Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
QFE
Mackle wrote:
Let's try that again, this time with feeling....
Now if you will just reciprocate JustG, by posting your feedback on:
1.) Community concern over the delay of the Combat Revamp and the GCW Revamp until after JTL
2.) Jedi having taken over full control of PVP and the GCW,
3.) The farming of overts by Jedi for Force Ranking points.
4.) The antagonistic behavior of the forum moderators who are deleting any and all posts that question the development schedule of SWG or that mention Haden Blackman, resulting in a collapse of the sense of community that long surrounded SWG
5.) The controversy surrounding Haden's slight against the forum community
6.) The death of communication over the last fewweeks
Dubolom wrote:
Sabbthiel wrote:
I am really happy to hear that high lvl NPCs will be require hunting parties again... but um.. can i expect to be "blasted" of my bike by maulers on Naboo?
I, and my poor pet, were cut to ribbons upon leaving my home by master mauler, who was skirting our city.
I mean, Night sisters and what not nice... but should we all now travel buffed and in composite?
watch your radar, and use your head. like we all did before vehicles came along, remember?
FrogPlague wrote:
...nor do they take any damage on their HAM for using their specials. They’re now also able to kill people in one hit. Basically, you’re putting us in a PvP situation where there is no 75% damage decrease and the people we’re fighting have 10k+ HAM and can magically warp within range to kill you when you try to run away. All this seems to do is effectively force people into using the 2.3k buffs and have 80% resist composite armor all the time. Without a rebalance of how combat in general is done, this just makes the game’s non-low-end-content unplayable for small groups.
The risk has been greatly increased. Where’s my reward increase? (Or, really, where’s my reward at all? Skill tapes for skills that don’t exist?)
wrong. they do. you just can't tell so much, coz a 50 point special move cost on a 10k ham NPC is a pretty insignifant move on their ham bar.
the warping does need to be fixed. that is retarded. it was a quick fix for some lame-os exploiting the stupid npc AI's inability to run around buildings. rather than take the easy cop-out fix, by allowing NPCs to cheat, they need to fix the friggin AI.
NPCs not having a weapon switch delay time is such a non issue.
Actaully it was a sloppy fix added so that ppl with an assortment of dot weapons couldn't stacklike 10 dotson you in about 5 seconds with their macros
mochloD wrote:
NPC's using specials is really nice, but im going to have to side with the other sensible people in this thread and call B.S. on them not having a weapon delay timer.
As i understand it, the weapon switch delay was put in to keep Jedi from equipping armor in between specials. Thats really nice and everything but what do weapons have to with armor? Wouldnt it have been easier to just say "no equipping armor during combat"? The weapon switch delay has hurt the Commando and Bounty Hunter (moreso than the commando) professions. By adding in this delay you just took away one more tactic layer. Now its more beneficial for those fencers to leave their stun baton equipped for the defenses instead of switching to pistoleer for a different damage type. Bland combat isnt a great balance.
Sure would be nice if we could loot the weapons they are now using against us!
Vladet wrote:
.... I even saw one SpecForce Technician pull out a Nightsister lance and gaffi stick! Really great stuff.
JustG,
JustG wrote:Please post your feedback on:
- Increased Loot Kit Drop Rates
Can you please explain how the rates have changed? Have the drop rates simply been bumped across the board? Have only certain parts gotten their rates bumped? Have the Mobs that drop the varied parts increase? I realize you probably don't want to spoon feed us, but some detail would be much appreciated.