Development Cycle Archive
Thread: Test Center Update Notes Aug 19, 2004
Rogue_5 wrote:
- FS Quests: Added three strike failure to padawan trials.
Thanks,
Message Edited by Rogue_5 on 08-19-2004 11:37 AM
Ceraphim wrote:
Blu_Haze wrote:
Rogue_5 wrote:
- FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'
/sighWhy must you insist on calling these guys "sith". There are no sith in the entire galaxy besides the master and the apprentice. None, zero, zip, ziltch. This can't even be debated like the possiblity of a few jedi survivors or people training new jedi. The way of the sith was passed on only from master to apprentice, and has been for thousands of years. As I've said before I can understand you guys putting continuity to the side a little bit to allow player jedi in the game, but how does having some NPC named sith add to the game at all? How can you justify degrading the continuity even further with this?Just remove the "sith" part from the NPCs names and everything will be fine. What's so wrong with having simply "a Shadow Commander", or "a Shadow Outlaw"? This is something that could be done very easily and would make quite a few people happy who still care about what little bit of continuity we have left in this game.Any character with "Sith" in their name or title does not imply they are actual "Sith". As a matter of fact, even the Sith Lord and Apprentice (The Emporer/Vader, Exar Kun/Ulic Qel-Droma, Revan/Malak) are not real "Sith". The true Sith died out centuries before Exar Kun began unraveling their ancient teachings. The current "Sith" are but followers of the Sith teachings, nothing more.
The term "Sith" can correctly be applied to both the evil race of 4000 years ago and to the two current Sith: Emperor Palpatine and Darth Vader. The thugs are (obviously) not Sith but, as one NPC mentions, call themselves that merely because they are fixated on the Sith of long ago and their evil ways.
-Buxley
Warryyr wrote:
Vowelumos wrote:
Warryyr wrote:
Buxley wrote:
BisonJelly wrote:
Basically, material possesions are not part of the Jedi code.Right, right. And a Jedi only uses his powers for defence, never for offense.
Times change.
-Bux
LOL
Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.
I am not sure why it is a shame. Throughout the Movies and 99% of the EU books Jedi powers are primarily used for Combat. There is nothing bad about fighting or Combat, as long as the cause is just.As long as the cause is just?
What did those scores of Rancors ever do to you? Or the Tuskens, Durnis, Gungans, Jantas, Mokks, Kungas, Meatlumps, pretty much everything you have to slaughter in this game as a Jedi for xp and crystals, what is the cause that is so just to justify this indiscriminate slaughter of innocent beings?
Correct me if I'm wrong, but didn't Anakin fall to the Dark Side when he slaughtered an encampment of Tuskens out of his hate and anger? His cause may have been just (saving his Mother) but he gave in to his hate and anger, which leads to the Dark Side.
How do the same actions by players in Fort Tusken justify them being Light Jedis? It just doesn't add up.
At no point did I suggest the way people play is just, I said there is nothing wrong with Jedis being killing Machines, that is a correct design. (Which the other poster suggested it wasn't). What players do as killing machines is another issue entirely. Oh and by the way, I have been attacked , unprovoked by my share of Rancors and Tuskens, so your argument is baseless anyway.
Rogue_5 wrote:
- FS Quests: Quharek will not accept a player for the phase 2 and 3 crafting quests if there are 45 players doing the quest.
Thanks,
Message Edited by Rogue_5 on 08-19-2004 11:37 AM
I'm not sure I understand this one. Are you saying only 45 players can do this mission per phase? If that is the case, I can see major greifing issues with it. For instance, if I'm in a guild that really wants to greif the other players, I can make sure that as many members get this quest at the beginning of the phase and never complete it. By doing that I can guarantee that no one else can do this quest. What if it is a tree that is very popular or adds a great ability to a player and I want to prevent other players from having that ability. Like getting more experimentation points, this would be a great way to ensure that only my guild has a players that have the extra points but no other ones do or at least very few.
Just my two cents, maybe you mean something different in that post and if you do than can you explain it. If I'm reading it correctly, this may want to be looked into.
Ceraphim wrote:
Blu_Haze wrote:
Rogue_5 wrote:
- FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'
/sigh
Why must you insist on calling these guys "sith". There are no sith in the entire galaxy besides the master and the apprentice. None, zero, zip, ziltch. This can't even be debated like the possiblity of a few jedi survivors or people training new jedi. The way of the sith was passed on only from master to apprentice, and has been for thousands of years. As I've said before I can understand you guys putting continuity to the side a little bit to allow player jedi in the game, but how does having some NPC named sith add to the game at all? How can you justify degrading the continuity even further with this?
Just remove the "sith" part from the NPCs names and everything will be fine. What's so wrong with having simply "a Shadow Commander", or "a Shadow Outlaw"? This is something that could be done very easily and would make quite a few people happy who still care about what little bit of continuity we have left in this game.
Any character with "Sith" in their name or title does not imply they are actual "Sith". As a matter of fact, even the Sith Lord and Apprentice (The Emporer/Vader, Exar Kun/Ulic Qel-Droma, Revan/Malak)are not real "Sith". The true Sith died out centuries before Exar Kun began unraveling their ancient teachings. The current "Sith" are but followers of the Sith teachings, nothing more.
In case you haven't noticed, this game is not KOTOR, so quit quoting the loading screens. And yes, LordVader and Emperor Palpatine are truesith. They may not be of the extinct sith species,but they are part of the real sith cult.As far as your "not really sith" comment, it's very simple. Don't call them sith if they aren't sith. How hard is this to comprehend? The point you tried to make about "any character with "sith in their name or title does not imply they are actual sith" makes no sense whatsoever. That's like saying someone with the title "master rifleman" isn't really a rifleman at all. Or saying someone with "(a thug)" after their name isn't really in the thug faction, they just like to pretend they are.
Why would you even be defending this? How does it better your gaming experience if some NPC is called "sith" or if they're simply called "shadow thugs" (or whatever else SOE would want to call them). There is no reason why they should be called Sith. None at all.
Message Edited by Blu_Haze on 08-20-2004 07:02 PM
Message Edited by imp-inforcer on 08-20-2004 07:33 PM
Warryyr wrote:
Correct me if I'm wrong, but didn't Anakin fall to the Dark Side when he slaughtered an encampment of Tuskens out of his hate and anger? His cause may have been just (saving his Mother) but he gave in to his hate and anger, which leads to the Dark Side.
How do the same actions by players in Fort Tusken justify them being Light Jedis? It just doesn't add up.
Yeah, but the Tuskens in AOTC didn't respawn every 15 minutes, so it's different...LOL
Message Edited by JediMelvis137 on 08-20-2004 03:04 PM
Message Edited by JediMelvis137 on 08-20-2004 03:05 PM