Development Cycle Archive
Thread: Publish 10.4 Feedback
ZonJaiNezBA wrote:
xxx_buckshot wrote:
best way to resolve this fun little item is to remove the weapon switch delay for jedi only. simulating the way jedi can pull their saber very quickly even if was hidden from view (yoda, and think qui-gon did this in the films)
If I remember correctly, the reason the weapon switch/armorswitchdelay went in is primarily because of Jedi. This kept a Jedi from changing from his robe to his armor. Other reasons was to prevent other players from using for example: 6 different DOT weapons in 6 seconds.
If any profession should have either the weapon switch delay removed or a lower delay effectively allowing them to switch weapons faster it is a BH, and to a lesser extent a Commando. BH is supposed to use multiple weapons to take out a target. Unlike Pistoleers and Rifleman and Carbineers who specialize in one, a BH must use different weapons to be as effective as possible.
so our options have become, put your lightsaber away so that a bh can have not only first strike but 5 seconds of 'free' hits as you equip your saber... or, leave your saber out for safety and allow even more bh to potentially get missions on you as your visibility rises. damned if you do, damned if you don't.
Jedi is a tough choice isn't it? I guess this is a little of what they meant by hard.
The whole weapon swtich delay should be removed from everybody because it's not doing any good to anybody, not BH, not jedi, not commando. Everything from the fs quests to profession's weapon use is screwed up. A 2 handed profession uses only a single weapon, the commando title has "shock trooper" when the BH has the lightning weapon, the fs quest using extreme amounts of experience to gain a single skill box instead of using quests to gain boxes, battle droids running all over the place killing everyone, and vibro weaponsnot being able to resist lightsabers(and a personal one that every profession ends with master instead of something likeGrand Swordsmanfor MasterSwordsman). There are very few things in this game that are correct. Maybe if they would just make a Bounty Hunter Ranking System (BHRS) like the jedi system but a bit weaker, then all this crap wouldn't have to be so screwed up. Like is the highest rank in the BHRS are something related to Jingo Fett where he'd be half as strong as a jedi overlord/chancellor but would gain and lose BH exp and their position if killed by a jediin the BHRSit would create some fairness in the game. There could be a limit to the negative exp a jedi can lose such as -100,000 instead of beyond a million. And MBH could keep master but get negatives of a limit of something whereas they wouldn't be able to reutrn to the BHRS until the negative BH expis gone. Sounds like im just copying the FRS but even BHs had ranks.
Message Edited by Jediforcefighter on 10-03-2004 07:46 PM
Message Edited by PuntaSur on 10-03-2004 09:00 PM
Memnoch127 wrote:
1) Sometimes i switch back and forth between my main character to try to buff myself and since it usually says "target not found" i have to keep switching back and forth in hopes my jedi will stick long enough in the world to buff me......NOT an exploit why should i be banned for that?? would you get banned for that if you had 2 non jedi characters??
why bother? just add this line to your user.cfg (and create user.cfg if you dont have it yet):
allowMultipleInstances=true
PuntaSur wrote:The system is still broken:- BHs can still TEF a Jedi after a Jedi dies.- BHs can still TEF a Jedi after they dropped the mission, even days later.- Non-BH grouped with the BH can still kill the Jedi and the mission persists, despite lost xp.- Jedi killed by 3 incap method from a BH with the mission still allow persistent BH mission despite lost xp.- Jedi still get on the terminals after being offline for the last 3 weeks, and just login (nothing else, just login to the game, stay in the house, call a BH in the guild to check the terminals...bingo, still on them despite the great galaxy wipe, despite the 3 week layoff).
Just wanted to add that the Tef is indeed still broken. I was hunting with a friend jedi.
The jedi was killed by a bh
I rezzed the jedi, then the bh killed him againl
The system does not appear to be functiong correctly and my friend is now out 420k xp.... thats a lot of xp.
A CSR's response is that they don't give back lost xp, there's nothing they can do.
Customer's dont like being told no, especially in nasty letters talkign about how if you place another ticket you will be banned.
Things like that don't positively contribute to good community relations.
/shrug
please get things fixed![]()
Lorrac wrote:
Eh, to the guy with the first post. It does not set you to -1M. It only resets you to -1M if you are below -1M. Otherwise nothing happens.
Um . . . yeah, and . . . ? What did I say that suggested I couldn't read and comprehend Tiggs's post for myself?
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-Visibility should only increase if the BH lives or kills you.
-IF the BH is killed, they clone to an earlier point in time.
-Memory of the fight with the Jedi is gone at that point, so
there is no chance/way the BH could increase visibility because
technically, they have no memory of ever meeting the Jedi.
We are talking about cloning here people.
But they could always run back to the terminals and get the mission again. Don't confuse the bounty with the bounty hunter. You may kill the bounty hunter but you don't kill the bounty.
Grexor wrote:
Jedi Visibility from Lightsabre Use against a BH:
=================================================
-Visibility should only increase if the BH lives or kills you.
-IF the BH is killed, they clone to an earlier point in time.
-Memory of the fight with the Jedi is gone at that point, so
there is no chance/way the BH could increase visibility because
technically, they have no memory of ever meeting the Jedi.
We are talking about cloning here people.
Message Edited by EMC2 on 10-04-2004 08:46 AM