Development Cycle Archive
Thread: Publish 8: Various Gameplay Changes
Saratoga wrote:
Keep disabled vehicles unrepairable. you are not going to take your porche through Fallujah are you or any other city in conflict. same applies in SWG. An artisan tool would negate the reason for a garage. I would actually prefer that since garages and all other player city structures are over priced.
Jayces wrote:
If you don't want your vehicle to be disabled then keep it repaired, simple really
I find it amazing that so many people are complaining now that they have to pay to fix their vehicles, I bet the same one's complain that there is too much money around too, well now there is a solution
What about when somebody incaps you and blams your bike before you can store it?
With regards to Starport wait times, please tell us that you're are going to do everything in your power to get this moved from the GCW publishto a soon as possible. This is a long over due change is onmy list of top5issues with the current game (most of which are being addressed soon). Please hear the cries of the majority out there that want the reduction to improve our immersion.
(In no particular order)
1.) Excessive time spent waiting atstarport/shuttleports.
2.) Current jedi grind.
3.) Force crystals and Krayt pearls ruining the saber creation process.
4.) Combat balance
5.) State of faction rewards.
I agree that disabled vehicles should be unrepairable but there's not only the case with PvP. Some mobs also attacks your bike after they incapped or dbd you. This may be a bug or working as intended, but in any case it's beyond your control. I can avoid riding overt in my av-21 but it would be ridiculous if I had to avoid using it when fighting anything that had the chance to incap/db me.
daltonj001 wrote:
But I'd be fine with not letting disabled bikes be repaired. If you're goign to drive around Overt in your AV-21... you'd be better be a bad ass with a strong group behind you.