Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
BigSteve03 wrote:
I've also noticed that there's no delay timer on the NPC weapon switching thing.
Is this even possible to observe? I mean, I have a character on TC who's a rifleman/fencer. I'll snipe at the MOB until I feel it's about to charge, then I'll switch to my sword. If I time it right, then I'll switch from my rifle to my sword at the same time that the MOB gets in to melee range. To an outside observer, it would certainly appear as if I'd suffered no delay timer.
Now I don't have a combat toon on live, and my TC char is pretty new, so I haven't done much combat since they added this timer... but it sure seems like it would be really hard to tell whether or not someone else is being delayed, because you don't know when they initiated the change. Couldn't this be the case for NPCs too?
No flames please, this is just a simple question of perspective...
I left SWG at the beginning of last December, and I remember NPC's kicking everyone's tail and needing groups to go out hunting. I started back up a week and a half ago, start a new character, get a couple combat skills and head to Dant. When I get there I get invited to a group, so I except the invite thinking that this was going to be like old times using groups to hunt. I ask everyone what kind of missions I should be taking. Everyone says "solo missions". This confused me since I didn't see solo missions in the mission terminal, so I asked what they were (being new to this easy kill thing). The answer surprised me and saddened me at the same time. Missions had really become too easy for groups, and grouping was only needed to get higher paying missions. I can't wait to get home tonight and watch everyone die and complain about NPC's being strong like they should/used to be, haha. Groups are part of what makes this game fun in my opinion. Why else play an MMO if your going to play solo the entire time?
Just my 2 cents.