Development Cycle Archive
Thread: Test Center Update Notes Aug 19, 2004
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Why is this? Why gate it like this?
Rogue_5 wrote:
- FS Quests: Fixed old musician trial NPCs not being in cantinas.
Jimborinius wrote:
From the dev discussions at fanfest, it is 10 lots per account on same server. So if you have a Jedi and another toon that is its counterpart after going FS on bloodfin, you get 10 lots between the two. How it is split I do not know.
BisonJelly wrote:
Basically, material possesions are not part of the Jedi code.
Right, right. And a Jedi only uses his powers for defence, never for offense.
Times change.
-Bux
Buxley wrote:
BisonJelly wrote:
Basically, material possesions are not part of the Jedi code.
Right, right. And a Jedi only uses his powers for defence, never for offense.
Times change.
-Bux
LOL
Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.
Warryyr wrote:
Buxley wrote:
BisonJelly wrote:
Basically, material possesions are not part of the Jedi code.Right, right. And a Jedi only uses his powers for defence, never for offense.
Times change.
-Bux
LOL
Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.
I am not sure why it is a shame. Throughout the Movies and 99% of the EU books Jedi powers are primarily used for Combat. There is nothing bad about fighting or Combat, as long as the cause is just.
Vowelumos wrote:
Warryyr wrote:
Buxley wrote:
BisonJelly wrote:
Basically, material possesions are not part of the Jedi code.
Right, right. And a Jedi only uses his powers for defence, never for offense.
Times change.
-Bux
LOL
Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.
I am not sure why it is a shame. Throughout the Movies and 99% of the EU books Jedi powers are primarily used for Combat. There is nothing bad about fighting or Combat, as long as the cause is just.
As long as the cause is just?
What did those scores of Rancors ever do to you? Or theTuskens, Durnis, Gungans, Jantas, Mokks, Kungas, Meatlumps, pretty much everything you have to slaughter in this game as a Jedi for xp and crystals, what is the cause that is so just to justify this indiscriminate slaughter of innocent beings?
Correct me if I'm wrong, but didn't Anakin fall to the Dark Side when he slaughtered an encampment of Tuskens out of his hate and anger? His cause may have been just (saving his Mother) but he gave in to his hate and anger, which leads to the Dark Side.
How do the same actions by players in Fort Tusken justify them being Light Jedis? It just doesn't add up.
Blu_Haze wrote:
Rogue_5 wrote:
- FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'
/sigh
Why must you insist on calling these guys "sith". There are no sith in the entire galaxy besides the master and the apprentice. None, zero, zip, ziltch. This can't even be debated like the possiblity of a few jedi survivors or people training new jedi. The way of the sith was passed on only from master to apprentice, and has been for thousands of years. As I've said before I can understand you guys putting continuity to the side a little bit to allow player jedi in the game, but how does having some NPC named sith add to the game at all? How can you justify degrading the continuity even further with this?
Just remove the "sith" part from the NPCs names and everything will be fine. What's so wrong with having simply "a Shadow Commander", or "a Shadow Outlaw"? This is something that could be done very easily and would make quite a few people happy who still care about what little bit of continuity we have left in this game.