Development Cycle Archive
Thread: Publish 7 Feedback: Crafting System Enhancements
Well this 1 day change has the potential to kill my weaponsmith career full stop, 12 point crafters are loving it, 10 point crafters like myself are dead in the water. I'll quote my post from the WS boards
"As I posted elsewhere 10pt smiths like myself are now well and truely stiffed, the 12 pointers are making schematics as fast as they can (a 12pt WS friend sent me a tell saying he had 50 ABPH schematics and was making more as we spoke). Once they reverse the changes it will take months for the schematics being made today to filter through the system and even if you should get that +2 in the meantime you still cant compete because the changes will have been reversed. "
Dear SWG Devs,
One day you must learn to stick to your guns. Find a vision. Develop a vision. Release a vision. The posters on theseboards representa small percentage of your customers. A small percentage of these posters are on your Test server.
R2D2 is not a combat droid by ANY stretch of the imagination. Nor are any of his astromech cousins. That's why they are called astromech, and not combat droids. So, drop the pretense; you guys took your marbles and went home when the tiny fraction of this community got up in arms about your vision for combat droids. This "invasion" feels like punishment.
Outside of this, I think you have crafted a wonderful game.
Deidre
My final opinion on this:
- Great change for single line crafters (artisans, weaponsmiths, etc.)
- Horrible change for multi-line crafters (chefs, BEs, armorsmiths, etc.)
If you could balance it a little more so that 10 point, multi-line crafters also see some benefit, or potential benefit, then it'd be a great system. perhaps the solution is to leave it in place and just tweak it a little more?
after testing myself and reading over the boards it seems:
with 10 pts people get products a little less good then before.
with 12 pts people get products a little more good than before.
All people that actually tried the system like it or are neutral i don't read the hate we had few days ago (before people actually tried the changes).
I and alot of people want this new system to stay as is.
Give it a second chance and/or lets vote for that system: actually thats a real subject that people should vote on AFTER they tried both systems.
Gaenjin wrote:
Thunderheart wrote:
What are your experiences with this new crafting enhancement?
From Announcements Forum:
As part of Publish 7, the team included a change to Crafting Experimentation. Based on customer feedback, we are going to remove the experimentation changes. These were already part of today’s publish and will be present in the game until Wednesday March 17th. At that time, the crafting experimentation changes will be removed with a hotfix.
Just exactly WHY is the change being pulled?? I'm glad to hear that you are removing the patch based on customer feedback, which I'm reading here is... positive...???There's an exploit in this isn't there? Some imbalance that you guys missed because you don't have Char Copy for Test Center yet and can't get more than 2 people to waste time leveling a throw-away character andguinea pignew changes without compensation... I'm not seeing the negativecustomer feedback you speak of.
Xaul_Xan wrote:
I think the crafting changes should be kept this way for awhile at least, so that everyone in live can try them out. My experiences as a master doctor craftinghave been positive today. It seems that with the new crafting system I can experiment something to more power and not waste experiment points on attributes I don't care about as much.
Testing in "Live" should not be occuring. If it's gonna be kept a week might as well stay this way.
Thumbs up on listening to the player base.