Development Cycle Archive

Thread: Test Center Update Notes Aug 19, 2004

Penguinous
Fri Aug 20, 2004 12:59 am
#40

awesome news about the Jetpack drop, thanks TH



Epowo BiPiCa
Master Swordsman
Goon Squad
EnnovyFW
Fri Aug 20, 2004 1:05 am
#41

I don't find any fixes about the Phase 2 Whip Quest.

You have to go to Endor and search for a crashed ship at a given wp which is 0 0 and that reeks of a bug




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Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
OckVofad
Fri Aug 20, 2004 6:39 am
#42

They have hinted that they are nerfing lots soon so this may be in line with things to come.


Rogue5- Thanks for restoring the original non-combat ratios. It would be also extremely helpful to raise the skill caps of crafting and the other skills. Droid crafting caps at 240k. Surveying caps at 20k!!


So far Im very happy with this publish.



Visit OckTech DroidWorks on Bloodfin
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I'd like an HTML tag Please
NippyBooBoo
Fri Aug 20, 2004 7:43 am
#43

FS Quests: Quharek will not accept a player for the phase 2 and 3 crafting quests if there are 45 players doing the quest.
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Why is this? Why gate it like this?



Stargazer
Stefi - Sasha - A'tom



vapor311
Fri Aug 20, 2004 8:28 am
#44

Im curious when us 9-10 jedis will actually be able to create? I mean thats partof pub 10 but as of yet we have seen nothing.
Warryyr
Fri Aug 20, 2004 8:54 am
#45






Rogue_5 wrote:



  • FS Quests: Fixed old musician trial NPCs not being in cantinas.





What is this supposed to mean? Where are the Musician FS Quests? Can anyone tell me, TC2 is packed all the time now, so I can't get in to check out the Entertainer situation with this Village.


Can anyone tell me - is there a Cantina in the Village yet? Anyone? If not, why not Devs?

Buxley
Fri Aug 20, 2004 8:59 am
#46






Jimborinius wrote:
From the dev discussions at fanfest, it is 10 lots per account on same server. So if you have a Jedi and another toon that is its counterpart after going FS on bloodfin, you get 10 lots between the two. How it is split I do not know.







I hope this turns out not to be the case and that any lots my Jedi uses do NOT come out of my secondary character's pool of ten lots. Our secondary character is supposed to be a "full" character not a gimped one, and if he can only have 8 lots because my Jedi decided to set up a residence on picturesque Dathomir, that's just not right.


How is my second character supposed to be a successful artisan if he can only have 8 harvesters when everyone else gets ten?


-Bux
Buxley
Fri Aug 20, 2004 9:01 am
#47






BisonJelly wrote:


Basically, material possesions are not part of the Jedi code.




Right, right. And a Jedi only uses his powers for defence, never for offense.


Times change.


-Bux


Warryyr
Fri Aug 20, 2004 9:02 am
#48






Buxley wrote:





BisonJelly wrote:


Basically, material possesions are not part of the Jedi code.




Right, right. And a Jedi only uses his powers for defence, never for offense.


Times change.


-Bux









LOL


Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.


Vowelumos
Fri Aug 20, 2004 10:10 am
#49



Warryyr wrote:


Buxley wrote:


BisonJelly wrote:

Basically, material possesions are not part of the Jedi code.

Right, right. And a Jedi only uses his powers for defence, never for offense.

Times change.

-Bux




LOL

Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.






I am not sure why it is a shame. Throughout the Movies and 99% of the EU books Jedi powers are primarily used for Combat. There is nothing bad about fighting or Combat, as long as the cause is just.



Eldrig Arefuso - Architect / Smuggler on Naboo (Valcyn)
Inadew - Ranger / Creature Handler (Tempest)
Warryyr
Fri Aug 20, 2004 11:26 am
#50






Vowelumos wrote:





Warryyr wrote:





Buxley wrote:





BisonJelly wrote:


Basically, material possesions are not part of the Jedi code.




Right, right. And a Jedi only uses his powers for defence, never for offense.


Times change.


-Bux









LOL


Yeah, in this game, Jedis are lean mean killing machines, regardless of whether they're light or dark. Quite a shame, really.








I am not sure why it is a shame. Throughout the Movies and 99% of the EU books Jedi powers are primarily used for Combat. There is nothing bad about fighting or Combat, as long as the cause is just.






As long as the cause is just?


What did those scores of Rancors ever do to you? Or theTuskens, Durnis, Gungans, Jantas, Mokks, Kungas, Meatlumps, pretty much everything you have to slaughter in this game as a Jedi for xp and crystals, what is the cause that is so just to justify this indiscriminate slaughter of innocent beings?


Correct me if I'm wrong, but didn't Anakin fall to the Dark Side when he slaughtered an encampment of Tuskens out of his hate and anger? His cause may have been just (saving his Mother) but he gave in to his hate and anger, which leads to the Dark Side.


How do the same actions by players in Fort Tusken justify them being Light Jedis? It just doesn't add up.


NordaIspe
Fri Aug 20, 2004 11:27 am
#51

OK i know this isn't the right thread but theres enough complaining in it to warrant me to post. It gets me mad when people tay hearsay and believe it to be the truth. I've heard from a correspondant say that they only people that got banned were the people that recieved multi-million in credits not just 1 million. Now think about this now, if you were cheating and were caught do you think you would admit to everyone that you were dupeing credits? Hell no you will go to the grave saying you were innocent thats why there is no guilty people in prisons they all think they are innocent.


Personnally if I was cheating in a game and got called on it theres no way I would say "yup you got me" I would be like I dont know who sent me all this money I was framed. Come on now people SOE is in a business and by now I'm sure they know how to trace money (since they keep logs) and if the same individual is transferring said duped money in very large amounts (over 1 million) to the same group of people over and over and over again, guess what they know whos in on it and whos not.


Sorry for the rant and not being in the right area.



Norda Ispe
Ceraphim
Fri Aug 20, 2004 11:41 am
#52






Blu_Haze wrote:





Rogue_5 wrote:

  • FS Quests: Changed name of the shadow mercenary nofaction to 'a Sith Shadow commander'





/sigh


Why must you insist on calling these guys "sith". There are no sith in the entire galaxy besides the master and the apprentice. None, zero, zip, ziltch. This can't even be debated like the possiblity of a few jedi survivors or people training new jedi. The way of the sith was passed on only from master to apprentice, and has been for thousands of years. As I've said before I can understand you guys putting continuity to the side a little bit to allow player jedi in the game, but how does having some NPC named sith add to the game at all? How can you justify degrading the continuity even further with this?


Just remove the "sith" part from the NPCs names and everything will be fine. What's so wrong with having simply "a Shadow Commander", or "a Shadow Outlaw"? This is something that could be done very easily and would make quite a few people happy who still care about what little bit of continuity we have left in this game.






Any character with "Sith" in their name or title does not imply they are actual "Sith". As a matter of fact, even the Sith Lord and Apprentice (The Emporer/Vader, Exar Kun/Ulic Qel-Droma, Revan/Malak)are not real "Sith". The true Sith died out centuries before Exar Kun began unraveling their ancient teachings. The current "Sith" are but followers of the Sith teachings, nothing more.
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