Development Cycle Archive

Thread: Publish 7: Major Features

AllSixteenHalos
Thu Feb 19, 2004 6:15 pm
#40

Sounds like a progressive publish.


Nothing new to the combat system though minus the few things listed?



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Akarqa Reborn
Back for a little while I guess
RoedawgX
Thu Feb 19, 2004 6:16 pm
#41

Other then that, AWSOME job on these new features looks VERy promising, keep up teh good work.
SivartMalcuma
Thu Feb 19, 2004 6:17 pm
#42

Alright. Sounds good. When can we (realistically) expect the patch to go through. Ive been waiting very patiently to hunt my jedi.
Sandzibarr
Thu Feb 19, 2004 6:18 pm
#43

there is a bit of a WC nerf yes.. means that rather than just sitting there being pounded, as soon as you hit a WC'd mob it will snap out of it and attack back...


hmmm.... how does that translate across to PvP?? IT CANT! im thinking that melee just lost a powerful move..





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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Shaylin
Thu Feb 19, 2004 6:20 pm
#44

Thank you for the move item Up/Down command.




Cressida


Djibutul
Thu Feb 19, 2004 6:20 pm
#45



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There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.


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If you are in a camp, will there still be a delay? Hope not.


Also, any idea when we'll see the new HAM system?



Nice work, Thanks,


Djibutyyl


StarchMonkey
Thu Feb 19, 2004 6:21 pm
#46







Thunderheart wrote:




Experimentation Resource Quality: Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount. Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes.


Im just having trouble figuring out exactly what this means. Does it mean the quality of resources affect the max experimentation %, and that experimentation points add the same amount no matter what (sounds like getting rid of good/great/amazing successes)??? Does this mean there is only success or fail?

Nice overall though.



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Joryn Sunnrae
Master Swordsman
Master Medic
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1Kylekatarn1
Thu Feb 19, 2004 6:21 pm
#47

TH you said that there would be a cap on defenses, any word on what that cap will be for each defense mod?



Trino and Valance

OdiousEncounter
Thu Feb 19, 2004 6:21 pm
#48






Thunderheart wrote:



Vertical Item Movement: Another big player request brings the ability to move furniture and household items up and down. Players in all houses can now move items up and down by either using the Radial Menu or the following commands:


* /moveFurniture UP (1-50)


* /moveFurniture DOWN (1-50)


Players will be able to move items vertically in Player Houses, Merchant Tents, Player Association Guild Halls and all player city structures.








/drool


/praise devs


Thanks for the mounts, too!



Also, i assume you're taking droid stat effect immunity into their strength? Their armor, HAM, attack, etc, should all be slightly lower than a lvl 10 pet to account for this



----------Auriga Starlighter----------

TrandoshanDroidTech
Thu Feb 19, 2004 6:21 pm
#49

A cu-pa would pretty cool to ride! I'll probably get the green furred variant....



Danwwgh/Bria

Master Rifleman/MCH
klawlegna
Thu Feb 19, 2004 6:21 pm
#50

balance



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Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


-Jebu-
Thu Feb 19, 2004 6:22 pm
#51

Exactly. No way is brawler worth them points if that is implemented. It would in effect be "crowd control" and used for when you want to retreat from a situation. This effects TKA, Swordsman, Pikeman, Fencers and brawlers and IMHO if implemented is the single biggest impact from the patchout of all that posted.




King Jebu - Leader of The Power Empire
Master Politician/Squad Leader - Mayor of Ragnarok

Surt - (Master Sharpshooter/Swords - TKA 4404) - Protector of Ragnarok
Kimberlina - (Master Pistoleer/TKA - Fencer 4300 - Smuggler 0040) - Dark Rogue of the Crown


StarchMonkey
Thu Feb 19, 2004 6:23 pm
#52

Oh... also TH, did you get a chance to look at the Aqualish Cave badge thing? Could that make it into Pub 7? On the surface it looks like it could just be pointing to the wrong badge (Rori Kobola Spice Mine) instead of the Aqualish Cave.


Me wants Master Explorer



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Joryn Sunnrae
Master Swordsman
Master Medic
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