the terminals...bingo, still on them despite the great galaxy wipe, despite the 3 week layoff).


PLEASE:


1. FIX this system. Get SonGouki a test Jedi ASAP, and get him and Tanks together with Keldarin's team and get this code working already. We all appreciate how complicated the various underlying systems are, but SonGouki is an absolute genious at testing. He has yet to be included in any "hot patch" tests before pushing them to live and making FOUR consecutive patch note statements announcing this as working when it absolutely is not.


2. Educate your CSRs on exactly HOWthis system is suppose to work. At this time they have NO clue what to tell YOUR customers, and simply stick a variety of canned posts into tickets and provide ZERO support in any effort the player makes to get resolution as a result of being victimized by this horribly bugged sub-system of TEFs and Player Bounties.

Message Edited by PuntaSur on 10-03-2004 09:00 PM



PuntaSur - MBH/Ranger and Jedi of 2003
EMC2

Alila
Sun Oct 03, 2004 11:07 pm
#55






Memnoch127 wrote:


1) Sometimes i switch back and forth between my main character to try to buff myself and since it usually says "target not found" i have to keep switching back and forth in hopes my jedi will stick long enough in the world to buff me......NOT an exploit why should i be banned for that?? would you get banned for that if you had 2 non jedi characters??




why bother? just add this line to your user.cfg (and create user.cfg if you dont have it yet):


[SwgClient]
allowMultipleInstances=true


then turn off world preloading and file caching in your launchpad options and you're ready to roll..


fire up one client, then fire up the second, put both into borderless windowed mode and you can easily alt-tab between clients..



Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
killabyte
Sun Oct 03, 2004 11:24 pm
#56



PuntaSur wrote:
The system is still broken:
- BHs can still TEF a Jedi after a Jedi dies.
- BHs can still TEF a Jedi after they dropped the mission, even days later.
- Non-BH grouped with the BH can still kill the Jedi and the mission persists, despite lost xp.
- Jedi killed by 3 incap method from a BH with the mission still allow persistent BH mission despite lost xp.
- Jedi still get on the terminals after being offline for the last 3 weeks, and just login (nothing else, just login to the game, stay in the house, call a BH in the guild to check the terminals...bingo, still on them despite the great galaxy wipe, despite the 3 week layoff).



Just wanted to add that the Tef is indeed still broken. I was hunting with a friend jedi.

The jedi was killed by a bh

I rezzed the jedi, then the bh killed him againl


The system does not appear to be functiong correctly and my friend is now out 420k xp.... thats a lot of xp.

A CSR's response is that they don't give back lost xp, there's nothing they can do.

Customer's dont like being told no, especially in nasty letters talkign about how if you place another ticket you will be banned.

Things like that don't positively contribute to good community relations.

/shrug

please get things fixed



.......::: Iyepo Tatue ::::.......

.......::: Imperial Colonel ::::.......
Triton_au
Mon Oct 04, 2004 1:24 am
#57

Bounty Hunter system is not working when a speedcapped swordsman can pick up 3/0/0/0 in BH and kill ANY level jedi in 3 seconds flat (2 seconds if he has a friend to KD you first). I got 1 heal in last time he came after me, got up and I was dead before my second heal got in. 1000 mind damage per second. Hes not the only one on Valcyn, theres another with a 1700 damage light vibro axe I beleive its called (pikeman weapon) who gets a knockdown and hits for 1500 - 1800 damage per second (but I can get away from him because its random pool).


Negative XP ? Hmm, really need to think about that, its pretty horrible for a Jedi at my level to have it, it cost me 452k Jedi xp last time the BH DB'd me, then I had to clone, 652k xp lost from a guy with a hammer mind hitting me. It should not go into negatives, not for my sake, but for the people grinding.


I really think you need to consider revamping the BH system quickly, those who mastered it need to be rewarded, not the people who got a lucky loot drop one day off a nightsister elder and spent 3 hours getting to investigation 3.
Holothuria
Mon Oct 04, 2004 4:12 am
#58






Lorrac wrote:

Eh, to the guy with the first post. It does not set you to -1M. It only resets you to -1M if you are below -1M. Otherwise nothing happens.






Um . . . yeah, and . . . ? What did I say that suggested I couldn't read and comprehend Tiggs's post for myself?
Z-Axis
Mon Oct 04, 2004 4:23 am
#59

Well if i was a Jedi I wouldn't be plzed with being set to-1mill for your poor planning. The least you could do is reset them to zero.


But my big question is what happened to Publish 10.3! It was borked so now your gonna drop it? I truely will never understand SOE logic. Since I am BH I would have liked to have gotten a slight bump on invest xp. Now its just the most monotous grind I could think of.



-Z
-------------------------------------------------------------
Zed Axis -Master Weaponsmith/Artisan - Coronet vendor -270 -5500
Zedly Axis - Force Sensitive Bounty Hunter Jedi Killer Template -Does this mean I will kill myself one day?-
CEOs of The Zeds Master Weapons. based on FarStar/Corellia/Talryyn
Founding members of Talryyn Corellia's Rebel/Neut RP city 2500 2750
Neige
Mon Oct 04, 2004 5:02 am
#60

Why are you calling these bugfixes "Publish" ? publishes are about NEW CONTENT and GAMEPLAY INNOVATIONS, bugfixes are just bugfixes.


Also it's the 8th publish / mini-publish 90-100% for jedi. when will Rangers and Squad Leaders and and the others will get some attention ?



yeah... i know, combat revamp. In how many parsecs ?



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
SatansCircus
Mon Oct 04, 2004 5:25 am
#61

I think publish 10.4 broke Tiggs' Dragon icon.



*** sig changed by moderator - inappropriate ***
Grexor
Mon Oct 04, 2004 6:13 am
#62

Jedi Visibility from Lightsabre Use against a BH:
=================================================
-Visibility should only increase if the BH lives or kills you.
-IF the BH is killed, they clone to an earlier point in time.
-Memory of the fight with the Jedi is gone at that point, so
there is no chance/way the BH could increase visibility because
technically, they have no memory of ever meeting the Jedi.

We are talking about cloning here people.
SatansCircus
Mon Oct 04, 2004 6:18 am
#63






Grexor wrote:
Jedi Visibility from Lightsabre Use against a BH:
=================================================
-Visibility should only increase if the BH lives or kills you.
-IF the BH is killed, they clone to an earlier point in time.
-Memory of the fight with the Jedi is gone at that point, so
there is no chance/way the BH could increase visibility because
technically, they have no memory of ever meeting the Jedi.

We are talking about cloning here people.



But they could always run back to the terminals and get the mission again. Don't confuse the bounty with the bounty hunter. You may kill the bounty hunter but you don't kill the bounty.




*** sig changed by moderator - inappropriate ***
wyrwulf
Mon Oct 04, 2004 6:51 am
#64

Tiggs, any word on the Flash Speeder for those that pre-ordered JTL.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
EMC2
Mon Oct 04, 2004 8:15 am
#65


Since the TEF, Visibility and Bounty systems are still broken, will you PLEASE get the Jedi Correspondent and BH Correspondent set up in a test environment with a Developer who is knowledgeable about these systems and get this fixed once and for all?


As if there wasn't enough hate in the community toward Jedi, you continue to produce "hot patches" on thisSAME issue repeatedly and these other players in their infinite wisdom are punching a counter on publishes focused on Jedi instead of having common sense in realizing it has beenfour "hot patches"in an effort to resolve theSAME game breaking issue introduced through publishes the Jedi community NEVER asked for.


Thanks so much for:


- Adding a NEW bug where we are frozen for upwards of 60 seconds after force healing in multi-player PvP scenarios (5 or more players in combat) and we are unable to do ANYTHING (run away, heal, fight, etc).


- Cranking up the visibility sensitivity to the point where we just log in to get on the terminals.


- Poor server-client synchronization that allows OTHER players to see us with saber and robes even though we unequiped them well before entering the area, and potentially increasing our visibility incorrectly.


- Keeping xp loss at clone for Jedi so they can just be pushed deeper into the xp debt as endless parades of BHs grouped with others can perma-kill the Jedi and not lose the mission and/or TEF.


- Ignoring the TEF system (for the entire game) to the point it is now totally falling apart on the shoulders of Jedi who suffer endless lost xp as a result of this failed design.


- Ignoring the "group" TEF that has been the worst system for PvP since day one, but specific to Jedi, it allows the BH to maintain the mission even after the Jedi receives xp loss by dying to a grouped member with the BH.


- Allowing the 3 incap death to continue as a means of killing Jedi without losing the mission, even at the hands of a BH.


- Cranking up the xp loss while the underlying systems remain bugged to death.


- Ignoring the Jedi Corrspondent as a means of testing these systems before publishing them to live.


BUT MOST OF ALL, THANK YOU FOR:


- Publishing hot patches over and over and bringing significant increased hatred toward the Jedi community.


/sarcasm off


We appreciate the focus on trying to resolve these things, but obviously the complexity is significant. The negative impact to the Jedi community is massive and repetitive. The efforts are only resulting in further frustration for everyone in this game as other players feel negelected in their professions, and yet the Jedi still are not receiving any resolution to these issues.


Please get the focus on TESTING (including SonGouki) instead of just publishing hot patch notes with no real substance and confidencein the code.

Message Edited by EMC2 on 10-04-2004 08:46 AM

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