Development Cycle Archive
Thread: Publish 7: Major Features
there is a bit of a WC nerf yes.. means that rather than just sitting there being pounded, as soon as you hit a WC'd mob it will snap out of it and attack back...
hmmm.... how does that translate across to PvP?? IT CANT! im thinking that melee just lost a powerful move.. ![]()
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There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
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If you are in a camp, will there still be a delay? Hope not.
Also, any idea when we'll see the new HAM system?
Nice work, Thanks,
Djibutyyl
Thunderheart wrote:
Experimentation Resource Quality: Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount. Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes.
Thunderheart wrote:
Vertical Item Movement: Another big player request brings the ability to move furniture and household items up and down. Players in all houses can now move items up and down by either using the Radial Menu or the following commands:
* /moveFurniture UP (1-50)
* /moveFurniture DOWN (1-50)
Players will be able to move items vertically in Player Houses, Merchant Tents, Player Association Guild Halls and all player city structures.