Development Cycle Archive
Thread: Publish 9 Feedback: General Feedback
Keep working on this. It is *not* fixed. Last night I was grouped with a friend, I died, and upon cloning, his name in the group window just became "(L)" (he was the group leader but suddenly didn't have a name).
This is a great first step. Can we take another step though towards fixing the spamming problem? This filter is easily worked around (just put /afk in your macro).
The client knows it's running a macro and if the server doesn't I'm sure it could be told. Make it so the server disallows all /shout and /yell executed from a macro -- the only purpose /shout and /yell seem to have from macros now is spamming. I would include /say, /emote, and other closer range ones as well, but there may be legitimate uses for that in a macro which don't include spamming (but a user definable filter for that would be welcome too).
By doing this, it will help prop up the Merchant profession some (although there is other brokenness with Merchants that needs to be addressed as well). You could also encourage the use of an "auction" chat channel (which players could create on their own today) by making an /auction command in game (yes, players could /alias it, but the whole reason people use /shout and /yell now is because it's the most likely to hit the most players).
Spam at starports is very annoying and it has gotten worse. Please fix it!
On the brighter side, however, thank you for animating this special, finally!
GUI: The red items are a bit confusing. Items with no listed condition are turning up red (ubese shirts, some surveying tools, etc), and yet clothing that's turned red remains equippable. I don't really see the point in having things turn red when they're still functional. On a realated note, wasn't the introduction of decay often cited as a way to bring added business to tailors? With everything equippable at 0/0 condition tailors don't get any benefit, so why does decay remain?
Vehicles: The mount/dismount toggle is a welcome addition, and repairs seem to be sticking as they should. I've noticed a lot more warping, however. It's true that if you come to a complete stop before mounting and dismounting warping isn't a big problem, but that's not always feasible.
General feedback: Nightsisters and other high level NPCs still only use unarmed autoattack when fighting (no melee weapons, no special attacks, no force powers). They lost their force powers in publish 7, and the fix that was supposed to be in publish 8 only succeeded in further weakening them by removing their ability to do specials. They remain broken with publish 9. They need to be a challenge again.
The automatic targeting of yourself with stims is wonderful, but does not work with a corpse targeted. It seems to work great otherwise.
Regarding the armor and weapon delays, while I can see the need for certain aspects of it to prevent exploits, it hinders many honest players as well. I can see two alternate solutions.
Armor delay: Make the delay remain during combat, and for at least 60 seconds after combat (similar to the timers used for vehicles and pets). Otherwise have it be instantaneous. There's no compelling reason you should have to spend a minute just to equip armor in your own home.
Weapon delay: Presumably the reason behind this was DoT weapons being stacked. Several publishes ago, the patch notes stated that only one DoT could be applied per player per pool. Obviously that didn't work, so it's time to fix it. It would be a vastly better fix than a weapon switch delay (which still allows stacking, just at a slower rate), and would not penalize the honest players who switch through a few weapons for valid reasons.
Thunderheart wrote:
Welcome to the “general feedback” thread for Publish 9.We would like to hear your thoughts on the publish and how its affected the game in your opinion.Also, please post your feedback here on some of the Publish items that are not major features.
Some items we are particularly interested in hearing your feedback on are:
- Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
- The Character Sheet now displays a list of badges earned by the player and also badges not yet won
This is pretty cool! But I wonder if in the future you guys can have a different color for badges that you can not get at all. For example some color for badges that it is possible for you to just go out and get (the way it is now), a color for badges that you can never get (like the Cries badges), and lastly a color for badges that you can get if you do something (switch sides on the GCW)
GCW
- Fixed several fire rate problems with manual turrets.
This is awesome tested it yesterday, now they can't just spam enter for the firing rate to work.
GUI / Keyboard
- Fixed problem with the GUI not updating XP totals when XP is gained or lost
My ranger exp is updating fine, had problems with it when I was doing it last week.
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
this is nice but was wondering if you still get benefitfrom enhancement (CAs/AAs) on those items with 0 condition...
NPC’s
- AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved
They still can run through walls... unless that is part of the AI getting some cool powers, lol.
- Modifying /watch and /listen so that you can perform these actions while sitting on the ground
we still can't buff both at the same time for some reason... at least didn't work last night.
- Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)
- Fully decorated and added music all the Image Designer salons
I like the decoration makes it look nice but there is an art glitch with the couch in there, you always sit in it rather than on it.
Mounts
- Enter/Exit vehicle changed to toggle
- Vehicle hit points should now be saved properly when making repairs
- Fixed vehicle orientation when traveling over water
- Smoothed ground effect more when driving off of a cliff
this looks pretty cool now for me when driving of theed waterfalls, hehe.
- Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
the warping was horrible now though.
Thanks!
Armor/weapon delay wasn't mentioned.
I can understand the weapon delay but the armor delay is such a horrible thing to have. I was driving throguh dath last night fully buffed but had my armor off, so while driving a rancor knocked me off my bike, so first thing I did I hit my armor macro and got ready to fight but my armor helmet came on (first one on macro) by the time the chest plate came on (second one on the macro) my life was half gone. So, instead of fighting i started to run because I had no chance of fighting the rancor with no armor. my boots came on the moment I got incapped which was pretty funny, all this happened in like 20 seconds or so... With the way combat is right now a fight can be over in 3 shots if you don't have armor.
Honestly I can'thandle PvE because in order to use my specials I need to have the highest sub stats for regenwhich means no armor, but with no armor I can't last long. Which means I need to go find a doctor, dancer, nusician and a chef to even have a chance out there. The other solution is to become one of those hardcore players and have to play all the time to be able to afford the top notch stuff...
- Character badges are now located on the "personal" tab of the character sheet in the middle box instead of the examine window
- The Character Sheet now displays a list of badges earned by the player and also badges not yet won
I do like this feture alot.
GUI / Keyboard
- Fixed problem with the GUI not updating XP totals when XP is gained or lost
- Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
I noticed my lightsaber gettgin highlighted in red did not happend yesterday.
Mounts
- Enter/Exit vehicle changed to toggle
- Vehicle hit points should now be saved properly when making repairs
- Fixed vehicle orientation when traveling over water
- Smoothed ground effect more when driving off of a cliff
- Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.
I also have the ruberband warping problem also sometimes.
Not that I've seen. When I examine players it looks just like it did before, a big looooooong list of badges.
Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
Items that have no condition also show up red, such as ubese shirts and ubese bandoliers.
Vehicles/Mounts