Development Cycle Archive
Thread: Publish 9 Feedback: General Feedback
Round 1:
vs Lair - 1606
vs Thunes 5706 3803 4870 4688 4685
Round 2:
vs Lair - 1627
vs Thunes - 5906 3319 4836 4630
Round 3:
vs Lair - 1303
vs Thunes - 5762 5600 5380
Round 4:
vs Lair - 1453
vs Thunes - 5834 4025 4342
Those numbers are about representative of most of the swings so its not like I pulled out ones that exaggerate my point. It seems like its bugged. I cannot imagine any reason why the devs would REALLY want us to sit there and clink the damned lair for 10x longer than we battled the critters that inhabited it. My saber should go through a bush at least as quickly as it carves through a Janta skull. ![]()
Thunderheart wrote:
- Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)
- Fully decorated and added music all the Image Designer salons
A) Trying to find a "Master ID" is like trying to find a Gorax. Stats Migaration is now one of the worst time sinks in the game. Not only to wait 10 mins (non-master = 90% of the ID's), but to actually "find" an ID takes time. I spent 70+ minutes trying to get my stats migrated the other night.
Please remove the "must see an ID" part of stats migration and make it a "if you want it done now, go find an ID". That would be acceptable, not the current system. BTW, once JTL is out, there will be less ID's sitting in their tents then ever before.
B) Armour Delay. The reason for this DURING combat makes sense ... BUT I don't see a need for it OUTSIDE combat. This does not make sense. Likewise if it takes 3 seconds to put armour on, should it not take 3 seconds to take it off?
Suggestion: No Armour Delay when not in combat. Reduce Armour delay 50%, but make it go for taking it off as well as putting it on.
Thunderheart wrote:
Welcome to the “general feedback” thread for Publish 9.We would like to hear your thoughts on the publish and how its affected the game in your opinion.Also, please post your feedback here on some of the Publish items that are not major features.
Some items we are particularly interested in hearing your feedback on are:
- Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
- The Character Sheet now displays a list of badges earned by the player and also badges not yet won
BADGES ARE STILL DISPLAYING WHEN YOU /EXAMINE SOMEONE. OTHER THAN THAT, THE CENTER TAB THINGY IS COOL.
GUI / Keyboard
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
UBESE SHIRTS AND A COUPLE OTHER ITEMS THAT HAVE A PERMENANT 0/0 CONDITION ARE SHOWING UP IN RED. EITHER THE CONDITION NEEDS TO BE SET TO AN ACTUAL # WITH DECAY, OR REMOVED COMPLETELY. OTHERWISE, THE RED FEATURE IS VERY HANDY.
NPC’s
- AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved
NOT CERTAIN ABOUT HOW NOTICEABLE THIS CHANGE IS. HOWEVER, I HAVE NOTED THAT THE FREQUENCY OF CREATURES "BLIPPING" 98+ METERS AWAY SEEMS TO HAVE INCREASED. VERY FRUSTRATING WHEN YOU ARE FIGHTING MELEE.
- Modifying /watch and /listen so that you can perform these actions while sitting on the ground
THANKS!
- Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)
- Fully decorated and added music all the Image Designer salons
I HAVE YET TO HEAR THE MUSIC WORKING. MUSIC WORKS FINE IN OTHER PLACES IN THE WORLD, BUT NOT THE ID TENTS.
THE GRAPHICS IN THE ID TENTS IS VERY VERY VERY NICE.
Mounts
- Enter/Exit vehicle changed to toggle
I HAVE YET TO FIND THE / COMMAND TO "TOGGLE" THIS FEATURE. I STILL HAVE TO TYPE /MOUNT TO ENTER IT, AND /DISMOUNT TO EXIT IT. IS THERE A DIFFERENT COMMAND I SHOULD USE?
- Vehicle hit points should now be saved properly when making repairs
- Fixed vehicle orientation when traveling over water
- Smoothed ground effect more when driving off of a cliff
- Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
Thanks!
SEE NOTES ABOVE.
ALL IN ALL, I LOVE THIS PATCH. MAINLY BECAUSE OF THE JEDI CHANGES, THOUGH. ![]()
is decreased and at the highest levels of camp there is no delay.
There are other issues but this one is an "easy" fix !
When people play the game as a journy and not a race, it is a really outstanding experiance. When
they focus on the end goal of being the "best" , for PvP or what not, it is not a good game experiance but truly becomes work. The balance of reward for effort and enjoyable gameplay is really something that the individual player must decided.
Changingrevolution into revelation is not a simple task. Happy Forth Devs you have earned it!!
Blackjack Nova
LadyLeala wrote:
Mounts
- Enter/Exit vehicle changed to toggle
I HAVE YET TO FIND THE / COMMAND TO "TOGGLE" THIS FEATURE. I STILL HAVE TO TYPE /MOUNT TO ENTER IT, AND /DISMOUNT TO EXIT IT. IS THERE A DIFFERENT COMMAND I SHOULD USE?
This was a bug with getting in and out of vehicles. The vehicle radial menu would not change between mount vehicle and unmount vehicle, unless you clicked twice on the radial menu option. Really annoying
and a thankful bug fix! (Thanks Devs)![]()
And...
Yec Wrote:
TH, did the Devs add a /command for entering and exiting mounts or do we still have to use the two seperate /mount and /dismount commands? I'd really like to see a /command for the enter/exit toggle.
/alias domount /mount; /alias togglemount /dodismount
/alias dodismount /dismount; /alias togglemount /domount