Development Cycle Archive

Thread: Test Center Update Notes Aug 19, 2004

Worthless1
Fri Aug 20, 2004 1:06 pm
#53






Rogue_5 wrote:



  • FS Quests: Added three strike failure to padawan trials.


Thanks,


Message Edited by Rogue_5 on 08-19-2004 11:37 AM





What does this mean?



"Every Jedi has a semi-retarded clone. Which are you?"

Buxley
Fri Aug 20, 2004 1:32 pm
#54


Ceraphim wrote:


Blu_Haze wrote:


Rogue_5 wrote:
  • FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'


/sigh
Why must you insist on calling these guys "sith". There are no sith in the entire galaxy besides the master and the apprentice. None, zero, zip, ziltch. This can't even be debated like the possiblity of a few jedi survivors or people training new jedi. The way of the sith was passed on only from master to apprentice, and has been for thousands of years. As I've said before I can understand you guys putting continuity to the side a little bit to allow player jedi in the game, but how does having some NPC named sith add to the game at all? How can you justify degrading the continuity even further with this?
Just remove the "sith" part from the NPCs names and everything will be fine. What's so wrong with having simply "a Shadow Commander", or "a Shadow Outlaw"? This is something that could be done very easily and would make quite a few people happy who still care about what little bit of continuity we have left in this game.



Any character with "Sith" in their name or title does not imply they are actual "Sith". As a matter of fact, even the Sith Lord and Apprentice (The Emporer/Vader, Exar Kun/Ulic Qel-Droma, Revan/Malak) are not real "Sith". The true Sith died out centuries before Exar Kun began unraveling their ancient teachings. The current "Sith" are but followers of the Sith teachings, nothing more.




The term "Sith" can correctly be applied to both the evil race of 4000 years ago and to the two current Sith: Emperor Palpatine and Darth Vader. The thugs are (obviously) not Sith but, as one NPC mentions, call themselves that merely because they are fixated on the Sith of long ago and their evil ways.

-Buxley
Vowelumos
Fri Aug 20, 2004 1:47 pm
#55



Warryyr wrote:


Vowelumos wrote:


Warryyr wrote:


Buxley wrote:


BisonJelly wrote:

Basically, material possesions are not part of the Jedi code.

Right, right. And a Jedi only uses his powers for defence, never for offense.

Times change.

-Bux




LOL

Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.






I am not sure why it is a shame. Throughout the Movies and 99% of the EU books Jedi powers are primarily used for Combat. There is nothing bad about fighting or Combat, as long as the cause is just.


As long as the cause is just?

What did those scores of Rancors ever do to you? Or the Tuskens, Durnis, Gungans, Jantas, Mokks, Kungas, Meatlumps, pretty much everything you have to slaughter in this game as a Jedi for xp and crystals, what is the cause that is so just to justify this indiscriminate slaughter of innocent beings?

Correct me if I'm wrong, but didn't Anakin fall to the Dark Side when he slaughtered an encampment of Tuskens out of his hate and anger? His cause may have been just (saving his Mother) but he gave in to his hate and anger, which leads to the Dark Side.

How do the same actions by players in Fort Tusken justify them being Light Jedis? It just doesn't add up.






At no point did I suggest the way people play is just, I said there is nothing wrong with Jedis being killing Machines, that is a correct design. (Which the other poster suggested it wasn't). What players do as killing machines is another issue entirely. Oh and by the way, I have been attacked , unprovoked by my share of Rancors and Tuskens, so your argument is baseless anyway.



Eldrig Arefuso - Architect / Smuggler on Naboo (Valcyn)
Inadew - Ranger / Creature Handler (Tempest)
imp-inforcer
Fri Aug 20, 2004 1:54 pm
#56

hey for all the pre 10 unlockers out there wondering when they are going to get to test padwans tc2 this has alrdy been done done with the regualar jedi's how do u think the padawans u see running around are doing any thing they are the new system so ask one of them!!!!!!!!!! i stoped loging in to the tc2 cause thats all u here on there is how do i get jedi whats the fastest way for me to get jedi the testing of the jedi is not on tc2 that part of the testing has been done alrdy.the only part of that system that hasnt been delt with is the holo grinders with +20 more proff which since the devs havent replied to how this this be delt with so all u holo grinders out there get rdy for a big screw over again , and just a question on the side maybe some here can answer i dont expect a dev to answer any thing but i dont get it? if doing a quest unlocks a fs skill then why the hell do i have to fill that same skill box with xp if i unlocked it why do the quest or maybe im just not getting the boxes unlocked but it says i am so why arent they filled and why cant i learn thises skill with out having to dump xp in to trade ??? cause if this is the case why should i do the quest?????????
MrBrownstone78
Fri Aug 20, 2004 3:17 pm
#57


I hope this turns out not to be the case and that any lots my Jedi uses do NOT come out of my secondary character's pool of ten lots. Our secondary character is supposed to be a "full" character not a gimped one, and if he can only have 8 lots because my Jedi decided to set up a residence on picturesque Dathomir, that's just not right.


How is my second character supposed to be a successful artisan if he can only have 8 harvesters when everyone else gets ten?



right now a jedi in live can't place any structures. that will obviously change after 10 because the main character will be the fs slot so jedi will have to be able to have structures since most people will have some placed anyway. that's why this is gonna be changed after 10. your 2nd character will be a successful artisan when he uses the 10 slots (it's not like a house is necessary in the game for a jedi, it does nothing for you anyway). you're only interested in having 10 EXTRA slots for your artisan, which no jedi gets anyway.
torpid3d
Fri Aug 20, 2004 3:49 pm
#58

Clarification......your fs slot and non-fs slot ARE the same person...just different identity.....that is why you don't get EXTRA lots. And the point in grinding up ur non-fs is for income and if you get bored of playing hack and slash and run you can play crafter or what-not.


2nd this bugs me to hell and back because the same possible usable 'exploit' in the enclave is doable in the village...just not the same.


i'll point out my proir complaint with the enclave first to give foundation


At rank 0 you cannot challange a seat in the enclave if the rank 1 is full. As long as you keep the required frxp for rank 1 you can never be dropped from that rank. No rank 0's can advance unless there's an open spot period. Now, if I were in a diablocal guild I could get 11 ppl to hold rank 1 till rest of the guild mates wants in to secure and boslter votes in the upper eachelones of the enclave. Granted not many want to sit at rank 1 for any amount of the but a strong guild could in so much control the enclave with that tactic......OR.....the rank 1 could get cluttered with MIA's or ppl that take off for long periods of time but have a ton of frxp banked. And the system won't update till they log back in. Like merchant xp.


Granted at 45 ppl cap is alot different than 11 ppl on the enclave and im sure we won't see that many rushing in at the same time but its possible that the same tactic and/or situation could exist.


solution:........


If you put a cap on how many ppl can be involved in a certain level of the quests or enclave you need to include a timer of some sort. So that if the level is currently occupied with campers/afk-mia's they can't do that for too long. IE a week of inactivity boots you down.....now if it were ME i would only implement this timer system on each part of the fs quests and only at rank 1 in the enclaves....or make rank 1 as unstable as the rest of the enclave.



IGN Na'tas
mtnsurfer
Fri Aug 20, 2004 3:51 pm
#59






Rogue_5 wrote:



  • FS Quests: Quharek will not accept a player for the phase 2 and 3 crafting quests if there are 45 players doing the quest.


Thanks,


Message Edited by Rogue_5 on 08-19-2004 11:37 AM




I'm not sure I understand this one. Are you saying only 45 players can do this mission per phase? If that is the case, I can see major greifing issues with it. For instance, if I'm in a guild that really wants to greif the other players, I can make sure that as many members get this quest at the beginning of the phase and never complete it. By doing that I can guarantee that no one else can do this quest. What if it is a tree that is very popular or adds a great ability to a player and I want to prevent other players from having that ability. Like getting more experimentation points, this would be a great way to ensure that only my guild has a players that have the extra points but no other ones do or at least very few.



Just my two cents, maybe you mean something different in that post and if you do than can you explain it. If I'm reading it correctly, this may want to be looked into.








(gnn[[[[[[[[[[]nnnWXgggggggggggggggggggggggggW

Eta of Bria
Elder Jedi


torpid3d
Fri Aug 20, 2004 3:53 pm
#60

hehehe my point exactly



IGN Na'tas
Blu_Haze
Fri Aug 20, 2004 4:01 pm
#61






Ceraphim wrote:





Blu_Haze wrote:





Rogue_5 wrote:

  • FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'





/sigh


Why must you insist on calling these guys "sith". There are no sith in the entire galaxy besides the master and the apprentice. None, zero, zip, ziltch. This can't even be debated like the possiblity of a few jedi survivors or people training new jedi. The way of the sith was passed on only from master to apprentice, and has been for thousands of years. As I've said before I can understand you guys putting continuity to the side a little bit to allow player jedi in the game, but how does having some NPC named sith add to the game at all? How can you justify degrading the continuity even further with this?


Just remove the "sith" part from the NPCs names and everything will be fine. What's so wrong with having simply "a Shadow Commander", or "a Shadow Outlaw"? This is something that could be done very easily and would make quite a few people happy who still care about what little bit of continuity we have left in this game.






Any character with "Sith" in their name or title does not imply they are actual "Sith". As a matter of fact, even the Sith Lord and Apprentice (The Emporer/Vader, Exar Kun/Ulic Qel-Droma, Revan/Malak)are not real "Sith". The true Sith died out centuries before Exar Kun began unraveling their ancient teachings. The current "Sith" are but followers of the Sith teachings, nothing more.







In case you haven't noticed, this game is not KOTOR, so quit quoting the loading screens. And yes, LordVader and Emperor Palpatine are truesith. They may not be of the extinct sith species,but they are part of the real sith cult.As far as your "not really sith" comment, it's very simple. Don't call them sith if they aren't sith. How hard is this to comprehend? The point you tried to make about "any character with "sith in their name or title does not imply they are actual sith" makes no sense whatsoever. That's like saying someone with the title "master rifleman" isn't really a rifleman at all. Or saying someone with "(a thug)" after their name isn't really in the thug faction, they just like to pretend they are.


Why would you even be defending this? How does it better your gaming experience if some NPC is called "sith" or if they're simply called "shadow thugs" (or whatever else SOE would want to call them). There is no reason why they should be called Sith. None at all.

Message Edited by Blu_Haze on 08-20-2004 07:02 PM



____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
LeBob
Fri Aug 20, 2004 4:15 pm
#62

no Friday Feature today? :'(



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

imp-inforcer
Fri Aug 20, 2004 5:07 pm
#63


hmmm hey bump flyingmist srry did i post in the correct my thread post ? do u have a problem reading is that why u feel the need to correct it ? or u just another one of the many hipacrits out there with nothing better to do then harp and post about outhers post ? these forums are for posting information not for the school teachers to get off work and correct people so hey bump if u want send me some mail we can set up for pvt leassons since u feel u need to post that ur an english teacher.

why the hell does any one feel they have to try to be correct anyones spelling on here other then the fact to try to flame some one ore just give them crap, or is that how the new way of getting ur forum status works these days.cant come up ur on thread or post any bugs with out some hiparcrit wanting to flam some one geeeee,s focus on the game and not my english and we all might be better off

Message Edited by imp-inforcer on 08-20-2004 07:33 PM

Izumi_Shimada
Fri Aug 20, 2004 10:24 pm
#64

Dev's are slacking
JediMelvis137
Sat Aug 21, 2004 12:03 am
#65









Warryyr wrote:


Correct me if I'm wrong, but didn't Anakin fall to the Dark Side when he slaughtered an encampment of Tuskens out of his hate and anger? His cause may have been just (saving his Mother) but he gave in to his hate and anger, which leads to the Dark Side.


How do the same actions by players in Fort Tusken justify them being Light Jedis? It just doesn't add up.







Yeah, but the Tuskens in AOTC didn't respawn every 15 minutes, so it's different...LOL

Message Edited by JediMelvis137 on 08-20-2004 03:04 PM

Message Edited by JediMelvis137 on 08-20-2004 03:05 PM




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



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