Development Cycle Archive
Thread: In-Concept Open Discussion (5-31-04)
i would like you to please consider my idea concerning the mission terminals:
please make the following things selectable (2 models given) - most possibly via a drop down menue:
a) mob + direction
b) payout + direction (so you could "control" over payout, and filter all missions wich are not in the desired range)
- reduces overall server lag
- reduces mission terminal lag
- reduces time for players to get the desired missions
My biggest thing has to be
1) lower level content
1) More armour colours, simple enough, it was done with hairstyles...
2) In a world where the economy is based almost entirely on trade between worlds, could we please, please, please, abolish the need to go through planets to get to others? I live on Rori, but I happen to like hunting on Dath, due to low amounts of RAM in my PC it takes me the better part of 30 mins. Especially annoying when I am part of a group and by the time I get to wherever we are going, everything has already been killed or people are annoyed at waiting for me.
3) An NPC controlled race track where you can either enter as a swoop driver, or bet on the outcome of the races. Profession-based players could run swoop teams. Since the betting section of the hotels is next to pointless, maybe this would entice people to have a flutter.
4) A new mechanic profession (see above)
5) Dual wield for all professions in which this would be feaseable, pistoleer, smuggler, fencer, tka etc.
6) Two seater vehicles
7) Cabinets or rooms in cantinas in which dancers can dance and musicians can play. Entry into these rooms costs non-entertainer players (maybe per bf healed) and this is split between the entertainers within, dependant on their skills. This will stop people getting their bf healed and not paying for it, dancer is the most underpaid profession in the game and unfairly so as they are an integral part of the combat system.
8) A noticeboard outside every starport with player posted information on events in that area which are coming up. Maybe requiring politician skills to use.
9) Changes to the rank system would be nice, so that having a high rank actually benefits you in ways other than being able to slap storm troopers
10) Yeah, I know, you're getting tired of listening to me, last one I promise: This is my personal pet irritation. Why can't dancers and doctors buff themselves? It is super irritating to have gone through mastering a profession like dancer only to find that a) you can't buff yourself and b) no-one pays you to buff them!
Thank you and Hail the Emperor, Obiwan's a hobo.
I'm bettin' dollars to pesos that this probably waaaay to hard to implement, but I'm not a programmer, so whadda I know?
Wouldn't it be great if we could take screenshots in-game that we could craft into our own art, i.e. Pictures/portraits? You could have a gallery of your great accomplishments and places you've seen...
just a thought
Is it just me, or does it seem ridiculous that smugglers can sell crates of spice on the bazaar or on personal vendors? I mean, come on...if spice is supposed to be illegal, then it should not be able to be sold in public. Isn't that the point of smuggling spice? I can't just walk over to the Quick-ee Mart and pick up a box of heroin. Perhaps the next patch should disallow this--I don't think it'd cut the market any, but if people now have to go hang out with Image Designers for 10min. per pop to enhance the "community feel", then a junkie having to go finda dealer to geta fix isn't that unreasonable, and more realistic.
All I can think right now is..
"It's legal to buy it, it's legal to own it, and if you're the proprietor of a hash bar, it's legal to sell it. It's legal to carry it, but get a load of this--if the cops stop you, it's illegal for them to search you. Searching you is a right the cops in Amsterdam don't have."
Instead of struggling to changing the damage type of existing lightsabers from kinetic to some other damage type, why don't you create new lightsabers with the type of damage you feel is appropriate?
This suggestion seems to be consistent with what I have read and observed: Changing the damage type of existing weapons is tough, but creating new weapons is much easier.
To become overt you must equip the factions armor.
maybe now wed see some actualy stormtroopers in pvp battle.. right now its just people with the reb/imp sign above them..
Story Idea
- This kicks in at different intervals and different planets throughout the day.
- It's purely random who get's stopped.
- Imperial Faction rank can get you out of it.
- Maybe, a option to bribe your way out if you don't have the rank(Steep costing bribe).
The Story:
The crackdown officers will arrest 10 people and load them onboard a waiting imperial shuttle. As the players are escorted on board the shuttle.It will show them in handcuffs as they are escorted onboard the shuttle. To facilitate the the arrests there will be a Dark Jedi knight(who happens to look like Darth Maul!)standing behind the Crackdown officer that mind tricks the player. That way there is no fight and the player is loaded on board the shuttle. The players sit in shuttle and watch it take off and travel to a waiting Prison transport ship to be taken to a penal colony. Enroute to the Penal colony the ship is attacked ny mercenies intent on freeing there comrades who are also on board the ship as well. As the prison ship takes hits the cell doors fail and pop open. Thus you have 10 complete strangers attempting to get off the ship!! Do they work together or do there own thing??!!
Ship Concepts:
- When the cell door comes open you are standing there in an orange jump suit with no gear. Gotta find your gear first.
- You won't be buffed.
- The prison guards will be at level you can handle in terms of difficulty.
- There will be unique loot for passengers and some loot is Profession Specific. This facilitates something worthwhile for the pure Dancer or crafter that was arrrested.
- If you Die onboard you can clone on ship to finish the escape mission and earn your badge or just clone off the ship.
- There can be several faction objectives on ship.
- This is where Smuggler faction can help. The attackers coulud be Jabba, Swoop, Valarians, etc.
- But, it mainly comes down to getting your butt off the ship before you end up in a Penal Colony for the rest of your life!!
Let me know what you think of the idea and suggestions to improve story and content are welcome.
This would be a nice story addition and some nice flavor/content to the game.