Development Cycle Archive

Thread: Publish 9.25 Feedback Thread...

MagusZDark
Thu Jul 29, 2004 3:41 pm
#53

How about fixing the No TEF on a Jedi when a BH accepts that Jedi's mission?
OrionsByte
Thu Jul 29, 2004 3:41 pm
#54






BigSteve03 wrote:

I've also noticed that there's no delay timer on the NPC weapon switching thing.





Is this even possible to observe? I mean, I have a character on TC who's a rifleman/fencer. I'll snipe at the MOB until I feel it's about to charge, then I'll switch to my sword. If I time it right, then I'll switch from my rifle to my sword at the same time that the MOB gets in to melee range. To an outside observer, it would certainly appear as if I'd suffered no delay timer.


Now I don't have a combat toon on live, and my TC char is pretty new, so I haven't done much combat since they added this timer... but it sure seems like it would be really hard to tell whether or not someone else is being delayed, because you don't know when they initiated the change. Couldn't this be the case for NPCs too?


No flames please, this is just a simple question of perspective...





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Athello
Thu Jul 29, 2004 3:41 pm
#55

It will be great to have NPC's using the same specials as everyone else. Also nice to have NS er NightSisters using their powers again. They were just way to easy before and it was just kinda ruining how powerful they are suppose to be.


BUT: Now that almost ever NPC is going to be significantly harder, there should be a significantly noticeable bonus to players that take the time to kill and then lootthem. Such as Better Chance to loot the weapons they're using, better DOT Weapons, Possibly more NS, bah, NightSister clothing for women players (those are always a Favorite). Possibly some new items/weapons/clothing with bonuses, Mods, etc. Love to be able to Loot Singing Mountain Clan Clothing/Armor after taking the time to kill one, especially now that they will be MUCH harder. Or more items like Necklaces, earrings (that are wearable), bracelets, rings, Etc. lootable from these harder NPC's. Oh and I mean more then 10% greater bonus. If I take the time and possibly multiple lives to kill a NightSister Elder while they are force choking me, I should Definitely be able to get something special from looting it. Same with Lord Nyax (can't wait to see errr experience his specials.)


I Do have one major problem with NPC's switching weapons and using specials. That is, NPC's shouldn't be able to change weapons/armor faster then me. As a Master Bounty Hunter (have been a MBH for 8 months plus) I need to be able to switch items fast. BH's combat style is explicitly made to switch from a LLC to a Carb to a Pistol and possibly back to a LLC and Fast!!! In fact most other professions (except Commando) can use all their specials with one type of weapon.This is definitely not the case for the poor no Defense BH. Also, it's kinda hard to accept that NPC's can now use specials while not all of the BH's (as well as many other professions) specials work they way they are supposed to (many need to be changed to compete with other Prof./NPC's specials). I'd love it if the Fire Knockdown Shot actually set the target on fire and knock them down instead of just doing a decent amount of damage. The chances for BH's 2 KD shots to work, especially on anything that is some what hard, is almost non-existent. And of course FastBlast should be more effective and powerful (Torso Shot is more potent not only setting the target on fire, but does more damage. Making the higher level FastBlast virtually pointless.) EyeShot does a great job at making its target blind, but the amount of damage it does is way to low (being shot in the eye should tech. be some sort of Death Shot, more mind damage, not just a minor amount of damage to the mind). Oh and LLC Cone 1 & 2 should probably be able to hit Multiple targets, something along the lines of Fan Shot but with a LLC.


So, the fact that NPC's are harder and use specials, especially NightSisters is great. But to compensate this Huge difference making All NPC's harder, many Professions Specials should be fixed in one way or another. And these harder NPC's should drop nicer, better, and possibly Multiple loot items and more often then 10% of the time. And Bounty Hunters & Commandos need to have Zero speed penalty when it comes to switching items since their fighting style is made to be that way, Weapons & Armor.


Hope these changes keep coming making the game better, more interesting, and challenging.


Thanks

Athello - Hel
DarthSadeth
Thu Jul 29, 2004 3:42 pm
#56

Npc's being tougher is a nice change of pace. The only problem I have encountered is that most of us don't have stun armor or save it for PvP, when a Npc pulls out a stun baton, it gets nasty fast. The increased loot container drops is nice, but whats up with the stealth nerf to loot in 9.2? Mobs are hardly dropping anything, and when they do its mostly junk now. With the lack of a Jedi and the staleness of this game, loot hunting was the only thing keeping some people in it.



-Sadeth-Sithos-Salyzar-
Southern Fried

Bhaal_Darkov
Thu Jul 29, 2004 3:49 pm
#57

Jedi TEF still not working 100%, tracked 2 jedi today and had no TEF when I caught up to them. Right now I get TEF on about 50% of my missions. Will this be hotfixed like the other TEF problem?



Bhaal Darkov
Master Bounty Hunter
174

Mysticalreeper
Thu Jul 29, 2004 3:56 pm
#58

Personally I like the increased difficulty of the NPC's being back in.

I left SWG at the beginning of last December, and I remember NPC's kicking everyone's tail and needing groups to go out hunting. I started back up a week and a half ago, start a new character, get a couple combat skills and head to Dant. When I get there I get invited to a group, so I except the invite thinking that this was going to be like old times using groups to hunt. I ask everyone what kind of missions I should be taking. Everyone says "solo missions". This confused me since I didn't see solo missions in the mission terminal, so I asked what they were (being new to this easy kill thing). The answer surprised me and saddened me at the same time. Missions had really become too easy for groups, and grouping was only needed to get higher paying missions. I can't wait to get home tonight and watch everyone die and complain about NPC's being strong like they should/used to be, haha. Groups are part of what makes this game fun in my opinion. Why else play an MMO if your going to play solo the entire time?

Just my 2 cents.
RIFT555
Thu Jul 29, 2004 3:58 pm
#59


Can Jedi still clear TEF by logging out then back in?



RIFT

I am not my father's son.... I am better

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Houdani
Thu Jul 29, 2004 4:01 pm
#60

The junk kit drop rate is certainly increased. Maybe a touch too much though. I picked up 3 junk kit items in a single one hour session.


MOBs are definitely changing weapons and using specials again. This is a very welcome change. Damage laid on me is still a little low, but much better than before. But the threat of getting dizzy/knockdown by a bunch of MOBs is a challenge I embrace, once again.


H.




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Sigillum
Thu Jul 29, 2004 4:05 pm
#61


HERES FEEDBACK ON 9.25

WAY TO MAKE THE GAME IMPOSSIBLE

WAY TO MAKE THE GAME SUCK

EVERYTHING THAT WAS ONCE SOLOABLE AND FUN YOU **edit**ED OVER

I HOPE THIS GAME SINKS BECAUSE YOU GUYS WANT EVERYTHING TO BE IMPOSSIBLE

QUIT BABYING THE JEDI'S AND KEEP THE GAME FUN FOR THOSE OF US WHO LIKE TO SOLO.


ONE HIT KILL FROM A NIGHTSISTER WITH FULL ARMOR

WHEN i USE TO BE ABLE TO SOLO 20....BE REASONABLE


THE DEATHWATCH WAS HARD ENOUGH WITH 2 FULL GROUPS AND YOU **edit** IT UP EVEN MORE SO ITS TOTALLY NOT POSSIBLE.


-Diabolus Spawn



Wednesday 13
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Tryth
Thu Jul 29, 2004 4:15 pm
#62

Why isn't the necklace bug fix in any of the patch notes? You said earlier you had improved the process for patch notes so that all changes would be reported. Don't get me wrong, I'm very happy the bug was solved, but you're kind of ignoring the tailors by not even acknowledging that you fixed our longest outstanding bug.
Toonbacca
Thu Jul 29, 2004 4:19 pm
#63



Hi


Please fix this whole wookiee armor thing where itcrashing peoples machines. I personally can't stay logged into the world for longer then30 seconds or so before my machine crashes.Not the game, my machine. I have done everything I can think of on my end short of uninstalling and reinstalling SWG totally. Please do somethingI would like to play my game.



DarkCartoon
Valcyn

Darkness grips my soul fighting eternally to consume me. The light that shines within me will never be defeated, nor will it ever truly know victory over the darkness!
GeblerCommander
Thu Jul 29, 2004 4:21 pm
#64

Im loving npcs having weapons. I actually get blinded and start to bleed from jantas. A Dark Jedi Master made his way into MO with his lightsaber. Man was that fun! Good work devs!



Server: Bloodfin
Name: Ramsusjr
Profession: TKM Jedi Padawan as of April 19, 2005


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TK-Carnage
Thu Jul 29, 2004 4:23 pm
#65

What diabolus sed is for the most part true, i dont thk u shuld be able to kill 20 ns's solo but if u get the Sh!t kicked ouuta ya by one there is somehitng rong.


You guys are trying to make the game better by making the npc's way harder, and will be even more difficult after combat revamp. By what you are doing soon enought there will be no longer a need for solo groups, it will be u gotta team with 4 ppl to kill a damn hurton pup for god sake. I enjoyed soling nightsisters, it was tough enough me being a tkm/bh (no healing) just to fight spell weavers and what not. Now your making it so you will need at least a 5man group to do it? thats some big bs.


In oher wordds, and i think alot of other people will agree with me, if the devs change anything else this much, swg will go down the gutter with alot of people quitting, loss of money etc.


And another thing, if this armor nerf is true putting max at 50% or whatever, and also making buffs lower, you better give us alot more damage, or our enemies alot less ham, or resistanc's!<
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