Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 6-21-04)
Even if that further comment were just "wait for the combat rebalance", I'd actually be delighted to hear that. But as a long-time player it infuriates me that you produced and tested this fantastic new content and then, with no testing at all, perverted it into another grind. I don't want the loot! I want an immersive adventure, and there's nothing immersive about six immortal SBDs in every closet.
Spot on.
KapowBzapp wrote:
TH, in your "In Live" thread I'm haranguing you again about the SBD proliferation on the Corvette. I don't mean to sound accusatory, but as a player since launch and master combat profession I speak for many like myself who feel deprived of the next step up in difficulty. For a couple weeks the Corvette was seriously challenging in a GOOD way, then suddenly cranked up to "uber-l337 24 hour power gamer" with no further comment.
Even if that further comment were just "wait for the combat rebalance", I'd actually be delighted to hear that. But as a long-time player it infuriates me that you produced and tested this fantastic new content and then, with no testing at all, perverted it into another grind. I don't want the loot! I want an immersive adventure, and there's nothing immersive about six immortal SBDs in every closet.
Blackjack_Nova wrote:
The game has been moving towards the needs of powergamers and away from the needs of casual gamers.
No casual gamer will ever be a higher level Jedi.
No casual gamer will ever be able to have all of the best weapons/armor/doc buffs/food buffs/ spice buffs
It seem that the design direction has done a full 180 turn.Please bring hope to the casual gamers once again.
Any comments would be very much appriciated.
/applaud
As far as SOE should be concerned, whether you play 12 hours a month or 120+ hours a month, you still end up paying the same amount for the same product and should get supported the same. This whole focus on revamping Jedi has been misguided. If some small percentage of people want to be Jedi, they will do whatever it takes (grinding). While they do their thing, the rest of us should be able to log in a few times a week and have fun. Many issues have been and are being overlooked in this push to organize Jedi. It's gonna be friggin GlowStick Wars and this game will turn into the laughingstock of the MMO (RPG? Hell no, that takes content) community.
I guess it's a good way of making all the non-Jedi buy JTLS so they can actually enjoy playing in a combat environment. ![]()
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
Seomon wrote:Is there anyway to get our 'Wifebeaters' back in the game as a craftable item? I miss those
blockquote>
LOL. I was just thinking the same thing the other day. In fact, I'm sitting at home wearing one now! Why can't my Mon Cal?
The general answer always has something to do with “because we thought it would be best for the big picture in the long run.” Sometimes the long run proves we were wrong, and we have to change our minds. Sometimes it works out for the best. All we can do is try stuff out, look at the feedback, ask for advice, and ultimately, give it our best shot. And never, ever quit trying.
None of us have a crystal ball. Beware of game developers claiming that they know what their virtual world will be like in three months. They don’t.
We do believe right now that the way we did <insert game here> will ultimately prove the right way. We tossed our plans up earlier in the process than any MMORPG that I know of has ever tried, and invited feedback. We made changes, and invited more feedback. There hasn’t been a single step made without consulting actual players both in and outside the company.
That’s not to say decisions are based on outcry on this message board or that, or based on my feedback forms, or even on really brilliant petition drives. Ultimately, the decisions are made by the design team, because SOMEONE has to drive.
3D4D wrote:
Any ETA on new vehicles? Im so sick of seeing the same 3 vehicles where ever I go![]()
Sure we have the AV-21, but those are so rare that they don't even count as content.
I would die and go to heaven if you added mabey 2-3 new common vehicles. By common I mean that a player with 50-100k could buy one.
Couldn't agree with you more. (And Let the colors stay) I have three Master artisans and I make ok money on color kits. but I would reather they change the color for good. Heck make it a kit that will let you change the color of anything. armor, droids, ships. just never saw the point of it.