Development Cycle Archive
Thread: Publish 9 Feedback: Hotfix Feedback July 6, 2004
But they are not like the rest of us. They are Jedi and that makes them, by definition, better and not subject to having to deal with the same trials as the riff-raff. They are the Devs chosen people.
DroidRacer wrote:
I'm afraid you are going to have to wait for the combat rebalance... just like the rest of us.
Message Edited by jefmes on 07-06-2004 01:41 PM
Nifo wrote:
The Value of a Master Bounty Hunter is being all but erased with this patch,
Our droid skills beyone invest 3 serve no purpose in hunting Jedi, as we will just get a waypoint to the last place they loaded to just like anyone else, tracking, accuracy and speed give us no real benefit.
Our Inventory of varied weaponry only hurts us, as to use our proffession to its intended extent we have to wait 3 seconds after we swap our weapons, which to a MBH who know to use their skills may happen very often. This could easily be fixed without allowing for exploitation by: Have a timer that prevents you from switching weapons for a certain time AFTER you switch your weapons, or allow our speed modifiers to affect weapon swap time. I always envisioned a BH as a western desperado who empties his rifle, dropping it as his enemies close in, whipping out his pistols for the close quarters combat.
Our Pistol skills are now more easily accessible by Master Pistoleers, with the exception of fast blast
Our Carbine skills are now more easily accessible by Master Carbiniers, with the exception of sprayshot
Our LLC skills are now more easily accessible to anyone who wants to be able to clear out a group of NPCs
Our Investigation "skills" are now more easily accessible by anyone who has the hankering to hunt jedi.
Each one of these skills is more powerful in conjunction with a set of skills in the game other than the set that makes up Master Bounty Hunter, which before made MBH a unique proffession, whereas now, it is more of a dabbling pond. I sincerly hope that with the combat rebalance Bounty Hunters can be returned to their previous requirements of dedication. I have played asa Bounty Hunter for almost a year now, and it saddens me to see my proffession opened up for the world to use.
A Master Bounty Hunter who actually learned the Bounty Hunter Proffession....
Here, friggin' here. One of the best things about BH was that it took dedication. This change just opens it up for "dabblers".
I would much rather have seen an IMPROVEMENT to Bounty Hunters (which are supposed to be some of the most feared individuals in the SW universe, but can be taken out by most melee in-game, it seems) rather than this change, which basically tells us "Bounty Hunters need to stack other skills on top of their own (e.g. Pistoleer/Rifleman/CH) to be effective".
This is akin to putting a band-aid on a broken arm.
I'm sure the "Combat Rebalance" is going to be brought up by the devs in response to this, but frankly, this first step doesn't bode well at all for the future.
-Ben
Anyways, remember, EVERYBODY in game pays to play, not just Bounty Hunters. The game cannot be designed solely for one group.
Message Edited by JediNewb on 07-06-2004 02:09 PM