Development Cycle Archive
Thread: Publish 7 Feedback: Crafting System Enhancements
DeQuosaek wrote:
Because there were 30+ pages of uninformed people who never tested it saying they didn't like it.
Actually I'm a 10point master and am making weapons that are much better than the pre-patch ones. That being said, Itchybacca's point still stands. My 10 point weapons won't compare well to his. Now, do I want to keep the patch? Sure, I just made a ber5 personal harvestor, a dh-17 with an unsliced speed of around 1.3, and the best laser rifle of my life. BUT...
Is this bad for crafting or not? I already have about 500k of orders for today's stuff, I'll do fine. But there are legitmate concerns out there. Have vs Have Not'ting will get worse. And what about looted resources.
Heck, I don't know. I was against it, but now see much better weapons comming out of it. I'm good if it stays or goes and feel moderately sheepish about complaining.
Boatsheets wrote:
Yeah, but the newbie crafters can charge newbie prices for the newbies to buy.
The master crafters will still make better, more powerful products but they also charge high prices for them.
If only it worked that way. What if a master crafter with 12 points did not charge higher prices? There would be no Newbie crafters, and this one crafter would own the market. This is what monopolies can do.
You can't get 12 experimentation points charging *newbie* prices, when masters can charge the same price and make a fortune via quantity.
Rip it out as planned...it seems benign for single exp...but if you do any combination of experimentation, it starts to decline in acceptability.