Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)

Knapf
Mon Jun 14, 2004 9:41 pm
#53






WookieBounty wrote:





Thunderheart wrote:





WookieBounty wrote:
P.S. could you give GreenMarine a pat on the back from the smuggler community?? thanks



Done










WooT



PLEASE.. GIVE THE REST OF US A BREAK.. Oh and could you rub my back as it's breaking from all the bull forced to carry. thanks


Phazorn
Mon Jun 14, 2004 9:51 pm
#54






Thunderheart wrote:





DarthINSANUS wrote:
I say we do soemthing like a "top 5" for the ENTIRE community..




Im interested in this as well....







i'm not. read your /bug reports and fix em. those community polls seem to stall important fixes



Spuds McKenzie
"Barking around a golf course near you"
woot kitties!
OnlyMaestro
Mon Jun 14, 2004 11:17 pm
#55






Thunderheart wrote:




OnlyMaestro wrote:



How often do any of the Development team play SWG?



On Live servers, About 5-10 of them team are pretty hard core and play lots on their own time, about 3/4 the team plays at least 2-3 times a week and everyone plays at least a few hours a week.







Wow really?? I never knew they played that much (yes, that is a lot for a developer).


Neat to hear that, I was sure they played somewhat, but probably not a ton cause they are...well in fact working on the game. So I was curious as to how much they'd like to play a product they in fact...made.


Any Devs on Eclipse, look up Team Webel, we seem to be the center of attention now. =P





4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

Riis
Mon Jun 14, 2004 11:41 pm
#56

Suggestions:


Stop asking for Top 5s and "What is wrong." Concentrate on your hand-picked Correspondents' Top 5s.


DO ask for a "Name one thing to improve Star Wars Immersion" thread. Maybe get some Correspondent that is not doing anything else to lead that up.


My TOP Issues:



  • Backpacks are very un-immersive as storage devices in a building. At FanFest, I was led to believe that converting chests, armoires and bookcases into storage devices was not an overly hard thing. Please do this.



  • Now that we have secured word of the "bacta" instead of "cloning" change, I would like to present a new Star Wars continuity issue, which is: Lack of Imperial Control. We need an Imperial Crackdown, one which puts terror in Rebels' hearts, one which pushes people into the Imperial camp out of fear.



  • We need more holograms in the game. Holoart, holograms attached to signs, holograms displaying when you take a mission. Holograms are VERY immersive, and VERY Star Wars thematic.


RbT






___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




DeQuosaek
Tue Jun 15, 2004 1:14 am
#57






cgdarkbolt wrote:

A few things that I would like to see discussed...


1. Email Revamp

Basically all we have at the moment is an Inbox. Are the developers considering expanding on this and enhancing the Email system within the game to incorperate (but not limited to), Sent Items Folder, Several Customizable Storage Folders. (Options such as Create new Folder, then rename folder, transferring mails from one folder to another).






A great idea whose time has come.






3. Automated Email notification for Harvester's Stopping.

Despite a vigilant attempt to keep all harvesters up-to-date with maintaince and power, there can be times when you may have put in less power/maintaince than what you thought, and for days at time you can believe your harvester is running, when in fact it is not. In addition to this harvesters automatically stop once a resource has dried up or shifted, again with no notification that your harvester is sitting there redundant. Could an toggle option be included to receive/not receive email notification of harvester's halting.






Awesome idea! That would also alert you when a harvester has stopped harvesting a resource that has dried up. If we have the technology to fly to all these different planets surely a harvetser could "page" us when it's stopped running.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Tralmek
Tue Jun 15, 2004 1:29 am
#58


As you are most likely aware, there is a lot of restlessness amongst the Entertainer professions as we try to figure out exactly what place we are to hold in the galaxy. Is there any chance of you or another Developer discussing issues and where the Entertainer professions are going, justas Greenmarine and JustG have with the Smugglers?


Such a discussion could take place on the Entertainer profession forums, because the Dancers and Musicians use that forum too, so it would be an ideal place to talk about what the Developers' and the players' visions are for these professions.


-Liloman Hammons

Master Entertainer, Master Musician




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


DexNullify
Tue Jun 15, 2004 1:30 am
#59




WookieBounty wrote:

Ok really this time I'd be happy in hearing anything not related to the Jedi revamp.





Quite agree. You know, this "Star Wars: Jedi vs Bounty Hunter" game that you guys are constantly updating and working on sounds fun. It's too bad I blew my money on Star Wars Galaxies.







WookieBounty wrote:


P.S. could you give GreenMarine a pat on the back from the smuggler community?? thanks





GreenMarine seems to actually be listening to the smugglers, so I'll give him a break. The rest of you guys, after nearly a year of empty promises, I file everything under "Throw me the idol, I'll throw you the whip" until I actually see it.


Really, your standard "No comment, but keep giving us money and maybe, someday" responses have gotten old.




"Mankind shall never be truly free until the last king is hanged with the guts of the last priest." -Voltaire


"Being called an idiot for having less than 30 posts on the forums feels like being called a loser for not speaking FLUENT Klingon or having only THREE naked pictures of Lara Croft." -Me, The post with too much truth for The Man to handle.
Georb79
Tue Jun 15, 2004 4:40 am
#60

Can we put publish 10 off for a few months? And focus on the GCW and Combat PvP? I really have no intrest in jedi, nor do alot of the people I play with on tarquinas. What we do miss is a good old fasion PvP raid and Some GCW immersion. I dunno kinda hate jedi in this game for what they have forced people to become and forced devolpers to rethink the whole game because some power gammers wanted to play Knights of the old republic on there computer.



Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
Atteke
Tue Jun 15, 2004 5:58 am
#61

Wow! We’re still asking the same questions we ask every week, some real answers would be nice.




Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Thrasia
Tue Jun 15, 2004 7:08 am
#62

Can we discuss the possibility ofa server with no jedi in it? A server where the jedi system has been disabled?



___________________________
Thrasia
Talyin
Tue Jun 15, 2004 7:11 am
#63

I dont think were gonna get any soon but i hope we will





A friend will help you move furniture but your best friend will help you move a body
jphillips1868
Tue Jun 15, 2004 7:42 am
#64

TH,


I have been reading some pretty scary things about the combat rebalance. From what I read it sounds like a near universal nerf. Many players are stating that the Devs' are surprised by the quality of armor and the strenght of buffs, which is of course is met with suprise and incredulity, and are in line for the ole nerf bat. Buffs and armor are a significant part of the players economy. A partthat is working.


I would like to know as much as possible about the combat rebalance. From what litttle I have been able to read, many players aren't going to be happy. The scale of these changes needs much advance discussion.


How long do we have before the combat balance takes effect. Just a ballpark.


Thanks
-Maltomix
Tue Jun 15, 2004 8:18 am
#65






cgdarkbolt wrote:

A few things that I would like to see discussed...


3. Automated Email notification for Harvester's Stopping.

Despite a vigilant attempt to keep all harvesters up-to-date with maintaince and power, there can be times when you may have put in less power/maintaince than what you thought, and for days at time you can believe your harvester is running, when in fact it is not. In addition to this harvesters automatically stop once a resource has dried up or shifted, again with no notification that your harvester is sitting there redundant. Could an toggle option be included to receive/not receive email notification of harvester's halting.




I would think it would be neat if there was a data pad or device that shows the status of all the harvester or structures that you have admin rights for. Status can include but not be limited to .. Current Power pool, Current Maintence Pool, Planet, Location, Resource Meta Data, etc. Maybe it can an item that Master Artisan can make.





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